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Masters sets are some of the most powerful Magic: The Gathering sets around. Full of reprints of all kinds of staples and powerhouses, shockingly we've gone this long without getting one specific for the game's most popular format, Commander.

RELATED: What To Buy For Magic: The Gathering's Lord Of The Rings: Tales Of Middle-earth

With Commander Masters, we saw a full set of much-needed reprints for the Commander format, alongside four preconstructed decks with brand-new cards. Whether you're picking up a booster pack or splashing for a whole precon, here is every card in Commander Masters.

Updated August 1, 2023 by Joe Parlock: Commander Masters has now been fully revealed, and you can see every card in the set below.

White

Land Tax by Chuck Lukacs
Land Tax by Chuck Lukacs

Here is every white card revealed for Commander Masters.

Every White Card In Commander Masters

Image

Name

Description

Ainok Bond-Kin

Ainok Bond-Kin

One generic, one white mana creature – Dog Soldier – 2/1 – Common


Outlast one generic, one white mana (one generic, one white mana, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)


Each creature you control with a +1/+1 counter on it has first strike.

Ajani Steadfast

Ajani Steadfast

Three generic, one white legendary planeswalker – Ajani – 4 Loyalty Counters – Mythic Rare


+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.


−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.


−7: You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.”

Alharu, Solemn Ritualist

Alharu, Solemn Ritualist

Four generic, one white mana legendary creature – Human Monk – 3/3 – Uncommon


When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.


Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.


Partner (You can have two commanders if both have partner.)

All That Glitters

All That Glitters

One generic, one white mana enchantment – Aura – Common


Enchant creature


Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Alms Collector

Alms Collector

Three generic one white creature – Cat Cleric – 3/4 – Rare


Flash


If an opponent would draw two or more cards, instead you and that player each draw a card.

Anafenza, Kin-Tree Spirit-1

Anafenza, Kin-Tree Spirit

Two white mana legendary creature – Spirit Soldier – 2/2 – Rare


Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Ancestral Blade

Ancestral Blade

One generic, one white mana artifact – Equipment – Common


When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.


Equipped creature gets +1/+1.


Equip one generic mana (One generic mana: Attach to target creature you control. Equip only as a sorcery.)

Angelic Field Marshal

Angelic Field Marshal

Two generic, two white creature – Angel – 5/5 – Rare


Flying


Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Archon of Sun's Grace

Archon of Sun's Grace

Two generic, two white creature – Archon – 3/4 – Rare


Flying, lifelink


Pegasus creatures you control have lifelink.


Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Avacyn, Angel of Hope

Avacyn, Angel of Hope

Five generic, three white legendary creature – Angel – 8/8 – Mythic Rare


Flying, vigilance, indestructible


Other permanents you control have indestructible.

Baird, Steward of Argive

Baird, Steward of Argive

Two generic, two white mana legendary creature – Human Soldier – 2/4 – Uncommon


Vigilance


Creatures can’t attack you or planeswalkers you control unless their controller pays one generic mana for each of those creatures.

Balan, Wandering Knight-1

Balan, Wandering Knight

Two generic, two white mana legendary creature – Cat Knight – 3/3 – Rare


First Strike


Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.


One generic, one white mana: Attach all Equipment you control to Balan.

Battle Screech

Battle Screech

Two generic, two white mana sorcery – Common


Create two 1/1 white Bird creature tokens with flying.


Flashback – Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Bonescythe Sliver

Bonescythe Sliver

Three generic, one white creature – Sliver – 2/2 – Rare


Sliver creatures you control have double strike.

Cartographer's Hawk

Cartographer's Hawk

One generic, one white mana creature – Bird – 2/1 – Uncommon


Flying


When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Cast Out

Cast Out

Three generic, one white enchantment – Uncommon


Flash


When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.


Cycling one white (One white, Discard this card: Draw a card.)

Cleansing Nova

Cleansing Nova

Three generic, two white mana sorcery – Rare


Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Constricting Sliver

Constricting Sliver

Five generic, one white creature – Sliver – 3/3 – Uncommon


Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

Custodi Squire

Custodi Squire

Four generic, one mana creature – Spirit Cleric – 3/3 – Common


Flying


Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Danitha Capashen, Paragon

Danitha Capashen, Paragon

Two generic, one white mana legendary creature – Human Knight – 2/2 – Uncommon


First strike, vigilance, lifelink


Aura and Equipment spells you cast cost one generic mana less to cast.

Darksteel Mutation

Darksteel Mutation

One colorless, one white enchantment – Aura – Uncommon


Enchant creature


Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Elite Scaleguard

Elite Scaleguard

Four generic, one white mana creature – Human Soldier – 2/3 – Uncommon


When Elite Scaleguard enters the battlefield, bolster two. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)


Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Elspeth, Sun's Champion

Elspeth, Sun's Champion

Four generic, two white legendary planeswalker – Elspeth – 4 Loyalty counters – Mythic Rare


+1: Create three 1/1 white Soldier creature tokens.


−3: Destroy all creatures with power 4 or greater.


−7: You get an emblem with “Creatures you control get +2/+2 and have flying.”

Felidar Retreat

Felidar Retreat

Three generic, one white – enchantment – Rare


Landfall — Whenever a land enters the battlefield under your control, choose one —


• Create a 2/2 white Cat Beast creature token.


• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Fencing Ace

Fencing Ace

One generic, one white mana creature – Human Soldier – 1/1 – Uncommon


Double strike

Flawless Maneuver

Flawless Maneuver

Two generic, one white instant – Rare


If you control a commander, you may cast this spell without paying its mana cost.


Creatures you control gain indestructible this turn.

Gavony Silversmith

Gavony Silversmith

Three generic, one white mana creature – Human Soldier – 2/3 – Common


When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Generous Gift

Generous Gift

Two generic, one white mana instant – Common


Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Gideon Jura

Gideon Jura

Three generic, two white legendary planeswalker – Gideon – 6 Loyalty Counters – Mythic Rare


+2: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able.


−2: Destroy target tapped creature.


0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.

Grand Abolisher

Grand Abolisher

Two white creature – Human Cleric – 2/2 – Rare


During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.

Grasp of Fate

Grasp of Fate

One generic, two white mana enchantment – Rare


When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners’ control.)

Grateful Apparition

Grateful Apparition

One generic, one white creature – Spirit – 1/1 – Uncommon


Flying


Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Harsh Mercy

Harsh Mercy

Two generic, one white mana sorcery – Rare


Each player chooses a creature type. Destroy all creatures that aren’t of a type chosen this way. They can’t be regenerated.

Heavenly Blademaster

Heavenly Blademaster

5 generic, one white creature – Angel – 3/6 – Rare


Flying, double strike


When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.

Heliod, God of the Sun

Heliod, God of the Sun

Three generic, one white mana legendary enchantment creature – God – 5/6 – Mythic Rare


Indestructible


As long as your devotion to white is less than five, Heliod isn’t a creature. (Each white mana in the mana costs of permanents you control counts toward your devotion to white.)


Other creatures you control have vigilance.


Two generic, two white mana: Create a 2/1 white Cleric enchantment creature token.

Heliod, Sun-Crowned-1

Heliod, Sun-Crowned

Two colorless, one white mana legendary enchantment creature – God – 5/5 – Mythic Rare


Indestructible


As long as your devotion to white is less than five, Heliod isn’t a creature.


Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.


One generic, one white: Another target creature gains lifelink until end of turn.

Herald of the Host

Herald of the Host

Three generic, two white mana creature – Angel – 4/4 – Uncommon


Flying, vigilance


Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Intangible Virtue

Intangible Virtue

One generic, one white mana enchantment – Uncommon


Creature tokens you control get +1/+1 and have vigilance.

Jazal Goldmane

Jazal Goldmane

Two generic, two white legendary creature – Cat Warrior – 4/4 – Rare


First strike


Three generic, two white: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

Keleth, Sunmane Familiar

Keleth, Sunmane Familiar

One generic, one white mana legendary creature – Horse – 1/1 – Uncommon


Whenever a commander you control attacks, put a +1/+1 counter on it.


Partner (You can have two commanders if both have partner.)

Kemba, Kha Regent-2

Kemba, Kha Regent

One generic, two white mana legendary creature – Cat Cleric – 2/4 – Uncommon


At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

Kirtar's Wrath

Kirtar's Wrath

Four generic, two white mana sorcery – Uncommon


Destroy all creatures. They can't be regenerated.


Threshold – If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Knighted Myr

Knighted Myr

Two generic, one white mana artifact creature – Myr Knight – 2/2 – Common


Two generic, one white mana: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)


Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

Land Tax

Land Tax

One white enchantment – Mythic Rare


At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

Two generic, one white mana legendary creature – Elephant Artificer – 2/4 – Uncommon


Prevent all combat damage that would be dealt to attacking artifact creatures you control.


Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Love Song of Night and Day

Love Song of Night and Day

Two generic, one white mana enchantment – Saga – Uncommon


Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)


  1. You and target opponent each draw two cards.
  2. Create a 1/1 white Bird creature token with flying.
  3. Put a +1/+1 counter on each of up to two target creatures.
Loyal Retainers

Loyal Retainers

Two generic, one white mana creature – Human Advisor – 1/1 – Rare


Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

Loyal Unicorn

Loyal Unicorn

Three generic, one white mana creature – Unicorn – 3/4 – Uncommon


Vigilance


Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Mace of the Valiant

Mace of the Valiant

Two generic, one white mana artifact – Equipment – Uncommon


Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.


Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.


Equip three generic mana

Mangara, the Diplomat

Mangara, the Diplomat

Three generic, one white legendary creature – Human Cleric – 2/4 – Rare


Lifelink


Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.


Whenever an opponent casts their second spell each turn, draw a card.

Mesa Enchantress

Mesa Enchantress

One generic, two white mana creature – Human Druid – 0/2 – Rare


Whenever you cast an enchantment spell, you may draw a card.

Ministrant of Obligation

Ministrant of Obligation

Two generic, one white mana creature – Human Cleric – 2/1 – Common


Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Myrsmith

Myrsmith

One generic, one white mana creature – Human Artificer – 2/1 – Common


Whenever you cast an artifact spell, you may pay one generic mana. If you do, create a 1/1 colorless Myr artifact creature token.

Nahiri, the Lithomancer-1

Nahiri, the Lithomancer

Three generic, two white legendary planeswalker – Nahiri – 3 loyalty counters – Rare


+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.


−2: You may put an Equipment card from your hand or graveyard onto the battlefield.


−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, “Equipped creature gets +5/+5 and has double strike,” and equip zero mana.


Nahiri, the Lithomancer can be your commander.

Oath of Gideon

Oath of Gideon

Two generic, one white legendary enchantment – Rare


When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.


Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

Odric, Master Tactician

Odric, Master Tactician

Two generic, two white mana legendary creature – Human Soldier – 3/4 – Rare


First strike


Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Omen of the Sun

Omen of the Sun

Two generic, one white mana enchantment – Common


Flash


When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.


Two generic, one white mana, Sacrifice Omen of the Sun: Scry 2.

Oreskos Explorer

Oreskos Explorer

One generic, one white creature – Cat Scout – 2/2 – Uncommon


When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.

Path to Exile

Path to Exile

One white instant – Uncommon


Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Palace Jailer

Palace Jailer

Two generic, two white mana creature – Human Soldier – 2/2 – Uncommon


When Palace Jailer enters the battlefield, you become the monarch.


When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.

Palace Sentinels

Palace Sentinels

Three generic, one white mana creature – Human Soldier – 2/4 – Common


When Palace Sentinels enters the battlefield, you become the monarch.

Pianna, Nomad Captain

Pianna, Nomad Captain

One generic, two white mana legendary creature – Human Nomad – 2/2 – Uncommon


Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Puresteel Paladin

Puresteel Paladin

Two white mana creature – Human Knight – 2/2 – Rare


Whenever an Equipment enters the battlefield under your control, you may draw a card.


Metalcraft — Equipment you control have equip zero generic mana as long as you control three or more artifacts.

Regal Sliver

Regal Sliver

Three generic, one white creature – Sliver – 3/3 – Rare


Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."

Return to Dust

Return to Dust

Two generic, two white mana instant – Uncommon


Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Righteous Confluence

Righteous Confluence

Three generic, two white mana sorcery – Rare


Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.

Sentinel Sliver

Sentinel Sliver

One generic, one white creature – Sliver – 2/2 – Common


Sliver creatures you control have vigilance.

Sephara, Sky's Blade-1

Sephara, Sky's Blade

Four generic, three white mana legendary creature – Angel – 7/7 – Rare


You may pay one white mana and tap four untapped creatures you control with flying rather than pay this spell’s mana cost.


Flying, lifelink


Other creatures you control with flying have indestructible.

Sevinne's Reclamation

Sevinne's Reclamation

Two generic, one white sorcery – Rare


Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.


Flashback four generic, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shelter

Shelter

One generic, one white instant – Common


Target creature you control gains protection from the color of your choice until end of turn.


Draw a card.

Sinew Sliver

Sinew Sliver

One generic, one white creature – Sliver – 1/1 – Common


All Sliver creatures get +1/+1.

Sigil of the Empty Throne

Sigil of the Empty Throne

Three generic, two white enchantment – Rare


Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Smothering Tithe-1

Smothering Tithe

Three generic, one white mana enchantment – Mythic Rare


Whenever an opponent draws a card, that player may pay two generic mana. If the player doesn’t, you create a Treasure token. (It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.”)

Spectral Grasp

Spectral Grasp

One generic, one white mana enchantment – Aura


Enchant creature


Enchanted creature can’t attack you or planeswalkers you control.


Enchanted creature can’t block creatures you control.

Spirited Companion

Spirited Companion

One generic, one white enchantment creature – Dog – 1/1 – Common


When Spirited Companion enters the battlefield, draw a card.

Starfield Mystic

Starfield Mystic

One generic, one white creature – Human Cleric – 2/2 – Rare


Enchantment spells you cast cost one generic less to cast.


Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Steelshaper's Gift-1

Steelshaper's Gift

One white sorcery – Rare


Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Sunblade Angel

Sunblade Angel

Five generic, one white mana creature – Angel – 3/3 – Common


Flying, first strike, vigilance, lifelink

Sunspear Shikari

Sunspear Shikari

One generic, one white mana creature – Cat Soldier – 2/2 – Common


As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Supply Runners

Supply Runners

Four generic, one white mana creature – Dog – 2/2 – Common


When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.

Swift Response

Swift Response

One generic, one white mana instant – Common


Destroy target tapped creature.

Swords to Plowshares

Swords to Plowshares

One white instant – Uncommon


Exile target creature. Its controller gains life equal to its power.

Sublime Exhalation

Sublime Exhalation

Six generic, one white sorcery – Rare


Undaunted (This spell costs one generic less to cast for each opponent.)


Destroy all creatures.

Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle

Three generic, one white mana legendary creature – Bird Cleric – 2/2 – Uncommon


Flying


Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

The Wanderer

The Wanderer

Three generic, one white legendary planeswalker – 5 Loyalty Counters – Uncommon


Prevent all noncombat damage that would be dealt to you and other permanents you control.


−2: Exile target creature with power 4 or greater.

Thraben Inspector

Thraben Inspector

One white mana creature – Human Soldier – 1/2 – Common


When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”)

Unbounded Potential

Unbounded Potential

One generic, one white mana instant – Common


Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)


Entwine three generic, one white mana (Choose both if you pay the entwine cost.)

Wakening Sun's Avatar-1

Wakening Sun's Avatar

Five generic, three white mana creature – Dinosaur Avatar – 7/7 – Rare


When Wakening Sun’s Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

Wrath of God

Wrath of God

Two generic, two white sorcery – Rare


Destroy all creatures. They can't be regenerated.

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

Six generic, two white mana legendary creature – Elder Dinosaur – 4/9 – Rare


Flying, double strike, vigilance, trample, indestructible

Blue

Capture of Jingzhou by Jack Wei
Capture of Jingzhou by Jack Wei

Here is every blue card revealed for Commander Masters.

Every Blue Card In Commander Masters

Image

Name

Description

Aether Gale

Aether Gale

Three generic, two blue mana sorcery – Uncommon


Return six target nonland permanents to their owners’ hands.

Aminatou's Augury

Aminatou's Augury

Six generic two blue sorcery – Rare


Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Azami, Lady of Scrolls 2

Azami, Lady of Scrolls

Two generic, three blue legendary creature – Human Wizard – 0/2 – Rare


Tap an untapped Wizard you control: Draw a card.

Body Double

Body Double

Four generic, one blue mana creature – Shapeshifter – 0/0 – Uncommon


You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

Braids, Conjurer Adept

Braids, Conjurer Adept

Two generic, two blue legendary creature – Human Wizard – 2/2 – Rare


At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

Bribery-1

Bribery

Three generic, two blue mana sorcery – Mythic Rare Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Brinelin, the Moon Kraken

Brinelin, the Moon Kraken

Six generic, two blue mana legendary creature – Kraken – 6/8 – Uncommon


When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner’s hand.


Partner (You can have two commanders if both have partner.)

Capture of Jingzhou

Capture Of Jingzhou

Three generic, two blue sorcery – Mythic Rare


Take an extra turn after this one.

Commandeer 2

Commandeer

Five generic, two blue instant – Rare


You may exile two blue cards from your hand rather than pay this spell's mana cost.


Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

Counterspell-1

Counterspell

Two blue mana instant – Common


Counter target spell.

Coveted Peacock

Coveted Peacock

Three generic, two blue mana creature – Bird – 3/4 – Uncommon


Flying


Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Cryptic Serpent

Cryptic Serpent

Five generic, two blue mana creature – Serpent – 6/5 – Common


This spell costs one generic mana less to cast for each instant and sorcery card in your graveyard.

Cylonic Rift

Cyclonic Rift

One generic, one blue – Instant – Rare


Return target nonland permanent you don’t control to its owner’s hand.


Overload: six generic one blue (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Day's Undoing

Day's Undoing

Two generic, one blue mana sorcery – Rare


Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)

Deepglow Skate

Deepglow Skate

Four generic, one blue creature – Fish – 3/3 – Rare


When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Deep Analysis

Deep Analysis

Three generic, one blue mana sorcery – Common


Target player draws two cards.


Flashback—one generic, one blue mana, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deranged Assistant

Deranged Assistant

One generic, one blue mana creature – Human Wizard – 1/1 – Common


Tap, Mill a card: Add one colorless mana. (To mill a card, put the top card of your library into your graveyard.)

Diffusion Sliver

Diffusion Sliver

One generic, one blue creature – Sliver – 1/1 – Uncommon


Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays two generic mana.

Distant Melody

Distant Melody

Three generic, one blue mana sorcery – Common


Choose a creature type. Draw a card for each permanent you control of that type.

Efficient Construction

Efficient Construction

Three generic, one blue mana enchantment – Uncommon


Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

Evacuation

Evacuation

Three generic, two blue instant – Rare


Return all creatures to their owners' hands.

Exclude

Exclude

Two generic, one blue mana instant – Common


Counter target creature spell.


Draw a card.

Fact or Fiction

Fact or Fiction

Three generic, one blue instant – Uncommon


Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Faerie Artisans

Faerie Artisans

Three generic, one blue creature – Faerie Artificer – 2/2 – Rare


Flying


Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

Fall from Favor

Fall from Favor

Two generic, one blue mana enchantment – Aura – Common


Enchant creature


When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.


Enchanted creature doesn’t untap during its controller’s untap step unless that player is the monarch.

Fierce Guardianship

Fierce Guardianship

Two generic, one blue instant – Rare


If you control a commander, you may cast this spell without paying its mana cost.


Counter target noncreature spell.

Filigree Attendant

Filigree Attendant

Two generic, two blue mana artifact creature – Homunculus – */3 – Common


Flying


Filigree Attendant’s power is equal to the number of artifacts you control.

Flux Channeler

Flux Channeler

Two generic, one blue creature – Human Wizard – 2/2 – Uncommon


Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Fog Bank

Fog Bank

One generic, one blue creature – Wall – 0/2 – Uncommon


Defender, flying


Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Galerider Sliver

Galerider Sliver

One blue creature – Sliver – 1/1 – Rare


Sliver creatures you control have flying.

Frantic Search

Frantic Search

Two generic, one blue mana instant – Common


Draw two cards, then discard two cards. Untap up to three lands.

Ghost of Ramirez DePietro

Ghost of Ramirez DePietro

Two generic, one blue mana legendary creature – Spirit Pirate – 2/3 – Uncommon


Ghost of Ramirez DePietro can’t be blocked by creatures with toughness 3 or greater.


Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner’s hand.


Partner (You can have two commanders if both have partner.)

Ghostly Flicker

Ghostly Flicker

Two generic, one blue mana instant – Common


Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Goliath Sphinx

Goliath Sphinx

Five generic, two blue mana creature – Sphinx – 8/7 – Common


Flying

Inga Rune-Eyes

Inga Rune-Eyes

Three generic, one blue mana legendary creature – Human Wizard – 3/3 – Uncommon


When Inga Rune-Eyes enters the battlefield, scry 3.


When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Jace Beleren

Jace Beleren

One generic, two blue legendary planeswalker – Jace – 3 Loyalty Counters – Mythic Rare


+2: Each player draws a card.


−1: Target player draws a card.


−10: Target player mills twenty cards.

Jace, Architect of Thought

Jace, Architect of Thought

Two generic, two blue legendary planeswalker – Jace – 4 Loyalty Counters – Mythic Rare


+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.


−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.


−8: For each player, search that player’s library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Jace, Mirror Mage

Jace, Mirror Mage

One generic, two blue legendary planeswalker – Jace – 4 Loyalty Counters – Mythic Rare


Kicker two generic mana


When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage, except it’s not legendary and its starting loyalty is 1.


+1: Scry 2.


0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s mana value from Jace, Mirror Mage.

Kaho, Minamo Historian

Kaho, Minamo Historian

Two generic, two blue mana legendary creature – Human Wizard – 2/2 – Uncommon


When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle.


X generic mana, Tap: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.

Looter il-Kor

Looter il-Kor

One generic, one blue mana creature – Kor Rogue – 1/1 – Common


Shadow (This creature can block or be blocked by only creatures with shadow.)


Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Lorthos, the Tidemaker 2

Lorthos, the Tidemaker

Five generic, three blue legendary creature – Octopus – 8/8 – Rare


Whenever Lorthos, the Tidemaker attacks, you may pay eight generic mana. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

Loyal Drake

Loyal Drake

Two generic, one blue mana creature – Drake – 2/2 – Uncommon


Flying


Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

Minds Aglow

Minds Aglow

One blue sorcery – Rare


Join Forces – Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Murder of Crows

Murder of Crows

Three generic, two blue mana creature – Bird – 4/4 – Uncommon


Flying


Whenever another creature dies, you may draw a card. If you do, discard a card.

Murmuring Mystic

Murmuring Mystic

Three generic, one blue mana creature – Human Wizard – 1/5 – Common


Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Mystic Confluence

Mystic Confluence

Three generic, two blue instant – Rare


Choose three. You may choose the same mode more than once.


• Counter target spell unless its controller pays {3}. • Return target creature to its owner’s hand. • Draw a card.

Narset, Parter of Veils

Narset, Parter of Veils

One generic, two blue legendary planeswalker – Narset – 5 Starting Loyalty – Uncommon


Each opponent can't draw more than one card each turn.


-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Oath of Jace

Oath of Jace

Two generic, one blue legendary enchantment – Rare


When Oath of Jace enters the battlefield, draw three cards, then discard two cards.


At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Padeem, Consul of Innovation

Padeem, Consul of Innovation

Three generic, one blue mana legendary creature – Vedalken Artificer – 1/4 – Uncommon


Artifacts you control have hexproof.


At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.

Personal Tutor

Personal Tutor

One blue sorcery – Rare


Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Phyrexian Ingester

Phyrexian Ingester

Six generic, one blue mana creature – Phyrexian Beast – 3/3 – Uncommon


Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.


Phyrexian Ingester gets +X/+Y, where X is the exiled creature card’s power and Y is its toughness.

Portal Mage

Portal Mage

Two generic, one blue mana creature – Human Wizard – 2/2 – Uncommon


Flash


When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can’t attack its controller or its controller’s planeswalkers.)

Reality Shift

Reality Shift

One colorless, one blue instant – Uncommon


Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)

Renowned Weaponsmith

Renowned Weaponsmith

One generic, one blue mana creature – Human Artificer – 1/3 – Common


Tap: Add two colorless mana. Spend this mana only to cast artifact spells or activate abilities of artifacts.


One blue mana, Tap: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.

Resculpt

Resculpt

One generic, one blue mana instant – Common


Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Reverse Engineer

Reverse Engineer

Three generic, two blue mana sorcery – Common


Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for one generic mana.)


Draw three cards.

Rise from the Tides

Rise from the Tides

Five generic, one blue mana sorcery – Uncommon


Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

Sai, Master Thopterist

Sai, Master Thopterist

Two generic, one blue – legendary creature – Human Artificer – 1/4 – Rare


Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.


One generic, one blue, Sacrifice 2 artifacts: Draw a card.

Shifting Sliver

Shifting Sliver

Three generic, one blue creature – Sliver – 2/2 – Uncommon


Slivers can't be blocked except by Slivers.

Shipwreck Dowser

Shipwreck Dowser

Three generic, two blue mana creature – Merfolk Wizard – 3/3 – Common


Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)


When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Spark Double

Spark Double

Three generic, one blue creature – Illusion – 0/0 – Rare


You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it’s a creature, it enters with an additional loyalty counter on it if it’s a planeswalker, and it isn’t legendary.

Spellseeker

Spellseeker

Two generic, one blue creature – Human Wizard – 1/1 – Mythic Rare


When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Stitcher Geralf

Stitcher Geralf

Three generic, two blue legendary creature – Human Wizard – 3/4 – Rare


Two generic, one blue, tap: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of cards exiled this way.

Stormsurge Kraken 2

Stormsurge Kraken

Three generic, two blue creature – Kraken – 5/5 – Rare


Hexproof


Lieutenant – As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."

Sun Quan, Lord of Wu

Sun Quan, Lord of Wu

Four generic, two blue mana legendary creature – Human Soldier – 4/4 – Mythic Rare


Creatures you control have horsemanship. (They can’t be blocked except by creatures with horsemanship.

Synapse Sliver

Synapse Sliver

Four generic, one blue creature – Sliver – 3/3 – Rare


Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Talrand, Sky Summoner

Talrand, Sky Summoner

Two generic, two blue legendary creature – Merfolk Wizard – 2/2 – Rare


Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Teferi, Temporal Archmage

Teferi, Temporal Archmage

Four generic, two blue mana legendary planeswalker – Teferi – Five starting loyalty – Rare


  • +1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • −1: Untap up to four target permanents.
  • −10: You get an emblem with “You may activate loyalty abilities of planeswalkers you control on any player’s turn any time you could cast an instant.”

Teferi, Temporal Archmage can be your commander.

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

One generic, one blue mana legendary creature – Human Rogue – 1/3 – Uncommon


Creatures you control with power or toughness 1 or less can’t be blocked.

Thrummingbird

Thrummingbird

One generic, one blue creature – Phyrexian Bird Horror – 1/1 – Uncommon


Flying


Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Thryx, the Sudden Storm

Thryx, the Sudden Storm

Three generic, two blue mana legendary creature – Elemental Giant – 4/5 – Uncommon


Flash


Flying


Spells you cast with mana value 5 or greater cost one generic mana less to cast and can’t be countered.

Torrential Gearhulk-1

Torrential Gearhulk

Four generic, two blue mana artifact creature – Construct – 5/6 – Rare


Flash


When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Tromokratis

Tromokratis

Five generic, two blue mana legendary creature – Kraken – 8/8 – Uncommon


Tromokratis has hexproof unless it’s attacking or blocking.


Tromokratis can’t be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn’t block this creature, it can’t be blocked.)

Urza, Lord High Artificer

Urza, Lord High Artificer

Two generic, two blue legendary creature – human artificer – 1/4 – Mythic Rare


When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”


Tap an untapped artifact you control: Add {U}.


Five generic: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Vizier of Tumbling Sands

Vizier of Tumbling Sands

Two generic, one blue mana creature – Human Cleric – 1/3 – Common


Tap: Untap another target permanent.


Cycling one generic, one blue mana (one generic, one blue mana, Discard this card: Draw a card.)

Whirler Rogue

Whirler Rogue

Two generic, two blue mana creature – Human Rogue Artificer – 2/2 – Uncommon


When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.


Tap two untapped artifacts you control: Target creature can’t be blocked this turn.

Windcaller Aven

Windcaller Aven

Four generic, two blue mana creature – Bird Wizard – 4/3 – Common


Flying


Cycling one blue mana (one blue mana, Discard this card: Draw a card.)


When you cycle Windcaller Aven, target creature gains flying until end of turn.

Windrider Wizard

Windrider Wizard

Two generic, one blue creature – Human Wizard – 2/2 – Common


Flying


Whenever you cast an instant, sorcery, or wizard spell, you may draw a card. If you do, discard a card.

Witching Well

Witching Well

One blue mana artifact


When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)


Three generic, one blue mana, Sacrifice Witching Well: Draw two cards.

Taunting Sliver

Taunting Sliver

Three generic, one blue creature – Sliver – 3/3 – Rare


Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls."

Titan of Littjara

Titan of Littjara

Four generic, two blue creature – Illusion – 6/6 – Rare


As Titan of Littjara enters the battlefield, choose a creature type.


Titan of Littjara is the chosen type in addition to its other types.


Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

Windfall

Windfall

Two generic, one blue mana sorcery – Uncommon


Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Winged Sliver

Winged Sliver

One generic, one blue creature – Sliver – 1/1 – Common


All Sliver creatures have flying.

Black

Chainer, Dementia Master by Mark Zug-2
Chainer, Dementia Master by Mark Zug

Here is every black card revealed so far for Commander Masters.

Every Black Card In Commander Masters

Image

Name

Description

Archfied of Despair 2

Archfiend of Despair

Six generic, two black creature – Demon – 6/6 – Mythic Rare


Flying


Your opponents can't gain life.


At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage counts as loss of life.)

Bastion of Remembrance

Bastion of Remembrance

Two generic, one black – Common


When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.


Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Bloodchief Ascension 2

Bloodchief Ascension

One black enchantment – Rare


At the beginning of your end step, if an opponent lost 2 or more life this turn, you may put a question counter on Bloodchief Ascension.


Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Cabal Patriarch

Cabal Patriarch

Three generic, three black legendary creature – Human Wizard – 5/5 – Uncommon


Two generic, one black, Sacrifice a creature: Target creature gets -2/-2 until end of turn.


Two generic, one black, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.

Cadaver Imp

Cadaver Imp

One generic, two black creature – Imp – 1/1 – Common


Flying


When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Carrier Thrall

Carrier Thrall

One generic, one black creature – Vampire – 2/1 – Common


When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add one colorless mana."

Carrion Grub

Carrion Grub

Three generic, one black creature – Insect – 0/5 – Common


Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.


When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

Chainer, Dementia Master

Chainer, Dementia Master

Three generic, two black legendary creature – Human Minion – 3/3 – Rare


All Nightmares get +1/+1.


Three black mana, pay three life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.


When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Clot Sliver

Clot Sliver

One generic, one black creature – Sliver – 1/1 – Common


All Slivers have "2 generic: Regenerate this permanent." (The next time this permanent would be destroyed, instead tap it, remove it from combat, and heal all damage to it.)

Corpse Augur

Corpse Augur

Three generic, one black creature – Zombie Wizard – 4/2 – Uncommon


When Corpse Augur dies, you draw X cards and lose X life, where X is the number of creature cards in target player's graveyard.

Crippling Fear

Crippling Fear

Two generic, two black mana sorcery – Rare


Choose a creature type. Creatures that aren’t of the chosen type get -3/-3 until end of turn.

Crypt Sliver

Crypt Sliver

One generic, one black creature – Sliver – 1/1 – Common


All Slivers have "Tap: Regenerate target Sliver." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Cunning Rhetoric

Cunning Rhetoric

Two generic, one black enchantment – Rare


Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player’s library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

Curtains' Call-1

Curtains' Call

Five generic, one black instant – Rare


Undaunted (This spell costs one generic less to cast for each opponent.)


Destroy two target creatures.

Deadly Rollick

Deadly Rollick

Three generic, one black instant – Rare


If you control a commander, you may cast this spell without paying its mana cost.


Exile target creature.

Decree of Pain

Decree of Pain

Six generic, two black sorcery – Rare


Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.


Cycling: three generic, two black (Pay three generic, two black, Discard this card: Draw a card.)


When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Demon's Disciple

Demon's Disciple

Two generic, one black creature – Human Cleric – 3/1 – Common


When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

Demonic Tutor

Demonic Tutor

One generic, one black mana sorcery – Mythic Rare


Search your library for a card, put that card into your hand, then shuffle.

Demonlord Belzenlok

Demonlord Belzenlok

Four generic, two black mana legendary creature – Elder Demon – 6/6 – Rare


Flying, trample


When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Doomwake Giant

Doomwake Giant

Four generic, one black enchantment creature – Giant – 4/6 – Rare


Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

Dreadhorde Invasion

Dreadhorde Invasion

One generic, one black enchantment – Rare


At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)


Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Dread Drone

Dread Drone

Four generic, one black creature – Eldrazi Drone – 4/1 – Common


When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add one colorless mana."

Dread Return

Dread Return

Two generic, two black mana sorcery – Common


Return target creature card from your graveyard to the battlefield.


Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Drown in Sorrow

Drown in Sorrow

One generic, two black mana sorcery – Common


All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Endrek Sahr, Master Breeder-1

Endrek Sahr, Master Breeder

Four generic, one black mana legendary creature – Human Wizard – 2/2 – Rare


Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell’s mana value.


When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Exsanguinate

Exsanguinate

X generic, two black mana sorcery – Uncommon


Each opponent loses X life. You gain life equal to the life lost this way.

Extinguish All Hope

Extinguish All Hope

Four generic, two black mana sorcery – Uncommon


Destroy all nonenchantment creatures.

Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

Three generic, one black legendary enchantment creature – God – 5/6 – Mythic Rare


Indestructible


As long as your devotion to black is less than five, Erebos isn’t a creature.


Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.


One generic, one black, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

Feed the Swarm

Feed the Swarm

One generic, one black mana sorcery – Common


Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.

Final Parting

Final Parting

Three generic, two black mana sorcery – Uncommon


Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

Ghoulcaller Gisa

Ghoulcaller Gisa

Three generic, two black legendary creature – Human Wizard – 3/4 – Rare


One black, tap, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

Gonti, Lord of Luxury

Gonti, Lord of Luxury

Two generic, two black mana legendary creature – Aetherborn Rogue – 2/3 – Uncommon


Deathtouch


When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent’s library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Goremand

Goremand

Four generic, two black mana creature – Demon – 5/5 – Uncommon


As an additional cost to cast this spell, sacrifice a creature.


Flying, trample


When Goremand enters the battlefield, each opponent sacrifices a creature.

Gorex, the Tombshell

Gorex, the Tombshell

Six generic, two black mana legendary creature – Zombie Turtle – 4/4 – Uncommon


As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs two generic mana less to cast for each card exiled this way.


Deathtouch


Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner’s hand.

Grave Pact

Grave Pact

One colorless, three black enchantment – Rare


Whenever a creature you control dies, each other player sacrifices a creature.

Heartless Act

Heartless Act

One generic, one black mana instant – Uncommon


Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.

Imp's Mischief

Imp's Mischief

One generic, one black instant – Rare


Change the target of target spell with a single target. You lose life equal to that spell’s mana value.

Isareth the Awakener

Isareth the Awakener

One generic, two black mana legendary creature – Human Wizard – 3/3 – Uncommon


Deathtouch


Whenever Isareth the Awakener attacks, you may pay X generic mana. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Kindred Dominance 2

Kindred Dominance

5 generic, two black sorcery – Rare


Choose a creature type. Destroy all creatures that aren't of the chosen type.

Lazotep Sliver

Lazotep Sliver

Three generic, one black creature – Zombie Sliver – 4/4 – Rare


Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)


Whenever a nontoken Sliver you control does, amass Slivers 2. (Put two +1/+1 counter on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)

Legion Vanguard

Legion Vanguard

One generic, one black mana creature – Vampire Soldier – 2/2 – Common


One generic mana, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Lotleth Giant

Lotleth Giant

Six generic, one black mana creature – Zombie Giant – 6/5 – Common


Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.

Loyal Subordinate

Loyal Subordinate

Two generic, one black mana creature – Zombie – 3/1 – Uncommon


Menace (This creature can't be blocked except by two or more creatures.)


Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Mikaeus, the Unhallowed-1

Mikaeus, the Unhallowed

Three generic, three black mana legendary creature – Zombie Cleric – 5/5 Mythic Rare


Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)


Whenever a Human deals damage to you, destroy it.


Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

Mindwrack Harpy

Mindwrack Harpy

Three generic, one black mana enchantment creature – Harpy – 3/2 – Common


Flying


At the beginning of combat on your turn, each player mills three cards.

Mire Triton

Mire Triton

One generic, one black mana creature – Zombie Merfolk – 2/1 – Common


Deathtouch


When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Nadier's Nightblade

Nadier's Nightblade

Two generic, one black mana creature – Elf Warrior – 1/3 – Common


Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Ob Nixilis of the Black Oath-1

Ob Nixilis of the Black Oath

Three generic, two black planeswalker – 3 loyalty counters – Rare


+2: Each opponent loses 1 life. You gain life equal to the life lost this way.


−2: Create a 5/5 black Demon creature token with flying. You lose 2 life.


−8: You get an emblem with “{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature’s power.”


Ob Nixilis of the Black Oath can be your commander.

Ogre Slumlord 2

Ogre Slumlord

Three generic, two black creature – Ogre Rogue – 3/3 – Rare


Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.


Rats you control have deathtouch.

Phyrexian Gargantua

Phyrexian Gargantua

Four generic, two black mana creature – Phyrexian Horror – 4/4 – Common


When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Priest of the Blood Rite

Priest of the Blood Rite

Three generic, two black mana creature – Human Cleric – 2/2 – Uncommon


When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.


At the beginning of your upkeep, you lose 2 life.

Rankle, Master of Pranks

Rankle, Master Of Pranks

Two generic, two black legendary creature – Faerie Rogue – 3/3 – Rare


Flying, haste


Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number –

  • Each player discards a card.
  • Each player loses 1 life and draws a card.
  • Each player sacrifices a creature.
Razaketh the Foulblooded

Razaketh, the Foulblooded

Five generic, three black mana legendary creature – Demon – 8/8 – Mythic Rare


Flying, trample


Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

Read the Bones

Read the Bones

Two generic, one black mana sorcery – Common


Scry 2, then draw two cards. You lose 2 life.

Reassembling Skeleton

Reassembling Skeleton

One generic, one black mana creature – Skeleton Warrior – 1/1 – Uncommon


One generic, one black mana: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

Rune-Scarred Demon

Rune-Scarred Demon

Five generic, two black creature – Demon – 6/6 – Rare


Flying


When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.

Serrated Scorpion

Serrated Scorpion

One black mana creature – Scorpion – 1/2 – Common


When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.

Shirei, Shizo's Caretaker

Shirei, Shizo's Caretaker

Four generic, one black mana legendary creature – Spirit – 2/2 – Uncommon


Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo’s Caretaker is still on the battlefield.

Sower of Discord

Sower of Discord

Four generic, two black mana creature – Demon – 6/6 – Rare


Flying


As Sower of Discord enters the battlefield, choose two players.


Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.

Supernatural Stamina

Supernatural Stamina

One black mana instant – Common


Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.”

Syphon Sliver

Syphon Sliver

Two generic, one black creature – Sliver – 2/2 – Rare


Sliver creatures you control have lifelink.

Taborax, Hope's Demise

Taborax, Hope's Demise

Two generic, one black mana legendary creature – Demon Cleric – 2/2 – Uncommon


Flying


Taborax, Hope’s Demise has lifelink as long as it has five or more +1/+1 counters on it.


Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

The Eldest Reborn

The Eldest Reborn

Four generic, one black enchantment – Saga – Uncommon


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)

  1. Each opponent sacrifices a creature or a planeswalker.
  2. Each opponent discards a card.
  3. Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Thorn of the Black Rose

Thorn of the Black Rose

Three generic, one black mana creature – Human Assassin – 1/3 – Common


Deathtouch


When Thorn of the Black Rose enters the battlefield, you become the monarch.

Toxic Deluge 2

Toxic Deluge

Two generic, one black sorcery – Rare


As an additional cost to cast this spell, pay X life.


All creatures get -X/-X until end of turn.

Tragic Slip

Tragic Slip

One black mana instant – Common


Target creature gets -1/-1 until end of turn.


Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Twilight Prophet-1

Twilight Prophet

Two generic, two black mana creature – Vampire Cleric – 2/4 – Mythic Rare


Flying


Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)


At the beginning of your upkeep, if you have the city’s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card’s mana value.

Twisted Abomination

Twisted Abomination

Five generic, one black mana creature – Zombie Mutant – 5/3 – Common


One black mana: Regenerate Twisted Abomination. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)


Swampcycling two generic mana (two generic mana, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Victimize

Victimize

Two generic, one black mana sorcery – Uncommon


Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Vindictive Lich 2

Vindictive Lich

Three generic, one black creature – Zombie Wizard – 4/1 – Rare


When Vindictive Lich dies, choose one or more. Each mode must target a different player:

  • Target opponent sacrifices a creature.
  • Target opponent discards two cards.
  • Target opponent loses 5 life.
Wake the Dead 2-1

Wake the Dead

X generic, two black instant – Rare


Cast this spell only during combat on an opponent's turn.


Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

Whisper, Blood Liturgist

Whisper, Blood Liturgist

Three generic, one black mana legendary creature – Human Cleric – 2/2 – Uncommon


Tap, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

Witch's Cauldron

Witch's Cauldron

One black mana artifact – Common


One generic, one black mana, Tap, Sacrifice a creature: You gain 1 life and draw a card.

Wretched Confluence 2

Wretched Confluence

Three generic, two black instant – Rare


Choose three. You may choose the same mode more than once.

  • Target player draws a card and loses 1 life.
  • Target creature gets -2/-2 until end of turn.
  • Return target creature card from your graveyard to your hand.
Yahenni, Undying Partisan

Yahenni, Undying Partisan

Two generic, one black mana legendary creature – Aetherborn Vampire – 2/2 – Uncommon


Haste


Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.


Sacrifice another creature: Yahenni gains indestructible until end of turn.

Yargle, Glutton of Urborg

Yargle, Glutton of Urborg

Four generic, one black legendary creature – Frog Spirit – 9/3 – Uncommon

Red

Krenko, Mob Boss by Karl Kopinski
Krenko, Mob Boss by Karl Kopinski

Here is every red card currently revealed for Commander Masters.

Every Red Card In Commander Masters

Image

Name

Description

Abrade

Abrade

One generic, one red instant – Common


Choose one –

  • Abrade deals 3 damage to target creature.
  • Destroy target artifact.
Anax, Hardened in the Forge

Anax, Hardened in the Forge

One generic, two red legendary enchantment creature – Demigod – */3 – Uncommon


Anax's power is equal to your devotion to red. (Each red mana in the mana costs of your permanents counts towards your devotion to red.)


Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

Ashling the Pilgrim

Ashling the Pilgrim

One generic, one red legendary creature – Elemental Shaman – 1/1 – Rare


One generic, one red: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Avatar of Slaughter 2

Avatar Of Slaughter

Six generic, two red creature – Avatar – 8/8 – Rare


All creatures have double strike and attack each combat if able.

Balefire Dragon-1

Balefire Dragon

Five generic, two red mana creature – Dragon – 6/6 – Mythic Rare


Flying


Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

Blade Slider

Blade Sliver

Two generic, one red creature – Sliver – 2/2 – Uncommon


All Sliver creatures get +1/+0.

Blood Aspirant

Blood Aspirant

One generic, one red creature – Satyr Berserker – 1/1 – Common


Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.


One generic, one red, tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

Blur Sliver

Blur Sliver

Two generic, one red creature – Sliver – 2/2 – Common


Sliver creatures you control have haste.

Bonesplitter Sliver

Bonesplitter Sliver

Three generic, one red creature – Sliver – 2/2 – Common


All Sliver creatures get +2/+0.

Capricious Sliver

Capricious Sliver

Three generic, one red creature – Sliver – 3/3 – Rare


Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."

Captain Ripley Vance

Captain Ripley Vance

Two generic, one red legendary creature – Human Pirate – 3/2 – Uncommon


Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.

Chandra, Awakened Inferno

Chandra, Awakened Inferno

Four generic, two red legendary planeswalker – Chandra – 6 Loyalty Counters – Mythic Rare


This spell can’t be countered.


+2: Each opponent gets an emblem with “At the beginning of your upkeep, this emblem deals 1 damage to you.”


−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.


−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

Chandra, Torch of Defiance

Chandra, Torch of Defiance

Two generic, two red legendary planeswalker – Chandra – 4 Loyalty Counter – Mythic Rare


+1: Exile the top card of your library. You may cast that card. If you don’t, Chandra, Torch of Defiance deals 2 damage to each opponent.


+1: Add two red mana.


−3: Chandra, Torch of Defiance deals 4 damage to target creature.


−7: You get an emblem with “Whenever you cast a spell, this emblem deals 5 damage to any target.”

Cleaving Sliver

Cleaving Sliver

Three generic, one red creature – Sliver – 2/2 – Common


Sliver Creatures you control get +2/+0.

Crimson Fleet Commodore

Crimson Fleet Commodore

Three generic, one red creature – Ogre Pirate – 5/2 – Common


Trample


When Crimson Fleed Commodore enters the battlefield, you become the monarch.

Cyclops Electromancer

Cyclops Electromancer

Four generic, one red creature – Cyclops Wizard – 4/2 – Common


When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Daretti, Scrap Savant

Daretti, Scrap Savant

Three generic, one red planeswalker – 3 Loyalty Counters – Rare


+2: Discard up to two cards, then draw that many cards.


−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.


−10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”


Daretti, Scrap Savant can be your commander.

Deflecting Swat

Deflecting Swat

Two generic, one red mana instant – Rare


If you control a commander, you may cast this spell without paying its mana cost.


You may choose new targets for target spell or ability.

Descendants' Fury

Descendants' Fury

Three generic, one red – enchantment – Rare


Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Disrupt Decorum-1

Disrupt Decorum

Two generic, two red mana sorcery – Rare


Goad all creatures you don't control.

Divergent Transformations 2

Divergent Transformations

Six generic, one red instant – Rare


Undaunted (This spell costs one generic less to cast for each opponent.)


Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Dragon Fodder

Dragon Fodder

One generic, one red sorcery – Common


Create two 1/1 red Goblin creature tokens.

Drakuseth, Maw of Flames-1

Drakuseth, Maw of Flames

Four generic three red legendary creature – Dragon -7/7 – Rare


Flying


Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

Dwarven Hammer

Dwarven Hammer

Two generic, one red artifact – Equipment – Common


When Dwarven Hammer enters the battlefield, you may pay two generic. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.


Equipped creature gets +3/+0 and has trample.

Faithless Looting

Faithless Looting

One red sorcery – Common


Draw two cards, then discard two cards.


Flashback: two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fiendlash

Fiendlash

One generic, one red artifact – Equipment – Uncommon


Equipped creature gets +2/+0 and has reach.


Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.

Fiery Confluence 2

Fiery Confluence

Two generic, two red instant – Rare


Choose three. You may choose the same mode more than once.

  • Fiery Confluence deals 1 damage to each creature.
  • Fiery Confluence deals 2 damage to each opponent.
  • Destroy target artifact.
Fists of Flame

Fists of Flame

One generic, one red instant – Common


Draw a card, until end of turn, target creature gets +1/+0 for each card you've drawn this turn.

Frontier Warmonger

Frontier Warmonger

Three generic, one red creature – Human Warrior – 4/4 – Uncommon


Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.

Furious Rise

Furious Rise

Two generic, one red enchantment – Uncommon


At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.

Gargadon

Gargadon

Five generic, two red creature – Beast – 7/5 – Common


Trample


Suspend 4: One generic, one red (Rather than cast this card from your hand, you may pay one generic and one red, and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Godo, Bandit Warlord

Godo, Bandit Warlord

Five generic, one red legendary creature – Human Barbarian – 3/3 – Rare


When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.


Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

Two red mana legendary creature – Goblin Rogue – 2/2 – Rare


Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player’s library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Guttersnipe

Guttersnipe

Two generic, one red creature – Goblin Shaman – 2/2 – Common


Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

Havoc Jester

Havoc Jester

Four generic, one red creature – Devil – 5/5 – Uncommon


Whenever you sacrifice a permanent, Havoc Jes –ter deals 1 damage to any target.

Heartless Hidetsugu

Heartless Hidetsugu

Three generic, two red legendary creature – Ogre Shaman – 4/3 – Rare


Tap: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Hellkite Charger

Hellkite Charger

Four generic, two red creature – Dragon – 5/5 – Rare


Flying, haste


Whenever Hellkite Charger attacks, you may pay five generic and two red mana. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Hollowhead Sliver

Hollowhead Sliver

Two generic, one red creature – Sliver – 2/2 – Uncommon


Sliver creatures you control have "Tap, Discard a card: Draw a card."

Impulsive Pilferer

Impulsive Pilferer

One red creature – Goblin Pirate – 1/1 – Common


When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "tap, Sacrifice this artifact: Add one mana of any color.")


Encore: Three generic, one red (Three generic, one red, Exile this card from your graveyard. For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Inferno Titan

Inferno Titan

Four generic, two red creature – Giant – 6/6 – Rare


One red: Inferno Titan gets +1/+0 until end of turn.


Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Insurrection

Insurrection

Five generic, three red sorcery – Mythic Rare


Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

Three generic, two red legendary creature – Ogre Warrior – 5/4 – Uncommon


Whenever a creature an opponent controls attacks, if you’re the defending player, create a 3/3 red Ogre creature token unless that creature’s controller pays three generic mana.

Krenko, Mob Boss

Krenko, Mob Boss

Two generic, two red legendary creature – Goblin Warrior – 3/3 – Rare


Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Living Lightning

Living Lightning

Three generic, one red creature – Elemental Shaman – 3/2 – Common


When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.

Loyal Apprentice

Loyal Apprentice

One generic, one red creature – Human Artificer – 2/1 – Uncommon


Haste


Lieutenant – At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Magus of the Wheel

Magus of the Wheel

Two generic, one red mana creature – Human Wizard – 3/3 – Rare


One generic, one red, tap: Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

Makeshift Munitions

Makeshift Munitions

One generic, one red enchantment – Common


One generic, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.

Meteoric Mace

Meteoric Mace

Four generic, two red artifact – Equipment – Uncommon


Equipped creature gets +4/+0 and has trample.


Equip: four generic.


Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Neheb, the Eternal-1

Neheb, the Eternal

Three generic, two red mana legendary creature – Zombie Minotaur Warrior – 4/6 – Mythic Rare


Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)


At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.

Nesting Dragon-1

Nesting Dragon

Three generic, two red mana creature – Dragon – 5/4 – Rare


Flying


Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and “When this creature dies, create a 2/2 red Dragon creature token with flying and ‘One red mana: This creature gets +1/+0 until end of turn.’”

Purphoros, God of the Forge

Purphoros, God of the Forge

Three generic, one red legendary enchantment creature – God – 6/5 – Mythic Rare


Indestructible


As long as your devotion to red is less than five, Purphoros isn’t a creature.


Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.


Two generic, one red: Creatures you control get +1/+0 until end of turn.

Rapacious Dragon

Rapacious Dragon

Four generic, one red creature – Dragon – 3/3 – Common


Flying


When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap: Sacrifice this artifact: Add one mana of any color.")

Rapacious One

Rapacious One

Five generic, one red creature – Eldrazi Drone – 5/4 – Common


Trample


Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add one colorless mana."

Ravaging Blaze

Ravaging Blaze

X generic, two red instant – Uncommon


Ravaging Blaze deals X damage to target creature.


Spell mastery – If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

Repeated Reverberation

Repeated Reverberation

Two generic, two red instant – Rare


When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

Rakka Mar

Rakka Mar

Two generic, two red mana legendary creature – Human Shaman – 2/2 – Uncommon


Haste


One red, tap: Create a 3/1 red Elemental creature token with haste.

Rorix Bladewing

Rorix Bladewing

Three generic, two red legendary creature – Dragon – 6/5 – Uncommon


Flying, haste

Sarkhan the Masterless

Sarkhan the Masterless

Three generic, two red legendary planeswalker – Sarkhan – 5 Loyalty Counters – Rare


Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.


+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.


−3: Create a 4/4 red Dragon creature token with flying.

Savage Beating-1

Savage Beating

Three generic two red – Instant – Mythic Rare


Cast this spell only during your turn and only during combat.


Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase.


Entwine one generic one red (Choose both if you pay the entwine cost.)

Scourge of the Throne

Scourge of the Throne

Four generic, two red mana creature – Dragon – 5/5 – Rare


Flying


Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)


Whenever Scourge of the Throne attacks for the first time each turn, if it’s attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Skyline Despot

Skyline Despot

Five generic, two red creature – Dragon – 5/5 – Uncommon


Flying


When Skyline Despot enters the battlefield, you become the monarch.


At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

Slice and Dice

Slice and Dice

Four generic, two red sorcery – Uncommon


Slice and Dice deals 4 damage to each creature.


Cycling: two generic, one red (Two generic, one red, Discard this card: Draw a card.)

Spikeshot Gremlin

Spikeshot Goblin

Two generic, one red creature – Goblin Shaman – 1/2 – Common


One red, tap: Spikeshop Goblin deals damage equal to its power to any target.

Spitebellows

Spitebellows

Five generic, one red creature – Elemental – 6/1 – Common


When Spitebellows leaves the battlefield, it deals 6 damage to target creature.


Evoke: One generic, two red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Spiteful Sliver

Spiteful Sliver

Two generic, one red creature – Sliver – 2/2 – Rare


Sliver creatures you control have “Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker.”

Squee, Goblin Nabob

Squee, Goblin Nabob

Two generic, one red legendary creature – Goblin – 1/1 – Uncommon


At the beginning of your upkeep, you may return Squee, Goblin Nabon from your graveyard to your hand.

Star of Extinction

Star of Extinction

Five generic two red sorcery – Rare


Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Striking Sliver

Striking Sliver

One red creature – Sliver 1/1 – Common


Sliver creatures you control have first strike.

Storm-Kiln Artist

Storm-Kiln Artist

Three generic, one red creature – Dwarf Shaman – 2/2 – Uncommon


Storm-Kiln Artist gets +1/+0 for each artifact you control.


Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Subira, Tulzidi Caravenner

Subira, Tulzidi Caravanner

Two generic, one red legendary creature – Human Shaman – 2/3 – Uncommon


Haste


One generic: Another target creature with power 2 or less can't be blocked this turn.


One generic, one red, tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Sulfurous Blast

Sulfurous Blast

Two generic, two red instant – Common


Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

Tempt with Vengeance

Tempt with Vengeance

X generic, one red mana sorcery – Rare


Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

Temur Battle Rage

Temur Battle Rage

One generic, one red instant – Common


Target creature gains double strike until end of turn.

Treasure Nabber

Treasure Nabber

Two generic, one red mana creature – Goblin Rogue – 3/2 – Rare


Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

Two-Headed Sliver

Two-Headed Sliver

One generic, one red creature – Sliver – 1/1 – Common


All Sliver creatures have menace.

Valduk, Keeper of the Flame

Valduk, Keeper of the Flame

Two generic, one red legendary creature – Human Shaman – 3/2 – Uncommon


At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

Vandalblast-2

Vandalblast

One red mana sorcery – Uncommon


Destroy target artifact you don’t control.


Overload four generic, one red: (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Green

Selvala, Heart Of The Wilds by Tyler Jacobson
Selvala, Heart Of The Wilds by Tyler Jacobson

Here is every green card revealed for Commander Masters.

Every Green Card In Commander Masters

Image

Name

Description

Abundance

Abundance

Two generic, two green enchantment – Rare


If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Abundant Harvest

Abundant Harvest

One green sorcery – Common


Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Acidic Slime

Acidic Slime

Three generic, two green creature – Ooze – 2/2 – Common


Deathtouch


When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Animal Magnetism

Animal Magnetism

Four generic, one green sorcery – Uncommon


Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Arachnogenesis

Arachnogenesis

Two generic, one green mana instant – Rare


Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Arasta of the Endless Web

Arasta of the Endless Web

Two generic, two green legendary enchantment creature – Spider – 3/5 – Rare


Reach


Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Armorcraft Judge

Armorcraft Judge

Three generic, one green creature – Elf Artificer – 3/3 – Uncommon


When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Azusa, Lost But Seeking

Azusa, Lost But Seeking

Two generic, one green legendary creature – Human Monk – 1/2 – Rare


You may play two additional lands on each of your turns.

Beanstalk Giant

Beanstalk Giant//Fertile Footsteps

Fertile Footsteps


Two generic, one green sorcery – Adventure


Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature from exile.)

Beanstalk Giant


Six generic, one green creature – Giant – */* – Uncommon


Beanstalk Giant's power and toughness are each equal to the number of lands you control.

Bloodspore Thrinax

Bloodspore Thrinax

Two generic, two green creature – Lizard – 2/2 – Rare


Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)


Each other creature you control enters the battlefield with an additional X +1/+1 counters, where X is the number of +1/+1 counters on Bloodspore Thrinax.

Broken Wings

Broken Wings

Two generic, one green instant – Common


Destroy target artifact, enchantment, or creature with flying.

Brood Sliver

Brood Sliver

Four generic, one green creature – Sliver – 3/3 – Rare


Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.

Courage in Crisis

Courage in Crisis

Two generic, one green sorcery – Common


Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Courser of Kruphix

Courser of Kruphix

One generic, two gree, enchantment creature – Centaur – 2/4 – Rare


Play with the top card of your library revealed.


You may play lands from the top of your library.


Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

Crash of Rhino Beetles

Crash of Rhino Beetles

Four generic, one green creature – Insect – 5/5 – Common


Trample


Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.

Craterhoof Behemoth

Craterhoof Behemoth

Five generic, three green mana creature – Beast – 5/5 – Mythic Rare


Haste


When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Crawling Infestation

Crawling Infestation

Two generic, one green enchantment


At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)


Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.

Cultivate

Cultivate

Two generic, one green mana sorcery – Common


Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Deadly Recluse

Deadly Recluse

One generic, one green creature – Spider – 1/2 – Common


Reach, deathtouch

Destiny Spinner

Destiny Spinner

One generic, one green enchantment creature – Human – 2/3 – Uncommon


Creature and enchantment spells you control can’t be countered.


Three generic, one green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It’s still a land.

Doubling Season

Doubling Season

Four generic, one green enchantment – Mythic Rare


If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.


If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Two generic, one green enchantment creature – Nymph – 2/4 – Rare


You may play an additional land on each of your turns.


Lands you control are every basic land type in addition to their other types.

Eidolon of Blossoms

Eidolon of Blossoms

Two generic, two green enchantment creature – Spirit – 2/2 – Rare


Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Elvish Mystic

Elvish Mystic

One green creature – Elf Druid – 1/1 – Common


Tap: Add one green mana.

Enchantres's Presence

Enchantress's Presence

Two generic, one green enchantment – Rare


Whenever you cast an enchantment spell, draw a card.

Entourage of Trest

Entourage of Trest

Four generic, one green creature – Elf Soldier – 4/4 – Common


When Entourage of Trest enters the battlefield, you become the monarch.


Entourage of Trest can block an additional creature each combat as long as you're the monarch.

Eternal Witness

Eternal Witness

One generic, two green creature – Human Shaman – 2/1 – Uncommon


When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Ezuri's Predation

Ezuri's Predation

Five generic, three green sorcery – Rare


For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Farseek

Farseek

One generic, one green mana sorcery – Common


Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Fierce Empath

Fierce Empath

Two generic, one green creature – Elf – 1/1 – Common


When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Finale of Devastation 2

Finale of Devastation

X generic, two green sorcery – Mythic Rare


Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Font of Fertility

Font of Fertility

One green enchantment – Common


One generic, one green, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

For The Ancestors

For the Ancestors

Two generic, one green instant – Rare


Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.


Flashback three generic, one green.

Freyalise, Llanowar's Fury 2

Freyalise, Llanowar's Fury

Three generic, two green legendary planeswalker – Freyalise – 3 Starting Loyalty – Rare


+2: Create a 1/1 green Elf Druid creature token with "Tap: Add one green mana."


-2: Destroy target artifact or enchantment.


-6: Draw a card for each green creature you control.


Freyalise, Llanowar's Fury can be your commander.

Fungal Plots

Fungal Plots

One generic, one green enchantment – Uncommon


One generic, one green, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.


Sacrifice two Saprolings: You gain 2 life and draw a card.

Gemhide Sliver

Gemhide Sliver

One generic, one green creature – Sliver – 1/1 – Common


All Slivers have "Tap: Add one mana of any color."

Ghalta, Primal Hunger-1

Ghalta, Primal Hunger

Ten generic two gree legendary creature – Elder Dinosaur – 12/12 – Rare


This spell costs {X} less to cast, where X is the total power of creatures you control.


Trample

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Three generic, one green legendary creature – Bear – 4/3 – Uncommon


Creature spells you cast with power 4 or greater cost two generic less to cast.


Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greature gets +1/+1 and gains trample until end of turn.

Greater Tanuki

Greater Tanuki

Four generic, two green mana enchantment creature – Dog – 6/5 – Common


Trample


Channel — two generic, one green mana, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Hatchery Sliver

Hatchery Sliver

One generic, one green creature – Sliver – 2/2 – Rare


Replicate one generic, one green (When you cast this spell, copy it for each time you paid its replicate cost.)


Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

Herald of the Pantheon

Herald of the Pantheon

One generic, one green mana creature – Centaur Shaman – 2/2 – Rare


Enchantment spells you cast cost one generic mana less to cast.


Whenever you cast an enchantment spell, you gain 1 life.

Heroic Intervention

Heroic Intervention

One generic, one green mana instant – Rare


Permanents you control gain hexproof and indestructible until end of turn.

Hunter's Insight

Hunter's Insight

Two generic, one green instant – Uncommon


Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Ilysian Caryatid

Ilysian Caryatid

One generic, one green mana creature – Plant – 1/1 – Uncommon


Tap: Add one mana of any color. If you control a creature with power four or greater, add two mana of any one color instead.

Hunter's Insight

Hunter's Insight

Two generic, one green instant – Uncommon


Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Jolrael, Mwonvuli Recluse 2

Jolrael, Mwonvuli Recluse

One generic, one green legendary creature – Human Druid – 1/2 – Rare


Whenever you draw your second card each turn, create a 2/2 green Cat creature token.


Four generic, two green: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

Khalni Heart Expedition

Khalni Heart Expedition

One generic, one green mana enchantment – Common


Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.


Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Kodama's Reach

Kodama's Reach

Two generic, one green sorcery – Arcane – Common


Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kozilek's Predators

Kozilek's Predator

Three generic, one green creature – Eldrazi Drone – 3/3 – Common


When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add one colorless mana."

Krosan Tusker

Krosan Tusker

Five generic, two green creature – Boar Beast – 6/5 – Common


Cycling: two generic, one green (Two generic, one green, Discard this card: Draw a card.)


When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

Lifeblood Hydra

Lifeblood Hydra

X generic, three green creature – Hydra – 0/0 – Rare


Trample


Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.


When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Loyal Guardian

Loyal Guardian

Four generic, one green creature – Rhino – 4/4 – Uncommon


Trample


Lieutenant – At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Manaweft Sliver

Manaweft Sliver

One generic, one green creature – Sliver – 1/1 – Uncommon


Sliver creatures you control have "Tap: Add one mana of any color."

Megantic Sliver

Megantic Sliver

Five generic, one green creature – Sliver – 3/3 – Rare


Sliver creatures you control get +3/+3.

Might Sliver

Might Sliver

Four generic, one green creature – Sliver – 2/2 – Uncommon


All Sliver creatures get +2/+2.

Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer

Four generic, three green legendary creature – Elemental – */* – Uncommon


Trample


Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Mowu, Loyal Companion

Mowu, Loyal Companion

Three generic, one green legendary creature – Dog – 3/3 – Uncommon


Vigilance, trample


If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

Nature's Lore

Nature's Lore

One generic, one green mana sorcery – Common


Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nemata, Grove Guardian

Nemata, Grove Guardian

Four generic, two green legendary creature – Treefolk – 4/5 – Uncommon


Two generic, one green: Create a 1/1 green Saproling creature token.


Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Nessian Wanderer

Nessian Wanderer

One generic, one green mana creature — Satyr Scout – 1/3 – Uncommon


Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Obscuring Haze 2

Obscuring Haze

Two generic, one green instant – Rare


If you control a commander, you may cast this spell without paying its mana cost.


Prevent all damage that would be dealt this turn by creatures your opponents control.

Ohran Frostfang

Ohran Frostfang

Three generic, two green snow creature – Snake – 2/6 – Rare


Attacking creatures you control have deathtouch.


Whenever a creature you control deals combat damage to a player, draw a card.

Omen of the Hunt

Omen of the Hunt

Two generic, one green mana enchantment – Common


Flash


When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.


Two generic, one green mana, Sacrifice Omen of the Hunt: Scry 2.

Omnath, Locus of Mana-1

Omnath, Locus of Mana

Two generic, one green legendary creature – elemental – 1/1 – Mythic Rare


You don’t lose unspent green mana as steps and phases end.


Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

Oviya Pashiri, Sage Lifecrafter

Oviya Pashiri, Sage Lifecrafter

One green legendary creature – Human Artificer – 1/2 – Uncommon


Two generic, one green, tap: Create a 1/1 colorless Servo artifact creature token.


Four generic, one green, tap: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

Pollenbright Druid

Pollenbright Druid

One generic, one green creature – Elf Druid – 1/1 – Common


When Pollenbright Druid enters the battlefield, choose one –

  • Put a +1/+1 counter on target creature.
  • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Quick Sliver

Quick Sliver

One generic, one gree, creature – Sliver – 1/1 Common


Flash


Any player may cast Sliver spells as though they had flash.

Ram Through

Ram Through

One generic, one green instant – Common


Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Rampaging Brontodon

Rampaging Brontodon

Five generic, two green creature – Dinosaur – 7/7 – Uncommon


Trample


Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Rampant Growth

Rampant Growth

One generic, one green mana sorcery – Common


Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Realmwalker

Realmwalker

Two generic one green creature – Shapeshifter – 2/3 – Rare


Changeling (This card is every creature type.)


As Realmwalker enters the battlefield, choose a creature type.


You may look at the top card of your library any time.


You may cast creature spells of the chosen type from the top of your library.

Regal Behemoth-1

Regal Behemoth

Four generic, two green creature – dinosaur – 5/5 – Rare


Trample


When Regal Behemoth enters the battlefield, you become the monarch.


Whenever you tap a land for mana while you’re the monarch, add an additional one mana of any color.

Rishkar, Peema Renegade

Rishkar, Peema Renegade

Two generic, one green mana legendary creature – Elf Druid – 2/2 – Uncommon


When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.


Each creature you control with a counter on it has "Tap: Add one green mana."

Rot Shambler

Rot Shambler

One generic, one green creature – Fungus – 1/1 – Common


Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.

Sakiko, Mother of Summer

Sakiko, Mother of Summer

Four generic, two green legendary creature – Snake Shaman – 3/3 – Rare


Whenever a creature you control deals combat damage to a player, add that much green. Until end of turn, you don’t lose this mana as steps and phases end.

Sanctum Weaver

Sanctum Weaver

One generic, one green enchantment creature – Dryad – 0/2 – Rare


Tap: Add X mana of any one color, where X is the number of enchantments you control.

Sandwurm Convergence

Sandwurm Convergence

Six generic, two green enchantment – Rare


Creatures with flying can't attack you or planeswalkers you control.


At the beginning of your end step, create a 5/5 green Wurm creature token.

Selvala, Heart of the Wilds

Selvala, Heart Of The Wilds

One generic, two green legendary creature – Elf Scout – 2/3 – Mythic Rare


Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.


One green mana, tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Setessan Champion

Setessan Champion

Two generic, one green creature – Human Warrior – 1/3 – Rare


Constellation – Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

Skyshroud Claim

Skyshroud Claim

Three generic, one green mana sorcery – Common


Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Skysnare Spider

Skysnare Spider

Four generic, two green creature – Spider – 6/6 – Common


Vigilance, reach.

Snakeskin Veil

Snakeskin Veil

One green instant – Common


Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Song of the Dryad

Song of the Dryads

Two generic, one green enchantment – Aura – Rare


Enchant permanent


Enchanted permanent is a colorless Forest land.

Stonehoof Chieftain

Stonehoof Chieftain

Seven generic, one green mana creature – Centaur Warrior – 8/8 – Rare


Trample, indestructible


Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

Surrak, the Hunt Caller

Surrak, the Hunt Call

Two generic, two green legendary creature – Human Warrior – 5/4 – Uncommon


Formidable – At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

The Binding of the Titans

The Binding of the Titans

One generic, one green enchantment – Saga – Uncommon


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)

  1. Each player puts the top three cards of their library into their graveyard.
  2. Exile up to two target cards from graveyards. For each creature exiled this way, you gain 1 life.
  3. Return target creature or land card from your graveyard to your hand.
The Great Henge-1

The Great Henge

Seven generic, two green mana legendary artifact – Mythic Rare


This spell costs X generic mana less to cast, where X is the greatest power among creatures you control.


Tap: Add two green mana. You gain 2 life.


Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Mending of Dominaria

The Mending of Dominaria

Three generic, two green enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)

  1. Mill two cards, then you may return a creature card from your graveyard to your hand.
  2. Mill two cards, then you may return a creature card from your graveyard to your hand.
  3. Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Three Visits

Three Visits

One generic, one green mana sorcery – Uncommon


Search your library for a Forest card, put it onto the battlefield, then shuffle.

Tooth and Nail-1

Tooth and Nail

Five generic, two green sorcery – Rare


Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield.


Entwine two generic (Choose both if you pay the entwine cost.)

Tuskguard Captain

Tuskguard Captain

Two generic, one green creature – Human Warrior – 2/3 – Common


Outlast: one green mana (One green mana, tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)


Each creature you control with a +1/+1 counter on it has trample.

Venom Sliver

Venom Sliver

One generic, one green creature – Sliver – 1/1 – Uncommon


Sliver creatures you control have deathtouch.

Verdant Confluence

Verdant Confluence

Four generic, two green mana sorcery – Rare


Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Verdeloth the Ancient

Verdeloth the Ancient

Four generic, two green legendary creature – Treefolk – 4/7 – Uncommon


Kicker: X generic (You may pay an additional X generic as you cast this spell.)


Saproling creatures and other Treefolk creatures get +1/+1.


When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

Verduran Enchantress

Verduran Enchantress

One generic, two green creature – Human Druid – 0/2 – Rare


Whenever you cast an enchantment spell, you may draw a card.

Wayward Swordtooth

Wayward Swordtooth

Two generic, one gree creature – dinosaur – 5/5 – Rare


Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)


You may play an additional land on each of your turns.


Wayward Swordtooth can’t attack or block unless you have the city’s blessing.

Wildwood Scourge

Wildwood Scourge

X generic, one green creature – Hydra – 0/0


Wildwood Scourge enters the battlefield with X +1/+1 counters on it.


Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

Yisan, the Wanderer Bard

Yisan, the Wanderer Bard

Two generic, one green mana legendary creature – Human Rogue Bard – 3/3 – Rare


One green, tap, put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

Multicolored

The Ur-Dragon by Jaime Jones
The Ur-Dragon by Jaime Jones

Here is every multicolored card revealed for Commander Masters, in WUBRG order.

Every Multicolored Card In Commander Masters

Image

Name

Description

Hanna, Ship's Navigator

Hanna, Ship's Navigator

One generic, one white, one blue legendary creature – Human Artificer – 1/2 – Rare


One generic, one white, one blue, tap: Return target artifact or enchantment card from your graveyard to your hand.

Oath of Teferi

Oath of Teferi

Three generic, one white, one blue legendary enchantment – Rare


When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.


You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage

Two generic, one white, one blue legendary creature – Human Wizard – 3/3 – Uncommon


Flash


Flying


You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

Wall of Denial

Wall of Denial

One generic, one white, one blue creature – Wall – 0/8 – Uncommon


Defender, flying


Shroud (This creature can’t be the target of spells or abilities.)

Taigam, Sidisi's Hand

Taigam, Sidisi's Hand

Three generic, one blue, one black legendary creature – Human Wizard – 3/4 – Uncommon


Skip your draw step.


At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.


One black, tap, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

The Scarab God 2

The Scarab God

Three generic, one blue, one black mana legendary creature – God – 5/5 – Mythic Rare


At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.


Two generic, one blue, one black mana: Exile target creature card from a graveyard. Create a token that’s a copy of it, except it’s a 4/4 black Zombie.


When The Scarab God dies, return it to its owner’s hand at the beginning of the next end step.

Yuriko, the Tiger's Shadow-1

Yuriko, the Tiger's Shadow

One generic, one blue, one black mana legendary creature – Human Ninja – 1/3 – Rare


Commander ninjutsu one blue, one black mana (One blue, one black mana, Return an unblocked attacker you control to your hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)


Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

Judith, the Scourge Diva

Judith, the Scourge Diva

One generic, one black, one red legendary creature – Human Shaman – 2/2 – Uncommon


Other creatures you control get +1/+0.


Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

One generic, one black, one red mana legendary creature – Phyrexian Minion – 5/5 – Rare


Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.


Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls.


Three generic mana: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.

Zilortha, Strength Incarnate 2

Zilortha, Strength Incarnate

Three generic, one red, one green mana legendary creature – Dinosaur – 7/3 – Rare


Trample


Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Calix, Destiny's Hand

Calix, Destiny's Hand

Two generic, one green, one white – legendary planeswalker – Calix – 4 Loyalty Counters – Mythic Rare


+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.


−3: Exile target creature or enchantment you don’t control until target enchantment you control leaves the battlefield.


−7: Return all enchantment cards from your graveyard to the battlefield.

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

Four generic, one green, one white legendary creature – Elephant Warrior – 5/5 – Uncommon


This spell costs one generic less to cast for each creature you control with a +1/+1 counter on it.


Creature spells you cast cost one generic less to cast for each creature you control with a +1/+1 counter on it.

Jukai Naturalist

Jukai Naturalist

One green, one white mana enchantment creature – Human Monk – 2/2 – Uncommon


Lifelink


Enchantment spells you cast cost one generic mana less to cast.

Mirari's Wake

Mirari's Wake

Three generic, one green, one white mana enchantment – Mythic Rare


Creatures you control get +1/+1.


Whenever you tap a land for mana, add one mana of any type that land produced.

Mirri, Weatherlight Duelist-1

Mirri, Weatherlight Duelist

One generic, one white, one green legendary creature – Cat Warrior – 3/2 – Rare


First strike


Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat.


As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

Satyr Enchanter

Satyr Enchanter

One generic, one green, one white creature – Satyr Druid – 2/2 – Uncommon


Whenever you cast an enchantment spell, draw a card.

Sythis, Harvest's Hand

Sythis, Harvest's Hand

One green, one white legendary enchantment creature – Nymph – 1/2 – Rare


Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Ayrel, Knight of Windgrace

Aryel, Knight of Windgrace

Two generic, one white, one black legendary creature – Human Knight – 4/4 – Uncommon


Vigilance


Two generic, one white, tap: Create a 2/2 white Knight creature token with vigilance.

Teysa Karlov-1

Teysa Karlov

Two generic, one white, one black legendary creature – Human Advisor – 2/4 – Rare


If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.


Creatures you control have vigilance and lifelink.

Melek, Izzet Paragon

Melek, Izzet Paragon

Four generic, one blue, one red legendary creature – Weird Wizard – 2/4 – Rare


Play with the top card of your library revealed.


You may cast instant and sorcery spells from the top of your library.


Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Mizzix of the Izmagnus

Mizzix of the Izmagnus

2 generic, one blue, one red legendary creature – Goblin Wizard – 2/2 – Rare


Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.


Instant and sorcery spells you cast cost one generic less to cast for each experience counter you have.

Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

One generic, two red/blue hybrid legendary planeswalker – Saheeli – 5 Loyalty Counters – Uncommon


Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.


−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it’s an artifact in addition to its other types.

Binding of the Old Gods

Binding the Old Gods

Two generic, one black, one green – enchantment – Saga – Uncommon


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


I — Destroy target nonland permanent an opponent controls.


II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.


III — Creatures you control gain deathtouch until end of turn.

Culling Ritual

Culling Ritual

Two generic, one black, one green sorcery – Rare


Destroy each nonland permanent with mana value 2 or less. Add one black mana or one green mana for each permanent destroyed this way.

Meren of Clan Nel Toth

Meren of Clan Nel Toth

Two generic, one green, one black legendary creature – Human Shaman – 3/4 – Rare


Whenever another creature you control dies, you get an experience counter.


At the beginning of your end step, choose target creature card in your graveyard. If that card’s mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Nyx Weaver

Nyx Weaver

One generic, one black, one green mana enchantment creature – Spider – 2/3 – Uncommon


Reach


At the beginning of your upkeep, mill two cards.


One generic, one black, one green mana, Exile Nyx Weaver: Return target card from your graveyard to your hand.

Slimefoot, the Stowaway

Slimefoot, the Stowaway

One generic, one black, one green legendary creature – Fungus – 2/3 – Uncommon


Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.


Four generic: Create a 1/1 green Saproling creature token.

Akiri, Fearless Voyager

Akiri, Fearless Voyager

One generic, one red, one white legendary creature – Kor Warrior – 3/3 – Common


Whenever you attack a player with one or more equipped creatures, draw a card.


One white: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

Gisela, Blade of Goldnight cmm

Gisela, Blade of Goldnight

Four generic, one red, two white legendary creature – Angel – 5/5 – Rare


Flying, first strike


If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.


If a source would deal damage to your or a permanent you control, prevent half that damage, rounded up.

Nahiri, the Harbinger

Nahiri, the Harbinger

Two generic, one red, one white legendary planeswalker – Nahiri – 4 Loyalty Counters – Mythic Rare


+2: You may discard a card. If you do, draw a card.


−2: Exile target enchantment, tapped artifact, or tapped creature.


−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.

Experiment Kraj 2

Experiment Kraj

Two generic, two green, two blue legendary creature – Ooze Mutant – 4/6 – Rare


Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.


Tap: Put a +1/+1 counter on target creature.

Tatyova, Benthic Druid

Tatyova, Benthic Druid

Three generic, one green, one blue legendary creature – Merfolk Druid – 3/3 – Uncommon


Landfall – Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

Rafiq of the Many

Rafiq of the Many

One generic, one green, one white, one blue mana legendary creature – Human Knight – 3/3 – Rare


Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)


Whenever a creature you control attacks alone, it gains double strike until end of turn.

Nekusar, The Mindrazer 2

Nekusar, the Mindrazer

Two generic, one blue, one black, one red legendary creature – Zombie Wizard – 2/4 – Rare


At the beginning of each player's draw step, that player draws an additional card.


Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Sek'Kuar, Deathkeeper

Sek'Kuar, Deathkeeper

Two generic, one black, one red, one green legendary creature – Orc Shaman – 4/3 – Rare


Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

Zacama, Primal Calamity

Zacama, Primal Calamity

Six generic, one red, one green, one white legendary creature – Elder Dinosaur – 9/9 – Mythic Rare


Vigilance, reach, trample


When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.


Two generic, one red: Zacama deals 3 damage to target creature.


Two generic, one green: Destroy target artifact or enchantment.


Two generic, one white: You gain 3 life.

Karador, Ghost Chieftain

Karador, Ghost Chieftain

Five generic, one white, one black, one green legendary creature – Centaur Spirit – 3/4 – Rare


This spell costs one generic less to cast for each creature card in your graveyard.


Once during each of your turns, you may cast a creature spell from your graveyard.

Kykar, Wind's Fury 2-1

Kykar, Wind's Fury

One generic, one blue, one red, one white legendary creature – Bird Wizard – 3/3 – Rare


Flying


Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.


Sacrifice a Spirit: Add one red mana.

Narset of the Anicnet Way

Narset of the Ancient Way

One generic, one blue, one red, one white legendary planeswalker – Narset – 4 Loyalty Counters – Mythic Rare


+1: You gain 2 life. Add one blue, one red, or one white mana. Spend this mana only to cast a noncreature spell.


−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card’s mana value to target creature or planeswalker.


−6: You get an emblem with “Whenever you cast a noncreature spell, this emblem deals 2 damage to any target.”

Narset, Enlightened Master

Narset, Enlightened Master

Three generic, one blue, one red, one white – legendary creature – Human Monk – 3/2 – Mythic


First strike, hexproof


Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

One generic, one black, one green, one blue mana legendary creature – Naga Shaman – 3/3 – Rare


Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.


Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

Queen Marchesa

Queen Marchesa

One generic, one red, one white, one black legendary creature – Human Assassin – 3/3 – Rare


Deathtouch, haste


When Queen Marchesa enters the battlefield, you become the monarch.


At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Malestrom Wanderer

Maelstrom Wanderer

Five generic, one green, one blue, one red legendary creature – Elemental – 7/5 – Rare


Creatures you control have haste.


Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

The Ur-Dragon

The Ur-Dragon

Four generic, one white, one blue, one black, one red, one green legendary creature – Dragon Avatar – 10/10 – Mythic Rare


Eminence – As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost one generic mana less to cast.


Flying


Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Colorless

Jeweled Lotus by Alayna Danner
Jeweled Lotus by Alayna Danner

Here is every colorless card revealed for Commander Masters.

Every Colorless Card In Commander Masters

Image

Name

Description

Assault Suit

Assault Suit

Four generic artifact – Equipment – Uncommon


Equipped creature gets +2/+2 and has haste, can't attack you or planeswalkers you control, and can't be sacrificed.


At the beginning of each opponent's upkeep, you may have that player gain control of equipped crature until end of turn. If you do, utnap it.


Equip: three generic.

All is Dust

All is Dust

Seven generic mana tribal sorcery – Eldrazi – Mythic Rare


Each player sacrifices all permanents they control that are one or more colors.

Ancient Stone Idol

Ancient Stone Idol

Ten generic mana artifact creature – Golem – 12/12 – Rare


Flash


This spell costs one generic mana less to cast for each attacking creature.


Trample


When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

Artisan of Kozilek

Artisan of Kozilek

Nine generic mana creature – Eldrazi – 10/9 – Uncommon


When you cast this spell, you may return target creature card from your graveyard to the battlefield.


Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ashnod's Altar-1

Ashnod's Altar

Three generic mana artifact – Uncommon


Sacrifice a creature: Add two generic mana.

Arcane Signet

Arcane Signet

Two generic mana artifact – Uncommon


Tap: Add one mana of any color in your commander's color identity.

Bane of Bala Ged

Bane of Bala Ged

Seven generic mana creature – Eldrazi – 7/5 – Uncommon


Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.

Bonder's ornament

Bonder's Ornament

Three generic artifact – Common


Tap: Add one mana of any color.


Four generic, tap: Each player who controls a permanent named Bonder's Ornament draws a card.

Boompile

Boompile

Four generic mana artifact – Rare


Tap: Flip a coin. If you win the flip, destroy all nonland permanents.

Brass Knuckles

Brass Knuckles

Four generic artifact – Equipment – Common


When you cast this spell, copy it. (The copy becomes a token.)


Equipped creature has double strike as long as two or more Equipment are attached to it.


Equip: one generic (One generic mana: Attach to target creature you control. Equip only as a sorcery.)

Burnished Hart

Burnished Hart

Three generic mana artifact creature – Elk – 2/2 – Uncommon


Three generic mana, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Campfire

Campfire

One generic artifact – Common


One generic, tap: You gain 2 life.


Two generic, tap, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.

Champion's Helm

Champion's Helm

Three generic artifact – Equipment – Rare


Equipped creature gets +2/+2.


As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)


Equip: one generic mana.

Chromatic Lantern 2

Chromatic Lantern

3 generic artifact – Rare


Lands you control have "Tap: Add one mana of any color."


Tap: Add one mana of any color.

Commander's Sphere

Commander's Sphere

Three generic artifact – Common


Tap: Add one mana of any color in your commander's color identity.


Sacrifice Commander's Sphere: Draw a card.

Crashing Drawbridge

Crashing Drawbridge

Two generic mana artifact creature – Wall – 0/4 – Common


Defender


Tap: Creatures you control gain haste until end of turn.

Darksteel Ingot

Darksteel Ingot

Three generic artifact – Common


Indestructible (Effects that say "destroy" don't destroy this artifact.)


Tap: add one mana of any color.

Dreamstone Hedron

Dreamstone Hedron

Six generic mana artifact – Uncommon


Tap: Add three colorless mana.


Three generic mana, Tap, Sacrifice Dreamstone Hedron: Draw three cards.

Duplicant

Duplicant

Six generic mana artifact creature – Shapeshifter – 2/4 – Rare


Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.


As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It’s still a Shapeshifter.

Emerald Medallion

Emerald Medallion

Two generic artifact – Rare


Blue spells you cast cost one generic less to cast.

Endbringer

Endbringer

Five generic, one colorless mana creature – Eldrazi – 5/5 – Rare


Untap Endbringer during each other player’s untap step.


Tap: Endbringer deals 1 damage to any target.


One colorless mana, Tap: Target creature can’t attack or block this turn.


Two colorless mana, Tap: Draw a card.

Endless One

Endless One

X generic mana creature – Eldrazi – 0/0 – Rare


Endless One enters the battlefield with X +1/+1 counters on it.

Everflowing Chalice

Everflowing Chalice

Zero mana artifact – Uncommon


Multikicker two generic mana (You may pay an additional two generic mana any number of times as you cast this spell.)


Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.


Tap: Add one colorless mana for each charge counter on Everflowing Chalice.

Extraplanar Lens 2

Extraplanar Lens

Three generic artifact – Mythic Rare


Imprint – When Extraplanar Lens enters the battlefield, you may exile target land you control.


Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Fellwar Stone

Fellwar Stone

Two generic mana artifact – Uncommon


Tap: Add one mana of any color that a land an opponent controls could produce.

Firemind Vessel

Firemind Vessel

Four generic artifact – Common


Firemind Vessel enters the battlefield tapped.


Tap: Add two mana of different colors.

Fireshrieker

Fireshrieker

Three generic mana artifact – Equipment – Uncommon


Equipped creature has double strike. (It deals both first-strike and regular combat damage.)


Equip two generic mana (Two generic mana: Attach to target creature you control. Equip only as a sorcery.)

Forebear's Blade

Forebear's Blade

Three generic artifact – Equipment – Uncommon


Equipped creature gets +3/+0 and has vigilance and trample.


Whenever equipped creature dies, attach Forebear's Blade to target creature you control.


Equip: three generic.

Forsaken Monument

Forsaken Monument

Five generic mana legendary artifact – Mythic Rare


Colorless creatures you control get +2/+2.


Whenever you tap a permanent for one colorless mana, add an additional one colorless mana.


Whenever you cast a colorless spell, you gain 2 life.

Foundry Inspector

Foundry Inspector

Three generic artifact creature – Construct – 3/2 – Common


Artifact spells you cast cost one generic less to cast.

Geode Golem

Geode Golem

Five generic mana artifact creature – Golem – 5/3 – Uncommon


Trample


Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

Gilded Lotus

Gilded Lotus

Five generic artifact – Rare


Tap: Add three mana of any one color.

Hammer of Nazahn

Hammer of Nazahn

Four generic mana legendary artifact – Equipment – Rare


Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.


Equipped creature gets +2/+0 and has indestructible.


Equip four generic mana

Hangarback Walker

Hangarback Walker

X generic mana, X generic mana artifact creature – Construct – 0/0 – Rare


Hangarback Walker enters the battlefield with X +1/+1 counters on it.


When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.


One generic mana, Tap: Put a +1/+1 counter on Hangarback Walker.

Haunted Cloak

Haunted Cloak

Three generic artifact – Equipment – Common


Equipped creature has vigilance, trample, and haste.

Heart-Piercer Bow

Heart-Piercer Bow

Two generic artifact – Equipment – Common


Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.


Equip: one generic. (One generic: Attach to target creature you control. Equip only as a sorcery.)

Hedron Archive

Hedron Archive

Four generic mana artifact – Uncommon


Tap: Add two colorless mana.


Two generic mana, Tap, Sacrifice Hedron Archive: Draw two cards.

Herald's Horn

Herald's Horn

Three generic artifact – Uncommon


As Herald’s Horn enters the battlefield, choose a creature type.


Creature spells you cast of the chosen type cost {1} less to cast.


At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.

Hero's Blade

Hero's Blade

Two generic artifact – Equipment – Uncommon


Equipped creature gets +3/+2.


Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.


Equip: four generic.

Icon of Ancestry

Icon of Ancestry

Three generic artifact – Rare


As Icon of Ancestry enters the battlefield, choose a creature type.


Creatures you control of the chosen type get +1/+1.


Three generic, tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Investigator's Journal

Investigator's Journal

Two generic mana artifact – Clue – Rare


Investigator’s Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.


Two generic mana, Tap, Remove a suspect counter from Investigator’s Journal: Draw a card.


Two generic mana, Sacrifice Investigator’s Journal: Draw a card.

It That Betrays

It That Betrays

Twelve generic mana creature – Eldrazi – 11/11 – Rare


Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)


Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Idol of Oblivion

Idol of Oblivion

Two generic artifact – Rare


Tap: Draw a card. Activate only if you created a token this turn.


Eight generic, tap, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.

Inspiring Statuary

Inspiring Statuary

Three generic mana artifact – Rare


Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you’re done activating mana abilities pays for one generic mana.)

Jet Medallion

Jet Medallion

Two generic artifact – Rare


Blue spells you cast cost one generic less to cast.

Jeweled Lotus

Jeweled Lotus

Zero mana artifact – Mythic Rare


Tap, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Kaldra Compleat

Kaldra Compleat

Seven generic mana legendary artifact – Equipment – Mythic Rare


Living weapon


Indestructible


Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and “Whenever this creature deals combat damage to a creature, exile that creature.”


Equip seven generic mana.

Kozilek, the Great Distortion

Kozilek, the Great Distortion

Eight generic, two colorless legendary creature – Eldrazi – 12/12 – Mythic Rare


When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.


Menace


Discard a card with mana value X: Counter target spell with mana value X.

Letter of Acceptance

Letter of Acceptance

Three generic artifact – Common


Tap: Add one mana of any color.


Two generic, tap, Sacrifice Letter of Acceptance: Draw a card.

Lightning Greaves

Lightning Greaves

Two generic mana artifact – Equipment – Uncommon


Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)


Equip: Zero

Matter Reshaper

Matter Reshaper

Two generic, one colorless mana creature – Eldrazi – 3/2 – Rare


When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it’s a permanent card with mana value 3 or less. Otherwise, put that card into your hand.

Mazemind Tome

Mazemind Tome

Two generic mana artifact – Rare


Tap, Put a page counter on Mazemind Tome: Scry 1.


Two generic mana, Tap, Put a page counter on Mazemind Tome: Draw a card.


When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

Metalwork Colossus

Metalwork Colossus

Eleven generic mana artifact creature – Construct – 10/10 – Rare


This spell costs X generic mana less to cast, where X is the total mana value of noncreature artifacts you control.


Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

Meteor Golem

Meteor Golem

Seven generic mana artifact creature – Golem – 3/3 – Uncommon


When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Mind Stone

Mind Stone

Two generic mana artifact – Common


Tap: Add one colorless mana.


One generic mana, Tap, Sacrifice Mind Stone: Draw a card.

Mirage Mirror

Mirage Mirror

Three generic artifact – Rare


Two generic: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Morophon, the Boundless-1

Morophon, the Boundless

Seven generic mana legendary creature – Shapeshifter – 6/6 – Mythic Rare


Changeling (This card is every creature type.)


As Morophon, the Boundless enters the battlefield, choose a creature type.


Spells of the chosen type you cast cost one white, one blue, one black, one red, one green mana less to cast. This effect reduces only the amount of colored mana you pay.


Other creatures you control of the chosen type get +1/+1.

Myriad Construct

Myriad Construct

Four generic artifact creature – Construct – 4/4 – Rare


Kicker: three generic mana.


If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.


When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

Myr Sire

Myr Sire

Two generic artifact creature – Phyrexian Myr – 1/1 – Common


When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

Mystic Forge

Mystic Forge

Four generic artifact – Rare


You may look at the top card of your library any time.


You may cast artifact spells and colorless spells from the top of your library.


Tap, Pay 1 life: Exile the top card of your library.

Not of the World

Not Of This World

Seven generic tribal instant – Eldrazi – Uncommon


Counter target spell or ability that targets a permanent you control.


Not of This World costs seven generic less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Oblivion Sower

Oblivion Sower

Creature – Eldrazi – 5/8 – Mythic Rare


When you cast Oblivion Sower, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

Ornithopter of Paradise

Ornithopter of Paradise

Two generic artifact creature – Thopter – 0/2 –Common


Flying


Tap: Add one mana of any color.

Palladium Myr

Palladium Myr

Three generic artifact creature – Myr – 2/2 – Uncommon


Tap: Add two colorless mana.

Perilous Vault

Perilous Vault

Four generic artifact – Mythic Rare


Five generic, Tap, Exile Perilous Vault: Exile all nonland permanents.

Pilgrim's Eye

Pilgrim's Eye

Three generic artifact creature – Thopter – 1/1 – Common


Flying


When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Phyrexian Triniform

Phyrexian Triniform

Nine generic artifact creature – Phyrexian Golem – 9/9 – Mythic Rare


When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.


Encore: 12 generic mana. (12 generic, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Pillar of Origins

Pillar of Origins

Two generic artifact – Uncommon


As Pillar of Origins enters the battlefield, choose a creature type.


Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Pearl Medallion

Pearl Medallion

Two generic mana artifact – Rare


White spells you cast cost one generic mana less to cast.

Prismatic Lens

Prismatic Lens

Two generic artifact – Common


Tap: Add one colorless mana.


One generic, tap: Add one mana of any color.

Prophetic Prism

Prophetic Prism

Two generic artifact – Common


When Prophetic Prism enters the battlefield, draw a card.


One generic, tap: Add one mana of any color.

Ruby Medallion

Ruby Medallion

Two generic artifact – Rare


Blue spells you cast cost one generic less to cast.

Ruins of Oran-Rief

Ruins of Oran-Rief

Land – Rare


Ruins of Oran-Rief enters the battlefield tapped.


Tap: Add one colorless mana to your mana pool.


Tap: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Sandstone Oracle

Sandstone Oracle

Seven generic artifact creature – Sphinx – 4/4 – Uncommon


Flying


When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Sapphire Medallion

Sapphire Medallion

Two generic artifact – Rare


Blue spells you cast cost one generic less to cast.

Scytheclaw

Scytheclaw

Five generic artifact – Equipment – Rare


Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)


Whenever an equipped creature deals combat damage to a player, that player loses half their life, rounded up.


Equip: three generic.

Scaretiller

Scaretiller

Four generic artifact creature – Scarecrow – 1/4 – Common


Whenever Scaretiller becomes tapped, choose one –

  • You may put a land card from your hand onto the battlefield tapped.
  • Return target land card from your graveyard to the battlefield tapped.
Scavenger Grounds

Scavenger Grounds

Land – Desert – Rare


Tap: Add one colorless mana.


Two generic, Tap, Sacrifice a Desert: Exile all cards from all graveyards.

Sea Gate Wreckage

Sea Gate Wreckage

Land – Rare


Tap: Add one colorless mana to your mana pool.


Two generic, one colorless, Tap: Draw a card. Activate this ability only if you have no cards in hand.

Shimmer Myr

Shimmer Myr

Three generic artifact creature – Myr – 2/2 – Uncommon


Flash


You may cast artifact spells as though they had flash.

Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land – Rare


Tap: Add one colorless mana.


Tap: Add two colorless mana. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.

Silent Arbiter

Silent Arbiter

Four generic artifact creature – Construct – 1/5 – Rare


No more than one creature can attack each combat.


No more than one creature can block each combat

Sol Ring

Sol Ring

One generic mana artifact – Uncommon


Tap: Add two colorless mana.

Solemn Simulacrum

Solemn Simulacrum

Four generic artifact creature – Golem – 2/2 – Rare


When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.


When Solemn Simulacrum dies, you may draw a card.

Soul of New Phyrexia

Soul of New Phyrexia

Six generic artifact creature – Phyrexian Avatar – 6/6 – Mythic Rare


Trample


Five generic: Permanents you control gain indestructible until end of turn.


Five generic, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

Spectral Searchlight

Spectral Searchlight

Three generic artifact – Uncommon


Tap: Choose a player. That player adds one mana of any color they choose.

Suspicious Bookcase

Suspicious Bookcase

Two generic artifact creature – Wall – 0/4 – Uncommon


Defender


Three generic, Tap: Target creature can't be blocked this turn.

Spatial Contortion

Spatial Contortion

One generic, one colorless instant – Uncommon


Target creature gets +3/-3 until end of turn.

Staunch Throneguard

Staunch Thronguard

Five generic artifact creature – Construct – 2/5 – Common


Vigilance


When Staunch Throneguard enters the battlefield, you become the monarch.

Steel Hellkite

Steel Hellkite

Six generic artifact creature – Dragon – 5/5 – Rare


Flying


Two generic: Steel Hellkite gets +1/+0 until end of turn.


X: Destroy each nonland permanent with mana value X whose control was dealt damage by Steel Hellkite this turn. Activate only one each turn.

Stonecoil Serpent

Stonecoil Serpent

X generic artifact creature – Snake – 0/0 – Rare


Reach, trample, protection from multicolored.


Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Sword of the Animist

Sword of the Animist

Two generic mana legendary artifact – Equipment – Rare


Equipped creature gets +1/+1.


Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.


Equip: two generic mana.

The Prismatic Piper

The Prismatic Piper

Five generic mana legendary creature – Shapeshifter – 3/3 – Common


If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.


Partner (You can have two commanders if both have partner.)

The Immortal Sun 2

The Immortal Sun

Six generic mana legendary artifact – Mythic Rare


Players can’t activate planeswalkers’ loyalty abilities.


At the beginning of your draw step, draw an additional card.


Spells you cast cost one generic mana less to cast.


Creatures you control get +1/+1.

Thought Vessel

Thought Vessel

Two generic artifact – Uncommon


You have no maximum hand size.


Tap: Add one colorless mana.

Thran Dynamo-1

Thran Dynamo

Four generic mana artifact – Uncommon


Tap: Add three colorless mana.

Titan's Presence

Titan's Presence

Three generic instant – Uncommon


As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.


Exile target creature if its power is less than or equal to the revealed card's power.

Tomb of the Spirit Dragon

Tomb Of The Spirit Dragon

Land – Uncommon


Tap: Add one mana to your mana pool.


Two generic, Tap: You gain 1 life for each colorless creature you control.

Transmogrifying Wand

Transmogrifying Wand

Three generic artifact – Rare


Transmogrifying Wand enters the battlefield with three charge counters on it.


One generic, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only as a sorcery.

Tyrite Sanctum

Tyrite Sanctum

Land – Rare


Tap: Add one colorless mana.


Two generic, Tap: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.


Four generic, Tap, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

Ugin, the Ineffable

Ugin, the Ineffable

Six generic mana legendary planeswalker – Ugin – Four Starting Loyalty – Rare


Colorless spells you cast cost two generic less to cast.

  • +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
  • -3: Destroy target permanent that's one or more colors.
Ulamog's Crusher

Ulamog's Crusher

Eight generic mana creature – Eldrazi – 8/8 – Common


Annihilator two (Whenever this creature attacks, defending player sacrifices two permanents.)


Ulamog's Crusher attacks each combat if able.

Ulamog, The Ceaseless Hunger

Ulamog, the Ceaseless Hunger

Ten generic mana legendary creature – Eldrazi – 10/10 – Mythic Rare


When you cast this spell, exile two target permanents.


Indestructible


Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

Unstable Obelisk

Unstable Obelisk

Three generic artifact – Uncommon


Tap: Add one colorless mana.


Seven generic, Tap, Sacrifice Unstable Obelisk: Destroy target permanent.

Vanquisher's Banner

Vanquisher's Banner

Five generic mana artifact – Rare


As Vanquisher’s Banner enters the battlefield, choose a creature type.


Creatures you control of the chosen type get +1/+1.


Whenever you cast a creature spell of the chosen type, draw a card.

Vial of Dragonfire

Vial of Dragonfire

Two generic artifact – Common


Two generic, tap, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.

Vulshok Battlegear

Vulshok Battlegear

Three generic artifact – Equipment – Common


Equipped creature gets +3/+3.


Equip: Three generic (Three generic: Attach to target creature you control. Equip only as a sorcery.)

Warping Wail

Warping Wail

One generic, one colorless instant – Uncommon


Choose one –

  • Exile target creature with power or toughness 1 or less.
  • Counter target sorcery spell.
  • Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add one colorless to your mana pool."
Worn Powerstone

Worn Powerstone

Three generic artifact – Uncommon


Worn Powerstone enters the battlefield tapped.


Tap: Add two colorless.

Lands

Arch of Orazca

Arch of Orazca

Land – Rare


Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)


Tap: Add one colorless mana.


Five generic mana, Tap: Draw a card. Activate only if you have the city’s blessing.

Ash Barrens

Ash Barrens

Land – Common


Tap: add one colorless mana.


Basic landcycling one generic mana (One generic mana, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Blast Zone

Blast Zone

Land – Rare


Blast Zone enters the battlefield with a charge counter on it.


Tap: Add one colorless mana.


X generic mana, X generic mana, Tap: Put X charge counters on Blast Zone.


Three generic mana, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Bonders' Enclave

Bonders' Enclave

Land – Rare


Tap: Add one colorless mana.


Three generic mana, Tap: Draw a card. Activate only if you control a creature with power 4 or greater.

Canopy Vista

Canopy Vista

Land – Forest Plains – Rare


(Tap: Add one green mana or one white mana.)


Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Cascade Bluffs

Cascade Bluffs

Land – Rare


Tap: Add one colorless.


One red/blue hybrid, tap: Add two blue, one blue and one red, or two red mana.

Cinder Glade

Cinder Glade

Land – Mountain Forest – Rare


(Tap: Add one red mana or one green mana.)


Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Command Tower

Command Tower

Land – Common


Tap: Add one mana of any color in your commander's color identity.

Eldrazi Temple

Eldrazi Temple

Land – Uncommon


Tap: Add one colorless mana.


Tap: Add two colorless mana. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Exotic Orchard

Exotic Orchard

Land – Rare


Tap: Add one mana of any color that a land an opponent controls could produce.

Flood Plain

Flood Plain

Land – Uncommon


Flood Plain enters the battlefield tapped.


Tap, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Forge of Heroes

Forge of Heroes

Land – Common


Tap: Add one colorless mana.


Tap: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

Fortified Village

Fortified Village

Land – Rare


As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped.


Tap: Add one green or one white.

Frontier Bivouac

Frontier Bivouac

Land – Uncommon


Frontier Bivouac enters the battlefield tapped.


Tap: Add one green mana, one blue mana, or one red mana.

Frostboil Snarl

Frostboil Snarl

Land – Rare


As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don’t, Frostboil Snarl enters the battlefield tapped.


Tap: Add one blue or one red mana.

Furycalm Snarl

Furycalm Snarl

Land – Rare


As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don’t, Furycalm Snarl enters the battlefield tapped.


Tap: add one red or one white mana.

Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary land – Rare


Tap: Add one colorless mana.


Two generic mana, Tap: Each player draws a card, then discards a card.

Golgari Rot Farm

Golgari Rot Farm

Land – Common


Golgari Rot Farm enters the battlefield tapped.


When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand.


Tap: Add one black, one green mana.

Grasslands

Grasslands

Land – Uncommon


Grasslands enters the battlefield tapped.


Tap, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Guildless Commons

Guildless Commons

Land – Uncommon


Guildless Commons enters the battlefield tapped.


When Guildless Commons enters the battlefield, return a land you control to its owner’s hand.


Tap: add two colorless mana.

Interplanar Beacon

Interplanar Beacon

Land – Uncommon


Whenever you cast a planeswalker spell, you gain 1 life.


Tap: Add one colorless mana.


One generic, tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

Irrigated Farmland

Irrigated Farmland

Land – Plains Island – Rare


(Tap: Add one white mana or one blue mana.)


Irrigated Farmland enters the battlefield tapped.


Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)

Jungle Shrine

Jungle Shrine

Land – Uncommon


Jungle Shrine enters the battlefield tapped.


Tap: Add one red mana, one green mana, or one white mana.

Karn's Bastion

Karn's Bastion

Land – Rare


Tap: Add one colorless mana. Four generic, tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Krosan Verge

Krosan Verge

Land – Uncommon


Krosan Verge enters the battlefield tapped.


Tap: Add one colorless mana.


Two generic mana, Tap, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Mage-Ring Network

Mage-Ring Network

Land – Uncommon


Tap: Add one colorless mana.


One generic mana, Tap: Put a storage counter on Mage-Ring Network.


Tap, Remove any number of storage counters from Mage-Ring Network: Add one colorless mana for each storage counter removed this way.

Mirrorpool

Mirrorpool

Land – Mythic Rare


Mirrorpool enters the battlefield tapped.


Tap: Add one colorless mana to your mana pool.


Two generic, one colorless, Tap, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.


Four generic, one colorless, Tap, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.

Mobilized District

Mobilized District

Land – Rare


Tap: Add one colorless.


Four generic: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It’s still a land. This ability costs one generic mana less to activate for each legendary creature and planeswalker you control.

Mountain Valley

Mountain Valley

Land – Uncommon


Mountain Valley enters the battlefield tapped.


Tap, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Myriad Landscape

Myriad Landscape

Land – Uncommon


Myriad Landscape enters the battlefield tapped.


Tap: Add one colorless mana.


Two generic, tap, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Gate

Mystic Gate

Land – Rare


Tap: Add one colorless mana. One White/Blue hybrid, tap: Add two white, one white and one blue, or two blue mana.

Mystic Monastery

Mystic Monastery

Land – Uncommon


Mystic Monastery enters the battlefield tapped.


Tap: Add one blue mana, one red mana, or one white mana.

Necroblossom Snarl

Necroblossom Snarl

Land – Rare


As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don’t, Necroblossom Snarl enters the battlefield tapped.


Tap: Add one black mana or one green mana.

Nomad Outpost

Nomad Outpost

Land – Uncommon


Nomad Outpost enters the battlefield tapped.


Tap: Add one red mana, one white mana, or one black mana.

Orzhov Basilica

Orzhov Basilica

Land – Uncommon


Orzhov Basilica enters the battlefield tapped.


When Orzhov Basilica enters the battlefield, return a land you control to its owner’s hand.


Tap: Add one white, one black mana.

Opulent Palace

Opulent Palace

Land – Uncommon


Opulent Palace enters the battlefield tapped.


Tap: Add one black mana, one green mana, or one blue mana.

Path of Ancestry

Path of Ancestry

Land – Common


Path of Ancestry enters the battlefield tapped.


Tap: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry one.

Port Town

Port Town

Land – Rare


As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.


Tap: Add one white or one blue.

Prairie Stream

Prairie Stream

Land – Plains Island – Rare


(Tap: Add one white mana or one blue mana.)


Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Rejuvenating Springs

Rejuvenating Springs

Land – Rare


Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.


Tap: Add one green or one blue.

Reliquary Tower-1

Reliquary Tower

Land – Uncommon


You have no maximum hand size.


Tap: Add one colorless mana.

Rocky Tar Pit

Rocky Tar Pit

Rocky Tar Pit enters the battlefield tapped.


Tap, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Rogue's Passage

Rogue's Passage

Land – Uncommon


Tap: Add one colorless mana.


Four generic mana, Tap: Target creature can't be blocked this turn.

Sandsteppe Citadel

Sandsteppe Citadel

Land – Uncommon


Sandsteppe Citadel enters the battlefield tapped.


Tap: Add one white mana, one black mana, or one green mana.

Savage Lands

Savage Lands

Land – Uncommon


Savage Lands enters the battlefield tapped.


Tap: Add one black mana, one red mana, or one green mana.

Scattered Groves

Scattered Groves

Land – Forest Plains – Rare


(Tap: Add one green mana or one white mana.)


Scattered Groves enters the battlefield tapped.


Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)

Seaside Citadel

Seaside Citadel

Land – Uncommon


Seaside Citadel enters the battlefield tapped.


Tap: Add one green mana, one white mana, or one blue mana.

Secluded Courtyard

Secluded Courtyard

Land – Uncommon


As Secluded Courtyard enters the battlefield, choose a creature type.


Tap: Add one generic mana.


Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.

Selesnya Sanctuary

Selesnya Sanctuary

Land – Uncommon


Selesnya Sanctuary enters the battlefield tapped.


When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.


Tap: Add one green and one white mana.

Sheltered Thicket

Sheltered Thicket

Land – Mountain Forest – Rare


Tap: Add one red mana or one green mana.)


Sheltered Thicket enters the battlefield tapped.


Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)

Shineshadow Snarl

Shineshadow Snarl

Land – Rare


As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.


Tap: Add one white or one black.

Skycloud Expanse

Skycloud Expanse

Land – Rare


One generic, tap: Add one white and one blue.

Smoldering Marsh

Smoldering Marsh

Land – Swamp Mountain – Rare


(Tap: Add one black mana or one red mana.)


Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Spectator Seating

Spectator Seating

Land – Rare


Spectator Seating enters the battlefield tapped unless you have two or more opponents.


Tap: Add one red or one white.

Sungrass Prairie

Sungrass Prairie

Land – Rare


One generic, tap: Add one green and one white.

Sunken Hollow

Sunken Hollow

Land – Island Swamp – Rare


(Tap: Add one blue mana or one black mana.)


Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Tainted Field

Tainted Field

Land – Uncommon


Tap: Add one colorless mana.


Tap: Add one white or one black. Activate only if you control a swamp.

Tainted Wood

Tainted Wood

Land – Uncommon


Tap: Add one colorless mana.


Tap: Add one green or one black. Activate only if you control a swamp.

Skycloud Expanse

Temple of Enlightenment

Land – Rare


Temple of Enlightenment enters the battlefield tapped.


When Temple of Enlightenment enters the battlefield, scry 1.

Temple of Epiphany

Temple of Epiphany

Land – Rare


Temple of Epiphany enters the battlefield tapped.


When Temple of Epiphany enters the battlefield, scry 1.

temple of malady

Temple of Malady

Land – Rare


Temple of Malady enters tapped.


When Temple of Malady enters the battlefield, scry 1.


Tap: Add one black or one green mana.

Temple of Plenty

Temple of Plenty

Land – Rare


Temple of Plenty enters tapped.


When Temple of Plenty enters the battlefield, scry 1.


Tap: Add one white or one green mana.

Temple of Silence

Temple of Silence

Land – Rare


Temple of Silence enters tapped.


When Temple of Silence enters the battlefield, scry 1.


Tap: Add one white or one black mana.

Temple of Triumph

Temple of Triumph

Land – Rare


Temple of Triumph enters the battlefield tapped.


When Temple of Triumph enters the battlefield, scry 1.

Temple of the False God

Temple of the False God

Land – Uncommon


Tap: Add two colorless mana. Activate only if you control five or more lands.

Terramorphic Expanse

Terramorphic Expanse

Land


Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Thriving Bluff

Thriving Bluff

Land – Common


Thriving Bluff enters the battlefield tapped.


As Thriving Bluff enters the battlefield, choose a color other than red.


Tap: Add one red or one mana of the chosen color.

Thriving Grove

Thriving Grove

Land – Common


Thriving Grove enters the battlefield tapped.


As Thriving Grove enters the battlefield, choose a color other than green.


Tap: Add one green or one mana of the chosen color.

Thriving Heath

Thriving Heath

Land – Common


Thriving Heath enters the battlefield tapped.


As Thriving Heath enters the battlefield, choose a color other than red.


Tap: Add one white or one mana of the chosen color.

Thriving Isle

Thriving Isle

Land – Common


Thriving Isle enters the battlefield tapped.


As Thriving Isle enters the battlefield, choose a color other than red.


Tap: Add one blue or one mana of the chosen color.

Thriving Moor

Thriving Moor

Land – Common


Thriving Moor enters the battlefield tapped.


As Thriving Moor enters the battlefield, choose a color other than red.


Tap: Add one black or one mana of the chosen color.

Training Center

Training Center

Land – Rare


Training Center enters the battlefield tapped unless you have two or more opponents.


Tap: Add one blue or one red.

Unclaimed Territory

Unclaimed Territory

Land – Uncommon


As Unclaimed Territory enters the battlefield, choose a creature type.


Tap: Add one generic mana.


Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Undergrowth Stadium

Undergrowth Stadium

Land – Rare


Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.


Tap: Add one black or one green.

Vault of Champions

Vault of Champions

Land – Rare


Vault of Champions enters the battlefield tapped unless you have two or more opponents.


Tap: Add one white or one black.

Commander Decks

Neheb the Eternal by Chris Rahn
Neheb the Eternal by Chris Rahn

Alongside the booster set itself, Commander Masters features four preconstructed Commander decks. However, unlike the rest of the set which is reprints-only, these decks include brand new cards debuting for the first time.

Eldrazi Unbound

Zhulodok, Void Gorger by Lius Lasahido
Zhulodok, Void Gorger by Lius Lasahido

The first-ever colourless Commander precon brings back some of the biggest baddies of the Magic multiverse, the Eldrazi. This deck rewards you for hard casting those big, colourless spells by getting up to two more spells for free thanks to the double cascade. Expect this deck to be full of not just Eldrazi, but all manner of colourless cards anyone could play in any deck.

Every New Card In Commander Masters' Eldrazi Unbound Deck

Image

Name

Description

Zhulodok, Void Gorger

Zhulodok, Void Gorger

Five generic, one colorless legendary creature – Eldrazi – 7/4 – Mythic Rare


Colorless spells you cast from your hand with mana value seven or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Omarthis, Ghostfire Initiate

Omarthis, Ghostfire Initiate

XX legendary creature – Spirit Naga – 0/0 – Mythic Rare


Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it.


Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.


When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.

Abstrust Archaic

Abstruse Archaic

Four generic creature – Avatar 3/4 – Rare


Vigilance


One generic, tap: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy.

Calamity of the Titans

Calamity of the Titans

Four generic, two colorless sorcery – Rare


As an additional cost to cast this spell, reveal a colorless creature card from your hand.


Exile each creature and planeswalker with mana value less than the revealed card's mana value.

Desecrate Reality

Desecrate Reality

Seven generic instant – Rare


For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)


Adamant – If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.

Darksteel Monolith

Darksteel Monolith

Eight generic artifact – Rare


Indestructible


Once each turn, you may pay zero rather than pay the mana cost for a colorless spell you cast from your hand.

Flayer of Loyalties

Flayer of Loyalties

Eight colorless, two generic creature – Eldrazi – 10/10 – Rare


When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.


Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)


Trample

Rise of the Eldrazi

Rise of the Eldrazi

Nine generic, three colorless sorcery – Rare


This spell can't be countered.


Destroy target permanent. Target player draws four cards. Take an extra turn after this one.


Exile Rise of the Eldrazi

Skittering Cicada

Skittering Cicada

Three generic, creature – Insect – 2/2 – Rare


Flash


You may cast colorless spells as though they had flash.


Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.

Ugin's Mastery

Ugin's Mastery

Four generic enchantment – Rare


Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its maa cost if it's a creature card.)


Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.

TBA

Urza's Mine

Land – Urza's Mine – Common


Tap: Add one colorless mana. If you control an Urza's Power-Plant and an Urza's Tower, add two colorless instead.

Urza's Power Plant

Urza's Power Plant

Land – Urza's Power-Plant – Common


Tap: Add one colorless mana. If you control an Urza's Mine and an Urza's Tower, add two colorless instead.

TBA

Urza's Tower

Land – Urza's Tower – Common


Tap: Add one colorless mana. If you control an Urza's Mine and an Urza's Power-Plant, add two colorless instead.

War Room

War Room

Land – Rare


Tap: Add one colorless mana.


Three generic, Tap, Pay life equal tot he number of colors in your commanders' color identity: Draw a card.

Enduring Enchantments

Anikthea, Hand of Erebos by Magali Villeneuve
Anikthea, Hand of Erebos by Magali Villeneuve

Theros is back in the Enduring Enchantments deck, but with a twist. This deck's commander, Anikthea, Hand of Erebos, lets you take your non-Aura enchantments and turn them into zombie creatures, while maintaining their usual effects. Considering how many tax effects and stax pieces there are in white, black, and green, having hordes of token copies of them on the board could prove devastating.

Backing up Anikthea we have Narci, Fable Singer. This is a more traditional Enchantress-style effect, drawing you cards, but also rewards you for completing expensive Sagas by draining your opponents' life whenever you clear the final chapter. We've had a lot of Saga-friendly commanders in the last two years, with Tom Bombadil in the last set being the latest, so it'll be interesting to see if Narci ever really shines as her own commander, or whether she's consigned to be one of the 99 forever.

Every New Card In Commander Masters' Enduring Enchantments Commander Deck

Image

Name

Description

Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

Two generic, one white, one black, one green legendary enchantment creature – Demigod – 4/4 – Mythic Rare


Menace


Other enchantment creatures you control have menace.


Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

Narci, Fable Singer

Narci, Fable Singer

One generic, one white, one black, one green legendary creature – Human Bard – 3/3 – Mythic Rare


Lifelink


Whenever you sacrifice an enchantment, draw a card.


Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.

Battle at the Helevault

Battle at the Helvault

Four generic, two white enchantment – Saga – Rare


Chapter 1 & 2: For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.


Chapter 3: Create Avacyn, a legendary 8/8 creature token with flying, vigilance, and indestructible.

Boon of the Spirit Realm

Boon of the Spirit Realm

Three generic, two white enchantment – Rare


Constellation – Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.


Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.

Ondu Spiritdancer

Ondu Spiritdancer

Four generic, one white creature – Kor Cleric – 3/3 – Rare


Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.

Cacophony Unleashed

Cacophony Unleashed

Five generic, two black enchantment – Rare


When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.


Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

Demon of Fate's Design

Demon of Fate's Design

Four generic, two black enchantment creature – Demon – 6/6 – Rare


Flying, trample


Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.


Two generic, one black, sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Ghoulish Impetus

Ghoulish Impetus

Two generic, one black enchantment – Aura – Rare


Enchant creature


Enchanted creature gets +1/+1, has deathtouch, and is goaded.


When enchanted creature dies, return Ghoulish Impetus to the battlefield a that beginning of the next end step.

Composer of Spring

Composer of Spring

One generic, one green creature – Satyr Bard – 1/3 – Rare


Constellation – Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield.

Nyxborn Behemoth

Nyxborn Behemoth

Ten generic, two green enchantment creature – Beast – 10/10 – Rare


This spell costs X less to cast, where X is the total mana value of noncreature enchantments you control.


Trample


One generic, one green, sacrifice another enchantment: Nyxborne Behemoth gains trample until end of turn.

Planeswalker Party

Commodore Guff by Matt Stewart
Commodore Guff by Matt Stewart

Talk about a deep cut. Commodore Guff is a long-dead character in Magic, who once stopped a Phyrexian invasion by merely writing the invasion out of existence in his magic book. Having him come back here as a planeswalker-focused commander is a slam-dunk for the flavour of Commander Masters. Here, he primarily serves as ramp for casting planeswalkers, while giving you a nice pay-off for having lots of them in play with big damage and card draw.

Alongside Commodore Guff, we've got Leori, Sparktouched, a creature who we last saw as Lukka's animal partner in Ikoria. Here, she serves as an ability doubler for planeswalker loyalty abilities, which could be hugely powerful when combined with planeswalkers like The Wandering Emperor, The Eternal Wanderer, or any of the various wildly powerful Teferi cards out there.

Every New Card In Commander Masters' Planeswalker Party Commander Deck

Image

Name

Description

Commodore Guff

Commodore Guff

One generic, one blue, one red, one white legendary planeswalker – Guff – 5 starting loyalty – Mythic Rare


At the beginning of your end step, put a loyalty counter on another target planeswalker you control.


1+: Create a 1/1 red Wizard creature token with "Tap: Add one red mana. Spend this mana only to cast a planeswalker spell."


-3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.


Commodore Guff can be your commander.

Leori, Sparktouched Hunter

Leori, Sparktouched Hunter

One blue, one red, one white legendary creature – Elemental Cat – 3/3 – Mythic Rare


Flying, vigilance


Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.

Gatewatch Beacon

Gatewatch Beacon

Two generic, one white artifact – Rare


Gatewatch Beacon enters the battlefield with three loyalty counters on it.


Tap: Add one white.


Whenever a planeswalker you control enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.

Onakke, Oathkeeper

Onakke Oathkeeper

One generic, one white creature – Ogre Spirit – 0/4 – Rare


Creatures can't attack Planeswalkers you control unless their controller pays one generic for each creature they control that's attacking a planeswalker you control


Four generic, two white, exile Onakke Oathkeeper from your graveyard" Return target planeswalker card from your graveyard to the battlefield.

Teyo, Geometric Tactician

Teyo, Geometric Tactician

Two generic, one white legendary planeswalker – Teyo – 3 Loyalty Counters – Rare


When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying.


+1: You and target opponent each draw a card.


-2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and Planeswalkers controlled by that opponent.

Sparkshaper Visionary

Sparkshaper Visionary

Two generic, one blue creature – Human Wizard – 0/5 – Rare


At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)

Vronos, Masked Inquisitor

Vronos, Masked Inquisitor

Three generic, two blue legendary planeswalker – Vronos – 5 Loyalty Counters – Rare


+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step.


-2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.


-7: Targe artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Chandra, Legacy of Fire

Chanda, Legacy of Fire

Four generic, one red legendary planeswalker – Chandra – 3 Loyalty Counters – Rare


At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of Planeswalkers you control.


+1: Add one red for each planeswalker you control


+0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.

Guff Rewrites History

Guff Rewites History

Two generic, one red instant – Rare


For each player, chose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles card from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

Jaya's Phoenix

Jaya's Phoenix

Four generic, one red creature – Phoenix – 3/3 – Rare


Flying, haste


Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.


Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.

Sliver Swarm

Sliver Gravemother by Chris Rahn
Sliver Gravemother by Chris Rahn

Slivers are one of Magic's most iconic creature types. Designed to synergise heavily with each other, the more of them you play, the more powerful the entire horde gets. However, Sliver Swarm offers up a different take on the archetype, with copies of Slivers – something that rarely matters – being made from your graveyard using the Swarm Gravemother's encore-granting ability.

As the secondary commander, we have Rukarumel, Biologist. The wording on this card can be slightly confusing, but in effect it's a catch-all typal commander that ensures all your nontoken creatures are the same creature type. The Sliver bit is a nice added bonus, but the ability to ensure every single creature in your deck is one type will open up the Okapi decks we've always dreamed of.

Every New Card In Commander Masters' Sliver Swarm Commander Deck

Image

Name

Description

Sliver Gravemother

Sliver Gravemother

One white, one blue, one black, one red, one green legendary creature – Sliver – 6/6 – Mythic Rare


The "legend rule" doesn't apply to Slivers you control.


Each Sliver creature card in your graveyard has encore X, where X is its mana value.


Encore: five generic mana (Five generic mana, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Rukarumel, Biologist

Rukarumel, Biologist

One white, one blue, one black, one red, one green legendary creature – Human Wizard – 3/3 – Mythic Rare


As Rukarumel, Biologist enters the battlefield, choose a creature type.


Slivers you control and nontoken creature you control are the chose type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.


Three generic, tap: Create a 1/1 colorless Sliver creature token.

Regal Sliver

Regal Sliver

Three generic, one white creature – Sliver – 3/3 – Rare


Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."

Taunting Sliver

Taunting Sliver

Three generic, one blue creature – Sliver – 3/3 – Rare


Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls."

Titan of Littjara

Titan of Littjara

Four generic, two blue creature – Illusion – 6/6 – Rare


As Titan of Littjara enters the battlefield, choose a creature type.


Titan of Littjara is the chosen type in addition to its other types.


Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

Lazotep Sliver

Lazotep Sliver

Three generic, one black creature – Zombie Sliver – 4/4 – Rare


Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)


Whenever a nontoken Sliver you control does, amass Slivers 2. (Put two +1/+1 counter on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)

Capricious Sliver

Capricious Sliver

Three generic, one red creature – Sliver – 3/3 – Rare


Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."

Descendants' Fury

Descendants' Fury

Three generic, one red – enchantment – Rare


Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

For The Ancestors

For the Ancestors

Two generic, one green instant – Rare


Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.


Flashback three generic, one green.

Hatchery Sliver

Hatchery Sliver

One generic, one green creature – Sliver – 2/2 – Rare


Replicate one generic, one green (When you cast this spell, copy it for each time you paid its replicate cost.)


Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

NEXT: TCG Release Dates 2023