Masters sets are some of the most powerful Magic: The Gathering sets around. Full of reprints of all kinds of staples and powerhouses, shockingly we've gone this long without getting one specific for the game's most popular format, Commander.
With Commander Masters, we saw a full set of much-needed reprints for the Commander format, alongside four preconstructed decks with brand-new cards. Whether you're picking up a booster pack or splashing for a whole precon, here is every card in Commander Masters.
Updated August 1, 2023 by Joe Parlock: Commander Masters has now been fully revealed, and you can see every card in the set below.
White
Here is every white card revealed for Commander Masters.
Every White Card In Commander Masters | ||
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Image | Name | Description |
Ainok Bond-Kin | One generic, one white mana creature – Dog Soldier – 2/1 – Common Outlast one generic, one white mana (one generic, one white mana, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike. | |
Ajani Steadfast | Three generic, one white legendary planeswalker – Ajani – 4 Loyalty Counters – Mythic Rare +1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. −7: You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.” | |
Alharu, Solemn Ritualist | Four generic, one white mana legendary creature – Human Monk – 3/3 – Uncommon When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) | |
All That Glitters | One generic, one white mana enchantment – Aura – Common Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. | |
Alms Collector | Three generic one white creature – Cat Cleric – 3/4 – Rare Flash If an opponent would draw two or more cards, instead you and that player each draw a card. | |
Anafenza, Kin-Tree Spirit | Two white mana legendary creature – Spirit Soldier – 2/2 – Rare Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | |
Ancestral Blade | One generic, one white mana artifact – Equipment – Common When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip one generic mana (One generic mana: Attach to target creature you control. Equip only as a sorcery.) | |
Angelic Field Marshal | Two generic, two white creature – Angel – 5/5 – Rare Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. | |
Archon of Sun's Grace | Two generic, two white creature – Archon – 3/4 – Rare Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. | |
Avacyn, Angel of Hope | Five generic, three white legendary creature – Angel – 8/8 – Mythic Rare Flying, vigilance, indestructible Other permanents you control have indestructible. | |
Baird, Steward of Argive | Two generic, two white mana legendary creature – Human Soldier – 2/4 – Uncommon Vigilance Creatures can’t attack you or planeswalkers you control unless their controller pays one generic mana for each of those creatures. | |
Balan, Wandering Knight | Two generic, two white mana legendary creature – Cat Knight – 3/3 – Rare First Strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. One generic, one white mana: Attach all Equipment you control to Balan. | |
Battle Screech | Two generic, two white mana sorcery – Common Create two 1/1 white Bird creature tokens with flying. Flashback – Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Bonescythe Sliver | Three generic, one white creature – Sliver – 2/2 – Rare Sliver creatures you control have double strike. | |
Cartographer's Hawk | One generic, one white mana creature – Bird – 2/1 – Uncommon Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. | |
Cast Out | Three generic, one white enchantment – Uncommon Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling one white (One white, Discard this card: Draw a card.) | |
Cleansing Nova | Three generic, two white mana sorcery – Rare Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments. | |
Constricting Sliver | Five generic, one white creature – Sliver – 3/3 – Uncommon Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." | |
Custodi Squire | Four generic, one mana creature – Spirit Cleric – 3/3 – Common Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. | |
Danitha Capashen, Paragon | Two generic, one white mana legendary creature – Human Knight – 2/2 – Uncommon First strike, vigilance, lifelink Aura and Equipment spells you cast cost one generic mana less to cast. | |
Darksteel Mutation | One colorless, one white enchantment – Aura – Uncommon Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. | |
Elite Scaleguard | Four generic, one white mana creature – Human Soldier – 2/3 – Uncommon When Elite Scaleguard enters the battlefield, bolster two. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. | |
Elspeth, Sun's Champion | Four generic, two white legendary planeswalker – Elspeth – 4 Loyalty counters – Mythic Rare +1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with “Creatures you control get +2/+2 and have flying.” | |
Felidar Retreat | Three generic, one white – enchantment – Rare Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. | |
Fencing Ace | One generic, one white mana creature – Human Soldier – 1/1 – Uncommon Double strike | |
Flawless Maneuver | Two generic, one white instant – Rare If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible this turn. | |
Gavony Silversmith | Three generic, one white mana creature – Human Soldier – 2/3 – Common When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | |
Generous Gift | Two generic, one white mana instant – Common Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. | |
Gideon Jura | Three generic, two white legendary planeswalker – Gideon – 6 Loyalty Counters – Mythic Rare +2: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn. | |
Grand Abolisher | Two white creature – Human Cleric – 2/2 – Rare During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments. | |
Grasp of Fate | One generic, two white mana enchantment – Rare When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners’ control.) | |
Grateful Apparition | One generic, one white creature – Spirit – 1/1 – Uncommon Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
Harsh Mercy | Two generic, one white mana sorcery – Rare Each player chooses a creature type. Destroy all creatures that aren’t of a type chosen this way. They can’t be regenerated. | |
Heavenly Blademaster | 5 generic, one white creature – Angel – 3/6 – Rare Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. | |
Heliod, God of the Sun | Three generic, one white mana legendary enchantment creature – God – 5/6 – Mythic Rare Indestructible As long as your devotion to white is less than five, Heliod isn’t a creature. (Each white mana in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. Two generic, two white mana: Create a 2/1 white Cleric enchantment creature token. | |
Heliod, Sun-Crowned | Two colorless, one white mana legendary enchantment creature – God – 5/5 – Mythic Rare Indestructible As long as your devotion to white is less than five, Heliod isn’t a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. One generic, one white: Another target creature gains lifelink until end of turn. | |
Herald of the Host | Three generic, two white mana creature – Angel – 4/4 – Uncommon Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) | |
Intangible Virtue | One generic, one white mana enchantment – Uncommon Creature tokens you control get +1/+1 and have vigilance. | |
Jazal Goldmane | Two generic, two white legendary creature – Cat Warrior – 4/4 – Rare First strike Three generic, two white: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. | |
Keleth, Sunmane Familiar | One generic, one white mana legendary creature – Horse – 1/1 – Uncommon Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) | |
Kemba, Kha Regent | One generic, two white mana legendary creature – Cat Cleric – 2/4 – Uncommon At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. | |
Kirtar's Wrath | Four generic, two white mana sorcery – Uncommon Destroy all creatures. They can't be regenerated. Threshold – If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. | |
Knighted Myr | Two generic, one white mana artifact creature – Myr Knight – 2/2 – Common Two generic, one white mana: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. | |
Land Tax | One white enchantment – Mythic Rare At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. | |
Losheel, Clockwork Scholar | Two generic, one white mana legendary creature – Elephant Artificer – 2/4 – Uncommon Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. | |
Love Song of Night and Day | Two generic, one white mana enchantment – Saga – Uncommon Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
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Loyal Retainers | Two generic, one white mana creature – Human Advisor – 1/1 – Rare Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. | |
Loyal Unicorn | Three generic, one white mana creature – Unicorn – 3/4 – Uncommon Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. | |
Mace of the Valiant | Two generic, one white mana artifact – Equipment – Uncommon Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip three generic mana | |
Mangara, the Diplomat | Three generic, one white legendary creature – Human Cleric – 2/4 – Rare Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. | |
Mesa Enchantress | One generic, two white mana creature – Human Druid – 0/2 – Rare Whenever you cast an enchantment spell, you may draw a card. | |
Ministrant of Obligation | Two generic, one white mana creature – Human Cleric – 2/1 – Common Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) | |
Myrsmith | One generic, one white mana creature – Human Artificer – 2/1 – Common Whenever you cast an artifact spell, you may pay one generic mana. If you do, create a 1/1 colorless Myr artifact creature token. | |
Nahiri, the Lithomancer | Three generic, two white legendary planeswalker – Nahiri – 3 loyalty counters – Rare +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, “Equipped creature gets +5/+5 and has double strike,” and equip zero mana. Nahiri, the Lithomancer can be your commander. | |
Oath of Gideon | Two generic, one white legendary enchantment – Rare When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it. | |
Odric, Master Tactician | Two generic, two white mana legendary creature – Human Soldier – 3/4 – Rare First strike Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. | |
Omen of the Sun | Two generic, one white mana enchantment – Common Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. Two generic, one white mana, Sacrifice Omen of the Sun: Scry 2. | |
Oreskos Explorer | One generic, one white creature – Cat Scout – 2/2 – Uncommon When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. | |
Path to Exile | One white instant – Uncommon Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
Palace Jailer | Two generic, two white mana creature – Human Soldier – 2/2 – Uncommon When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. | |
Palace Sentinels | Three generic, one white mana creature – Human Soldier – 2/4 – Common When Palace Sentinels enters the battlefield, you become the monarch. | |
Pianna, Nomad Captain | One generic, two white mana legendary creature – Human Nomad – 2/2 – Uncommon Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. | |
Puresteel Paladin | Two white mana creature – Human Knight – 2/2 – Rare Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip zero generic mana as long as you control three or more artifacts. | |
Regal Sliver | Three generic, one white creature – Sliver – 3/3 – Rare Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." | |
Return to Dust | Two generic, two white mana instant – Uncommon Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. | |
Righteous Confluence | Three generic, two white mana sorcery – Rare Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life. | |
Sentinel Sliver | One generic, one white creature – Sliver – 2/2 – Common Sliver creatures you control have vigilance. | |
Sephara, Sky's Blade | Four generic, three white mana legendary creature – Angel – 7/7 – Rare You may pay one white mana and tap four untapped creatures you control with flying rather than pay this spell’s mana cost. Flying, lifelink Other creatures you control with flying have indestructible. | |
Sevinne's Reclamation | Two generic, one white sorcery – Rare Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback four generic, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Shelter | One generic, one white instant – Common Target creature you control gains protection from the color of your choice until end of turn. Draw a card. | |
Sinew Sliver | One generic, one white creature – Sliver – 1/1 – Common All Sliver creatures get +1/+1. | |
Sigil of the Empty Throne | Three generic, two white enchantment – Rare Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. | |
Smothering Tithe | Three generic, one white mana enchantment – Mythic Rare Whenever an opponent draws a card, that player may pay two generic mana. If the player doesn’t, you create a Treasure token. (It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.”) | |
Spectral Grasp | One generic, one white mana enchantment – Aura Enchant creature Enchanted creature can’t attack you or planeswalkers you control. Enchanted creature can’t block creatures you control. | |
Spirited Companion | One generic, one white enchantment creature – Dog – 1/1 – Common When Spirited Companion enters the battlefield, draw a card. | |
Starfield Mystic | One generic, one white creature – Human Cleric – 2/2 – Rare Enchantment spells you cast cost one generic less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. | |
Steelshaper's Gift | One white sorcery – Rare Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. | |
Sunblade Angel | Five generic, one white mana creature – Angel – 3/3 – Common Flying, first strike, vigilance, lifelink | |
Sunspear Shikari | One generic, one white mana creature – Cat Soldier – 2/2 – Common As long as Sunspear Shikari is equipped, it has first strike and lifelink. | |
Supply Runners | Four generic, one white mana creature – Dog – 2/2 – Common When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. | |
Swift Response | One generic, one white mana instant – Common Destroy target tapped creature. | |
Swords to Plowshares | One white instant – Uncommon Exile target creature. Its controller gains life equal to its power. | |
Sublime Exhalation | Six generic, one white sorcery – Rare Undaunted (This spell costs one generic less to cast for each opponent.) Destroy all creatures. | |
Teshar, Ancestor's Apostle | Three generic, one white mana legendary creature – Bird Cleric – 2/2 – Uncommon Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) | |
The Wanderer | Three generic, one white legendary planeswalker – 5 Loyalty Counters – Uncommon Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater. | |
Thraben Inspector | One white mana creature – Human Soldier – 1/2 – Common When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.”) | |
Unbounded Potential | One generic, one white mana instant – Common Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine three generic, one white mana (Choose both if you pay the entwine cost.) | |
Wakening Sun's Avatar | Five generic, three white mana creature – Dinosaur Avatar – 7/7 – Rare When Wakening Sun’s Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. | |
Wrath of God | Two generic, two white sorcery – Rare Destroy all creatures. They can't be regenerated. | |
Zetalpa, Primal Dawn | Six generic, two white mana legendary creature – Elder Dinosaur – 4/9 – Rare Flying, double strike, vigilance, trample, indestructible |
Blue
Here is every blue card revealed for Commander Masters.
Every Blue Card In Commander Masters | ||
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Image | Name | Description |
Aether Gale | Three generic, two blue mana sorcery – Uncommon Return six target nonland permanents to their owners’ hands. | |
Aminatou's Augury | Six generic two blue sorcery – Rare Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. | |
Azami, Lady of Scrolls | Two generic, three blue legendary creature – Human Wizard – 0/2 – Rare Tap an untapped Wizard you control: Draw a card. | |
Body Double | Four generic, one blue mana creature – Shapeshifter – 0/0 – Uncommon You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. | |
Braids, Conjurer Adept | Two generic, two blue legendary creature – Human Wizard – 2/2 – Rare At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. | |
Bribery | Three generic, two blue mana sorcery – Mythic Rare Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. | |
Brinelin, the Moon Kraken | Six generic, two blue mana legendary creature – Kraken – 6/8 – Uncommon When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner’s hand. Partner (You can have two commanders if both have partner.) | |
Capture Of Jingzhou | Three generic, two blue sorcery – Mythic Rare Take an extra turn after this one. | |
Commandeer | Five generic, two blue instant – Rare You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) | |
Counterspell | Two blue mana instant – Common Counter target spell. | |
Coveted Peacock | Three generic, two blue mana creature – Bird – 3/4 – Uncommon Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
Cryptic Serpent | Five generic, two blue mana creature – Serpent – 6/5 – Common This spell costs one generic mana less to cast for each instant and sorcery card in your graveyard. | |
Cyclonic Rift | One generic, one blue – Instant – Rare Return target nonland permanent you don’t control to its owner’s hand. Overload: six generic one blue (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”) | |
Day's Undoing | Two generic, one blue mana sorcery – Rare Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) | |
Deepglow Skate | Four generic, one blue creature – Fish – 3/3 – Rare When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. | |
Deep Analysis | Three generic, one blue mana sorcery – Common Target player draws two cards. Flashback—one generic, one blue mana, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Deranged Assistant | One generic, one blue mana creature – Human Wizard – 1/1 – Common Tap, Mill a card: Add one colorless mana. (To mill a card, put the top card of your library into your graveyard.) | |
Diffusion Sliver | One generic, one blue creature – Sliver – 1/1 – Uncommon Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays two generic mana. | |
Distant Melody | Three generic, one blue mana sorcery – Common Choose a creature type. Draw a card for each permanent you control of that type. | |
Efficient Construction | Three generic, one blue mana enchantment – Uncommon Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. | |
Evacuation | Three generic, two blue instant – Rare Return all creatures to their owners' hands. | |
Exclude | Two generic, one blue mana instant – Common Counter target creature spell. Draw a card. | |
Fact or Fiction | Three generic, one blue instant – Uncommon Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
Faerie Artisans | Three generic, one blue creature – Faerie Artificer – 2/2 – Rare Flying Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. | |
Fall from Favor | Two generic, one blue mana enchantment – Aura – Common Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn’t untap during its controller’s untap step unless that player is the monarch. | |
Fierce Guardianship | Two generic, one blue instant – Rare If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. | |
Filigree Attendant | Two generic, two blue mana artifact creature – Homunculus – */3 – Common Flying Filigree Attendant’s power is equal to the number of artifacts you control. | |
Flux Channeler | Two generic, one blue creature – Human Wizard – 2/2 – Uncommon Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
Fog Bank | One generic, one blue creature – Wall – 0/2 – Uncommon Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. | |
Galerider Sliver | One blue creature – Sliver – 1/1 – Rare Sliver creatures you control have flying. | |
Frantic Search | Two generic, one blue mana instant – Common Draw two cards, then discard two cards. Untap up to three lands. | |
Ghost of Ramirez DePietro | Two generic, one blue mana legendary creature – Spirit Pirate – 2/3 – Uncommon Ghost of Ramirez DePietro can’t be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner’s hand. Partner (You can have two commanders if both have partner.) | |
Ghostly Flicker | Two generic, one blue mana instant – Common Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. | |
Goliath Sphinx | Five generic, two blue mana creature – Sphinx – 8/7 – Common Flying | |
Inga Rune-Eyes | Three generic, one blue mana legendary creature – Human Wizard – 3/3 – Uncommon When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. | |
Jace Beleren | One generic, two blue legendary planeswalker – Jace – 3 Loyalty Counters – Mythic Rare +2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards. | |
Jace, Architect of Thought | Two generic, two blue legendary planeswalker – Jace – 4 Loyalty Counters – Mythic Rare +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player’s library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. | |
Jace, Mirror Mage | One generic, two blue legendary planeswalker – Jace – 4 Loyalty Counters – Mythic Rare Kicker two generic mana When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage, except it’s not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s mana value from Jace, Mirror Mage. | |
Kaho, Minamo Historian | Two generic, two blue mana legendary creature – Human Wizard – 2/2 – Uncommon When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. X generic mana, Tap: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost. | |
Looter il-Kor | One generic, one blue mana creature – Kor Rogue – 1/1 – Common Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. | |
Lorthos, the Tidemaker | Five generic, three blue legendary creature – Octopus – 8/8 – Rare Whenever Lorthos, the Tidemaker attacks, you may pay eight generic mana. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. | |
Loyal Drake | Two generic, one blue mana creature – Drake – 2/2 – Uncommon Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. | |
Minds Aglow | One blue sorcery – Rare Join Forces – Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. | |
Murder of Crows | Three generic, two blue mana creature – Bird – 4/4 – Uncommon Flying Whenever another creature dies, you may draw a card. If you do, discard a card. | |
Murmuring Mystic | Three generic, one blue mana creature – Human Wizard – 1/5 – Common Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. | |
Mystic Confluence | Three generic, two blue instant – Rare Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner’s hand. • Draw a card. | |
Narset, Parter of Veils | One generic, two blue legendary planeswalker – Narset – 5 Starting Loyalty – Uncommon Each opponent can't draw more than one card each turn. -2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
Oath of Jace | Two generic, one blue legendary enchantment – Rare When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. | |
Padeem, Consul of Innovation | Three generic, one blue mana legendary creature – Vedalken Artificer – 1/4 – Uncommon Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card. | |
Personal Tutor | One blue sorcery – Rare Search your library for a sorcery card, reveal it, then shuffle and put that card on top. | |
Phyrexian Ingester | Six generic, one blue mana creature – Phyrexian Beast – 3/3 – Uncommon Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card’s power and Y is its toughness. | |
Portal Mage | Two generic, one blue mana creature – Human Wizard – 2/2 – Uncommon Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can’t attack its controller or its controller’s planeswalkers.) | |
Reality Shift | One colorless, one blue instant – Uncommon Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.) | |
Renowned Weaponsmith | One generic, one blue mana creature – Human Artificer – 1/3 – Common Tap: Add two colorless mana. Spend this mana only to cast artifact spells or activate abilities of artifacts. One blue mana, Tap: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle. | |
Resculpt | One generic, one blue mana instant – Common Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. | |
Reverse Engineer | Three generic, two blue mana sorcery – Common Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for one generic mana.) Draw three cards. | |
Rise from the Tides | Five generic, one blue mana sorcery – Uncommon Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. | |
Sai, Master Thopterist | Two generic, one blue – legendary creature – Human Artificer – 1/4 – Rare Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. One generic, one blue, Sacrifice 2 artifacts: Draw a card. | |
Shifting Sliver | Three generic, one blue creature – Sliver – 2/2 – Uncommon Slivers can't be blocked except by Slivers. | |
Shipwreck Dowser | Three generic, two blue mana creature – Merfolk Wizard – 3/3 – Common Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
Spark Double | Three generic, one blue creature – Illusion – 0/0 – Rare You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it’s a creature, it enters with an additional loyalty counter on it if it’s a planeswalker, and it isn’t legendary. | |
Spellseeker | Two generic, one blue creature – Human Wizard – 1/1 – Mythic Rare When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. | |
Stitcher Geralf | Three generic, two blue legendary creature – Human Wizard – 3/4 – Rare Two generic, one blue, tap: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of cards exiled this way. | |
Stormsurge Kraken | Three generic, two blue creature – Kraken – 5/5 – Rare Hexproof Lieutenant – As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." | |
Sun Quan, Lord of Wu | Four generic, two blue mana legendary creature – Human Soldier – 4/4 – Mythic Rare Creatures you control have horsemanship. (They can’t be blocked except by creatures with horsemanship. | |
Synapse Sliver | Four generic, one blue creature – Sliver – 3/3 – Rare Whenever a Sliver deals combat damage to a player, its controller may draw a card. | |
Talrand, Sky Summoner | Two generic, two blue legendary creature – Merfolk Wizard – 2/2 – Rare Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. | |
Teferi, Temporal Archmage | Four generic, two blue mana legendary planeswalker – Teferi – Five starting loyalty – Rare
Teferi, Temporal Archmage can be your commander. | |
Tetsuko Umezawa, Fugitive | One generic, one blue mana legendary creature – Human Rogue – 1/3 – Uncommon Creatures you control with power or toughness 1 or less can’t be blocked. | |
Thrummingbird | One generic, one blue creature – Phyrexian Bird Horror – 1/1 – Uncommon Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
Thryx, the Sudden Storm | Three generic, two blue mana legendary creature – Elemental Giant – 4/5 – Uncommon Flash Flying Spells you cast with mana value 5 or greater cost one generic mana less to cast and can’t be countered. | |
Torrential Gearhulk | Four generic, two blue mana artifact creature – Construct – 5/6 – Rare Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. | |
Tromokratis | Five generic, two blue mana legendary creature – Kraken – 8/8 – Uncommon Tromokratis has hexproof unless it’s attacking or blocking. Tromokratis can’t be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn’t block this creature, it can’t be blocked.) | |
Urza, Lord High Artificer | Two generic, two blue legendary creature – human artificer – 1/4 – Mythic Rare When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.” Tap an untapped artifact you control: Add {U}. Five generic: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. | |
Vizier of Tumbling Sands | Two generic, one blue mana creature – Human Cleric – 1/3 – Common Tap: Untap another target permanent. Cycling one generic, one blue mana (one generic, one blue mana, Discard this card: Draw a card.) | |
Whirler Rogue | Two generic, two blue mana creature – Human Rogue Artificer – 2/2 – Uncommon When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can’t be blocked this turn. | |
Windcaller Aven | Four generic, two blue mana creature – Bird Wizard – 4/3 – Common Flying Cycling one blue mana (one blue mana, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn. | |
Windrider Wizard | Two generic, one blue creature – Human Wizard – 2/2 – Common Flying Whenever you cast an instant, sorcery, or wizard spell, you may draw a card. If you do, discard a card. | |
Witching Well | One blue mana artifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Three generic, one blue mana, Sacrifice Witching Well: Draw two cards. | |
Taunting Sliver | Three generic, one blue creature – Sliver – 3/3 – Rare Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." | |
Titan of Littjara | Four generic, two blue creature – Illusion – 6/6 – Rare As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. | |
Windfall | Two generic, one blue mana sorcery – Uncommon Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
Winged Sliver | One generic, one blue creature – Sliver – 1/1 – Common All Sliver creatures have flying. |
Black
Here is every black card revealed so far for Commander Masters.
Every Black Card In Commander Masters | ||
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Image | Name | Description |
Archfiend of Despair | Six generic, two black creature – Demon – 6/6 – Mythic Rare Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage counts as loss of life.) | |
Bastion of Remembrance | Two generic, one black – Common When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. | |
Bloodchief Ascension | One black enchantment – Rare At the beginning of your end step, if an opponent lost 2 or more life this turn, you may put a question counter on Bloodchief Ascension. Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. | |
Cabal Patriarch | Three generic, three black legendary creature – Human Wizard – 5/5 – Uncommon Two generic, one black, Sacrifice a creature: Target creature gets -2/-2 until end of turn. Two generic, one black, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. | |
Cadaver Imp | One generic, two black creature – Imp – 1/1 – Common Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. | |
Carrier Thrall | One generic, one black creature – Vampire – 2/1 – Common When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add one colorless mana." | |
Carrion Grub | Three generic, one black creature – Insect – 0/5 – Common Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) | |
Chainer, Dementia Master | Three generic, two black legendary creature – Human Minion – 3/3 – Rare All Nightmares get +1/+1. Three black mana, pay three life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. | |
Clot Sliver | One generic, one black creature – Sliver – 1/1 – Common All Slivers have "2 generic: Regenerate this permanent." (The next time this permanent would be destroyed, instead tap it, remove it from combat, and heal all damage to it.) | |
Corpse Augur | Three generic, one black creature – Zombie Wizard – 4/2 – Uncommon When Corpse Augur dies, you draw X cards and lose X life, where X is the number of creature cards in target player's graveyard. | |
Crippling Fear | Two generic, two black mana sorcery – Rare Choose a creature type. Creatures that aren’t of the chosen type get -3/-3 until end of turn. | |
Crypt Sliver | One generic, one black creature – Sliver – 1/1 – Common All Slivers have "Tap: Regenerate target Sliver." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) | |
Cunning Rhetoric | Two generic, one black enchantment – Rare Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player’s library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. | |
Curtains' Call | Five generic, one black instant – Rare Undaunted (This spell costs one generic less to cast for each opponent.) Destroy two target creatures. | |
Deadly Rollick | Three generic, one black instant – Rare If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. | |
Decree of Pain | Six generic, two black sorcery – Rare Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling: three generic, two black (Pay three generic, two black, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. | |
Demon's Disciple | Two generic, one black creature – Human Cleric – 3/1 – Common When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. | |
Demonic Tutor | One generic, one black mana sorcery – Mythic Rare Search your library for a card, put that card into your hand, then shuffle. | |
Demonlord Belzenlok | Four generic, two black mana legendary creature – Elder Demon – 6/6 – Rare Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. | |
Doomwake Giant | Four generic, one black enchantment creature – Giant – 4/6 – Rare Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. | |
Dreadhorde Invasion | One generic, one black enchantment – Rare At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. | |
Dread Drone | Four generic, one black creature – Eldrazi Drone – 4/1 – Common When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add one colorless mana." | |
Dread Return | Two generic, two black mana sorcery – Common Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Drown in Sorrow | One generic, two black mana sorcery – Common All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Endrek Sahr, Master Breeder | Four generic, one black mana legendary creature – Human Wizard – 2/2 – Rare Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell’s mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. | |
Exsanguinate | X generic, two black mana sorcery – Uncommon Each opponent loses X life. You gain life equal to the life lost this way. | |
Extinguish All Hope | Four generic, two black mana sorcery – Uncommon Destroy all nonenchantment creatures. | |
Erebos, Bleak-Hearted | Three generic, one black legendary enchantment creature – God – 5/6 – Mythic Rare Indestructible As long as your devotion to black is less than five, Erebos isn’t a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. One generic, one black, Sacrifice another creature: Target creature gets -2/-1 until end of turn. | |
Feed the Swarm | One generic, one black mana sorcery – Common Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value. | |
Final Parting | Three generic, two black mana sorcery – Uncommon Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. | |
Ghoulcaller Gisa | Three generic, two black legendary creature – Human Wizard – 3/4 – Rare One black, tap, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. | |
Gonti, Lord of Luxury | Two generic, two black mana legendary creature – Aetherborn Rogue – 2/3 – Uncommon Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent’s library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. | |
Goremand | Four generic, two black mana creature – Demon – 5/5 – Uncommon As an additional cost to cast this spell, sacrifice a creature. Flying, trample When Goremand enters the battlefield, each opponent sacrifices a creature. | |
Gorex, the Tombshell | Six generic, two black mana legendary creature – Zombie Turtle – 4/4 – Uncommon As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs two generic mana less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner’s hand. | |
Grave Pact | One colorless, three black enchantment – Rare Whenever a creature you control dies, each other player sacrifices a creature. | |
Heartless Act | One generic, one black mana instant – Uncommon Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature. | |
Imp's Mischief | One generic, one black instant – Rare Change the target of target spell with a single target. You lose life equal to that spell’s mana value. | |
Isareth the Awakener | One generic, two black mana legendary creature – Human Wizard – 3/3 – Uncommon Deathtouch Whenever Isareth the Awakener attacks, you may pay X generic mana. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. | |
Kindred Dominance | 5 generic, two black sorcery – Rare Choose a creature type. Destroy all creatures that aren't of the chosen type. | |
Lazotep Sliver | Three generic, one black creature – Zombie Sliver – 4/4 – Rare Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control does, amass Slivers 2. (Put two +1/+1 counter on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) | |
Legion Vanguard | One generic, one black mana creature – Vampire Soldier – 2/2 – Common One generic mana, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | |
Lotleth Giant | Six generic, one black mana creature – Zombie Giant – 6/5 – Common Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard. | |
Loyal Subordinate | Two generic, one black mana creature – Zombie – 3/1 – Uncommon Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. | |
Mikaeus, the Unhallowed | Three generic, three black mana legendary creature – Zombie Cleric – 5/5 Mythic Rare Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) | |
Mindwrack Harpy | Three generic, one black mana enchantment creature – Harpy – 3/2 – Common Flying At the beginning of combat on your turn, each player mills three cards. | |
Mire Triton | One generic, one black mana creature – Zombie Merfolk – 2/1 – Common Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. | |
Nadier's Nightblade | Two generic, one black mana creature – Elf Warrior – 1/3 – Common Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. | |
Ob Nixilis of the Black Oath | Three generic, two black planeswalker – 3 loyalty counters – Rare +2: Each opponent loses 1 life. You gain life equal to the life lost this way. −2: Create a 5/5 black Demon creature token with flying. You lose 2 life. −8: You get an emblem with “{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature’s power.” Ob Nixilis of the Black Oath can be your commander. | |
Ogre Slumlord | Three generic, two black creature – Ogre Rogue – 3/3 – Rare Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. | |
Phyrexian Gargantua | Four generic, two black mana creature – Phyrexian Horror – 4/4 – Common When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. | |
Priest of the Blood Rite | Three generic, two black mana creature – Human Cleric – 2/2 – Uncommon When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. | |
Rankle, Master Of Pranks | Two generic, two black legendary creature – Faerie Rogue – 3/3 – Rare Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number –
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Razaketh, the Foulblooded | Five generic, three black mana legendary creature – Demon – 8/8 – Mythic Rare Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. | |
Read the Bones | Two generic, one black mana sorcery – Common Scry 2, then draw two cards. You lose 2 life. | |
Reassembling Skeleton | One generic, one black mana creature – Skeleton Warrior – 1/1 – Uncommon One generic, one black mana: Return Reassembling Skeleton from your graveyard to the battlefield tapped. | |
Rune-Scarred Demon | Five generic, two black creature – Demon – 6/6 – Rare Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle. | |
Serrated Scorpion | One black mana creature – Scorpion – 1/2 – Common When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. | |
Shirei, Shizo's Caretaker | Four generic, one black mana legendary creature – Spirit – 2/2 – Uncommon Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo’s Caretaker is still on the battlefield. | |
Sower of Discord | Four generic, two black mana creature – Demon – 6/6 – Rare Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. | |
Supernatural Stamina | One black mana instant – Common Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.” | |
Syphon Sliver | Two generic, one black creature – Sliver – 2/2 – Rare Sliver creatures you control have lifelink. | |
Taborax, Hope's Demise | Two generic, one black mana legendary creature – Demon Cleric – 2/2 – Uncommon Flying Taborax, Hope’s Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. | |
The Eldest Reborn | Four generic, one black enchantment – Saga – Uncommon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)
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Thorn of the Black Rose | Three generic, one black mana creature – Human Assassin – 1/3 – Common Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch. | |
Toxic Deluge | Two generic, one black sorcery – Rare As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. | |
Tragic Slip | One black mana instant – Common Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. | |
Twilight Prophet | Two generic, two black mana creature – Vampire Cleric – 2/4 – Mythic Rare Flying Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) At the beginning of your upkeep, if you have the city’s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card’s mana value. | |
Twisted Abomination | Five generic, one black mana creature – Zombie Mutant – 5/3 – Common One black mana: Regenerate Twisted Abomination. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling two generic mana (two generic mana, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) | |
Victimize | Two generic, one black mana sorcery – Uncommon Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. | |
Vindictive Lich | Three generic, one black creature – Zombie Wizard – 4/1 – Rare When Vindictive Lich dies, choose one or more. Each mode must target a different player:
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Wake the Dead | X generic, two black instant – Rare Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. | |
Whisper, Blood Liturgist | Three generic, one black mana legendary creature – Human Cleric – 2/2 – Uncommon Tap, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. | |
Witch's Cauldron | One black mana artifact – Common One generic, one black mana, Tap, Sacrifice a creature: You gain 1 life and draw a card. | |
Wretched Confluence | Three generic, two black instant – Rare Choose three. You may choose the same mode more than once.
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Yahenni, Undying Partisan | Two generic, one black mana legendary creature – Aetherborn Vampire – 2/2 – Uncommon Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn. | |
Yargle, Glutton of Urborg | Four generic, one black legendary creature – Frog Spirit – 9/3 – Uncommon |
Red
Here is every red card currently revealed for Commander Masters.
Every Red Card In Commander Masters | ||
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Image | Name | Description |
Abrade | One generic, one red instant – Common Choose one –
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Anax, Hardened in the Forge | One generic, two red legendary enchantment creature – Demigod – */3 – Uncommon Anax's power is equal to your devotion to red. (Each red mana in the mana costs of your permanents counts towards your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. | |
Ashling the Pilgrim | One generic, one red legendary creature – Elemental Shaman – 1/1 – Rare One generic, one red: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. | |
Avatar Of Slaughter | Six generic, two red creature – Avatar – 8/8 – Rare All creatures have double strike and attack each combat if able. | |
Balefire Dragon | Five generic, two red mana creature – Dragon – 6/6 – Mythic Rare Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. | |
Blade Sliver | Two generic, one red creature – Sliver – 2/2 – Uncommon All Sliver creatures get +1/+0. | |
Blood Aspirant | One generic, one red creature – Satyr Berserker – 1/1 – Common Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. One generic, one red, tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. | |
Blur Sliver | Two generic, one red creature – Sliver – 2/2 – Common Sliver creatures you control have haste. | |
Bonesplitter Sliver | Three generic, one red creature – Sliver – 2/2 – Common All Sliver creatures get +2/+0. | |
Capricious Sliver | Three generic, one red creature – Sliver – 3/3 – Rare Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." | |
Captain Ripley Vance | Two generic, one red legendary creature – Human Pirate – 3/2 – Uncommon Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. | |
Chandra, Awakened Inferno | Four generic, two red legendary planeswalker – Chandra – 6 Loyalty Counters – Mythic Rare This spell can’t be countered. +2: Each opponent gets an emblem with “At the beginning of your upkeep, this emblem deals 1 damage to you.” −3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. −X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. | |
Chandra, Torch of Defiance | Two generic, two red legendary planeswalker – Chandra – 4 Loyalty Counter – Mythic Rare +1: Exile the top card of your library. You may cast that card. If you don’t, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add two red mana. −3: Chandra, Torch of Defiance deals 4 damage to target creature. −7: You get an emblem with “Whenever you cast a spell, this emblem deals 5 damage to any target.” | |
Cleaving Sliver | Three generic, one red creature – Sliver – 2/2 – Common Sliver Creatures you control get +2/+0. | |
Crimson Fleet Commodore | Three generic, one red creature – Ogre Pirate – 5/2 – Common Trample When Crimson Fleed Commodore enters the battlefield, you become the monarch. | |
Cyclops Electromancer | Four generic, one red creature – Cyclops Wizard – 4/2 – Common When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. | |
Daretti, Scrap Savant | Three generic, one red planeswalker – 3 Loyalty Counters – Rare +2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.” Daretti, Scrap Savant can be your commander. | |
Deflecting Swat | Two generic, one red mana instant – Rare If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. | |
Descendants' Fury | Three generic, one red – enchantment – Rare Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | |
Disrupt Decorum | Two generic, two red mana sorcery – Rare Goad all creatures you don't control. | |
Divergent Transformations | Six generic, one red instant – Rare Undaunted (This spell costs one generic less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library. | |
Dragon Fodder | One generic, one red sorcery – Common Create two 1/1 red Goblin creature tokens. | |
Drakuseth, Maw of Flames | Four generic three red legendary creature – Dragon -7/7 – Rare Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. | |
Dwarven Hammer | Two generic, one red artifact – Equipment – Common When Dwarven Hammer enters the battlefield, you may pay two generic. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. | |
Faithless Looting | One red sorcery – Common Draw two cards, then discard two cards. Flashback: two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Fiendlash | One generic, one red artifact – Equipment – Uncommon Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. | |
Fiery Confluence | Two generic, two red instant – Rare Choose three. You may choose the same mode more than once.
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Fists of Flame | One generic, one red instant – Common Draw a card, until end of turn, target creature gets +1/+0 for each card you've drawn this turn. | |
Frontier Warmonger | Three generic, one red creature – Human Warrior – 4/4 – Uncommon Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. | |
Furious Rise | Two generic, one red enchantment – Uncommon At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. | |
Gargadon | Five generic, two red creature – Beast – 7/5 – Common Trample Suspend 4: One generic, one red (Rather than cast this card from your hand, you may pay one generic and one red, and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) | |
Godo, Bandit Warlord | Five generic, one red legendary creature – Human Barbarian – 3/3 – Rare When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. | |
Grenzo, Havoc Raiser | Two red mana legendary creature – Goblin Rogue – 2/2 – Rare Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player’s library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. | |
Guttersnipe | Two generic, one red creature – Goblin Shaman – 2/2 – Common Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. | |
Havoc Jester | Four generic, one red creature – Devil – 5/5 – Uncommon Whenever you sacrifice a permanent, Havoc Jes –ter deals 1 damage to any target. | |
Heartless Hidetsugu | Three generic, two red legendary creature – Ogre Shaman – 4/3 – Rare Tap: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. | |
Hellkite Charger | Four generic, two red creature – Dragon – 5/5 – Rare Flying, haste Whenever Hellkite Charger attacks, you may pay five generic and two red mana. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. | |
Hollowhead Sliver | Two generic, one red creature – Sliver – 2/2 – Uncommon Sliver creatures you control have "Tap, Discard a card: Draw a card." | |
Impulsive Pilferer | One red creature – Goblin Pirate – 1/1 – Common When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "tap, Sacrifice this artifact: Add one mana of any color.") Encore: Three generic, one red (Three generic, one red, Exile this card from your graveyard. For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | |
Inferno Titan | Four generic, two red creature – Giant – 6/6 – Rare One red: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. | |
Insurrection | Five generic, three red sorcery – Mythic Rare Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. | |
Kazuul, Tyrant of the Cliffs | Three generic, two red legendary creature – Ogre Warrior – 5/4 – Uncommon Whenever a creature an opponent controls attacks, if you’re the defending player, create a 3/3 red Ogre creature token unless that creature’s controller pays three generic mana. | |
Krenko, Mob Boss | Two generic, two red legendary creature – Goblin Warrior – 3/3 – Rare Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. | |
Living Lightning | Three generic, one red creature – Elemental Shaman – 3/2 – Common When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. | |
Loyal Apprentice | One generic, one red creature – Human Artificer – 2/1 – Uncommon Haste Lieutenant – At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. | |
Magus of the Wheel | Two generic, one red mana creature – Human Wizard – 3/3 – Rare One generic, one red, tap: Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. | |
Makeshift Munitions | One generic, one red enchantment – Common One generic, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. | |
Meteoric Mace | Four generic, two red artifact – Equipment – Uncommon Equipped creature gets +4/+0 and has trample. Equip: four generic. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) | |
Neheb, the Eternal | Three generic, two red mana legendary creature – Zombie Minotaur Warrior – 4/6 – Mythic Rare Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. | |
Nesting Dragon | Three generic, two red mana creature – Dragon – 5/4 – Rare Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and “When this creature dies, create a 2/2 red Dragon creature token with flying and ‘One red mana: This creature gets +1/+0 until end of turn.’” | |
Purphoros, God of the Forge | Three generic, one red legendary enchantment creature – God – 6/5 – Mythic Rare Indestructible As long as your devotion to red is less than five, Purphoros isn’t a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. Two generic, one red: Creatures you control get +1/+0 until end of turn. | |
Rapacious Dragon | Four generic, one red creature – Dragon – 3/3 – Common Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap: Sacrifice this artifact: Add one mana of any color.") | |
Rapacious One | Five generic, one red creature – Eldrazi Drone – 5/4 – Common Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add one colorless mana." | |
Ravaging Blaze | X generic, two red instant – Uncommon Ravaging Blaze deals X damage to target creature. Spell mastery – If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. | |
Repeated Reverberation | Two generic, two red instant – Rare When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies. | |
Rakka Mar | Two generic, two red mana legendary creature – Human Shaman – 2/2 – Uncommon Haste One red, tap: Create a 3/1 red Elemental creature token with haste. | |
Rorix Bladewing | Three generic, two red legendary creature – Dragon – 6/5 – Uncommon Flying, haste | |
Sarkhan the Masterless | Three generic, two red legendary planeswalker – Sarkhan – 5 Loyalty Counters – Rare Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying. | |
Savage Beating | Three generic two red – Instant – Mythic Rare Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine one generic one red (Choose both if you pay the entwine cost.) | |
Scourge of the Throne | Four generic, two red mana creature – Dragon – 5/5 – Rare Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it’s attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. | |
Skyline Despot | Five generic, two red creature – Dragon – 5/5 – Uncommon Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. | |
Slice and Dice | Four generic, two red sorcery – Uncommon Slice and Dice deals 4 damage to each creature. Cycling: two generic, one red (Two generic, one red, Discard this card: Draw a card.) | |
Spikeshot Goblin | Two generic, one red creature – Goblin Shaman – 1/2 – Common One red, tap: Spikeshop Goblin deals damage equal to its power to any target. | |
Spitebellows | Five generic, one red creature – Elemental – 6/1 – Common When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke: One generic, two red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) | |
Spiteful Sliver | Two generic, one red creature – Sliver – 2/2 – Rare Sliver creatures you control have “Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker.” | |
Squee, Goblin Nabob | Two generic, one red legendary creature – Goblin – 1/1 – Uncommon At the beginning of your upkeep, you may return Squee, Goblin Nabon from your graveyard to your hand. | |
Star of Extinction | Five generic two red sorcery – Rare Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. | |
Striking Sliver | One red creature – Sliver 1/1 – Common Sliver creatures you control have first strike. | |
Storm-Kiln Artist | Three generic, one red creature – Dwarf Shaman – 2/2 – Uncommon Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. | |
Subira, Tulzidi Caravanner | Two generic, one red legendary creature – Human Shaman – 2/3 – Uncommon Haste One generic: Another target creature with power 2 or less can't be blocked this turn. One generic, one red, tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. | |
Sulfurous Blast | Two generic, two red instant – Common Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. | |
Tempt with Vengeance | X generic, one red mana sorcery – Rare Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. | |
Temur Battle Rage | One generic, one red instant – Common Target creature gains double strike until end of turn. | |
Treasure Nabber | Two generic, one red mana creature – Goblin Rogue – 3/2 – Rare Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. | |
Two-Headed Sliver | One generic, one red creature – Sliver – 1/1 – Common All Sliver creatures have menace. | |
Valduk, Keeper of the Flame | Two generic, one red legendary creature – Human Shaman – 3/2 – Uncommon At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. | |
Vandalblast | One red mana sorcery – Uncommon Destroy target artifact you don’t control. Overload four generic, one red: (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”) |
Green
Here is every green card revealed for Commander Masters.
Every Green Card In Commander Masters | ||
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Image | Name | Description |
Abundance | Two generic, two green enchantment – Rare If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. | |
Abundant Harvest | One green sorcery – Common Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. | |
Acidic Slime | Three generic, two green creature – Ooze – 2/2 – Common Deathtouch When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. | |
Animal Magnetism | Four generic, one green sorcery – Uncommon Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. | |
Arachnogenesis | Two generic, one green mana instant – Rare Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. | |
Arasta of the Endless Web | Two generic, two green legendary enchantment creature – Spider – 3/5 – Rare Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. | |
Armorcraft Judge | Three generic, one green creature – Elf Artificer – 3/3 – Uncommon When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. | |
Azusa, Lost But Seeking | Two generic, one green legendary creature – Human Monk – 1/2 – Rare You may play two additional lands on each of your turns. | |
Beanstalk Giant//Fertile Footsteps | Fertile Footsteps Two generic, one green sorcery – Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature from exile.) | |
Beanstalk Giant Six generic, one green creature – Giant – */* – Uncommon Beanstalk Giant's power and toughness are each equal to the number of lands you control. | ||
Bloodspore Thrinax | Two generic, two green creature – Lizard – 2/2 – Rare Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters, where X is the number of +1/+1 counters on Bloodspore Thrinax. | |
Broken Wings | Two generic, one green instant – Common Destroy target artifact, enchantment, or creature with flying. | |
Brood Sliver | Four generic, one green creature – Sliver – 3/3 – Rare Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. | |
Courage in Crisis | Two generic, one green sorcery – Common Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
Courser of Kruphix | One generic, two gree, enchantment creature – Centaur – 2/4 – Rare Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. | |
Crash of Rhino Beetles | Four generic, one green creature – Insect – 5/5 – Common Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. | |
Craterhoof Behemoth | Five generic, three green mana creature – Beast – 5/5 – Mythic Rare Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. | |
Crawling Infestation | Two generic, one green enchantment At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. | |
Cultivate | Two generic, one green mana sorcery – Common Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
Deadly Recluse | One generic, one green creature – Spider – 1/2 – Common Reach, deathtouch | |
Destiny Spinner | One generic, one green enchantment creature – Human – 2/3 – Uncommon Creature and enchantment spells you control can’t be countered. Three generic, one green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It’s still a land. | |
Doubling Season | Four generic, one green enchantment – Mythic Rare If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. | |
Dryad of the Ilysian Grove | Two generic, one green enchantment creature – Nymph – 2/4 – Rare You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. | |
Eidolon of Blossoms | Two generic, two green enchantment creature – Spirit – 2/2 – Rare Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. | |
Elvish Mystic | One green creature – Elf Druid – 1/1 – Common Tap: Add one green mana. | |
Enchantress's Presence | Two generic, one green enchantment – Rare Whenever you cast an enchantment spell, draw a card. | |
Entourage of Trest | Four generic, one green creature – Elf Soldier – 4/4 – Common When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch. | |
Eternal Witness | One generic, two green creature – Human Shaman – 2/1 – Uncommon When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. | |
Ezuri's Predation | Five generic, three green sorcery – Rare For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. | |
Farseek | One generic, one green mana sorcery – Common Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
Fierce Empath | Two generic, one green creature – Elf – 1/1 – Common When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. | |
Finale of Devastation | X generic, two green sorcery – Mythic Rare Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. | |
Font of Fertility | One green enchantment – Common One generic, one green, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
For the Ancestors | Two generic, one green instant – Rare Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback three generic, one green. | |
Freyalise, Llanowar's Fury | Three generic, two green legendary planeswalker – Freyalise – 3 Starting Loyalty – Rare +2: Create a 1/1 green Elf Druid creature token with "Tap: Add one green mana." -2: Destroy target artifact or enchantment. -6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander. | |
Fungal Plots | One generic, one green enchantment – Uncommon One generic, one green, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card. | |
Gemhide Sliver | One generic, one green creature – Sliver – 1/1 – Common All Slivers have "Tap: Add one mana of any color." | |
Ghalta, Primal Hunger | Ten generic two gree legendary creature – Elder Dinosaur – 12/12 – Rare This spell costs {X} less to cast, where X is the total power of creatures you control. Trample | |
Goreclaw, Terror of Qal Sisma | Three generic, one green legendary creature – Bear – 4/3 – Uncommon Creature spells you cast with power 4 or greater cost two generic less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greature gets +1/+1 and gains trample until end of turn. | |
Greater Tanuki | Four generic, two green mana enchantment creature – Dog – 6/5 – Common Trample Channel — two generic, one green mana, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
Hatchery Sliver | One generic, one green creature – Sliver – 2/2 – Rare Replicate one generic, one green (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.) | |
Herald of the Pantheon | One generic, one green mana creature – Centaur Shaman – 2/2 – Rare Enchantment spells you cast cost one generic mana less to cast. Whenever you cast an enchantment spell, you gain 1 life. | |
Heroic Intervention | One generic, one green mana instant – Rare Permanents you control gain hexproof and indestructible until end of turn. | |
Hunter's Insight | Two generic, one green instant – Uncommon Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. | |
Ilysian Caryatid | One generic, one green mana creature – Plant – 1/1 – Uncommon Tap: Add one mana of any color. If you control a creature with power four or greater, add two mana of any one color instead. | |
Hunter's Insight | Two generic, one green instant – Uncommon Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. | |
Jolrael, Mwonvuli Recluse | One generic, one green legendary creature – Human Druid – 1/2 – Rare Whenever you draw your second card each turn, create a 2/2 green Cat creature token. Four generic, two green: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. | |
Khalni Heart Expedition | One generic, one green mana enchantment – Common Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | |
Kodama's Reach | Two generic, one green sorcery – Arcane – Common Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
Kozilek's Predator | Three generic, one green creature – Eldrazi Drone – 3/3 – Common When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add one colorless mana." | |
Krosan Tusker | Five generic, two green creature – Boar Beast – 6/5 – Common Cycling: two generic, one green (Two generic, one green, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.) | |
Lifeblood Hydra | X generic, three green creature – Hydra – 0/0 – Rare Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. | |
Loyal Guardian | Four generic, one green creature – Rhino – 4/4 – Uncommon Trample Lieutenant – At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. | |
Manaweft Sliver | One generic, one green creature – Sliver – 1/1 – Uncommon Sliver creatures you control have "Tap: Add one mana of any color." | |
Megantic Sliver | Five generic, one green creature – Sliver – 3/3 – Rare Sliver creatures you control get +3/+3. | |
Might Sliver | Four generic, one green creature – Sliver – 2/2 – Uncommon All Sliver creatures get +2/+2. | |
Molimo, Maro-Sorcerer | Four generic, three green legendary creature – Elemental – */* – Uncommon Trample Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. | |
Mowu, Loyal Companion | Three generic, one green legendary creature – Dog – 3/3 – Uncommon Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. | |
Nature's Lore | One generic, one green mana sorcery – Common Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
Nemata, Grove Guardian | Four generic, two green legendary creature – Treefolk – 4/5 – Uncommon Two generic, one green: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. | |
Nessian Wanderer | One generic, one green mana creature — Satyr Scout – 1/3 – Uncommon Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. | |
Obscuring Haze | Two generic, one green instant – Rare If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. | |
Ohran Frostfang | Three generic, two green snow creature – Snake – 2/6 – Rare Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. | |
Omen of the Hunt | Two generic, one green mana enchantment – Common Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Two generic, one green mana, Sacrifice Omen of the Hunt: Scry 2. | |
Omnath, Locus of Mana | Two generic, one green legendary creature – elemental – 1/1 – Mythic Rare You don’t lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. | |
Oviya Pashiri, Sage Lifecrafter | One green legendary creature – Human Artificer – 1/2 – Uncommon Two generic, one green, tap: Create a 1/1 colorless Servo artifact creature token. Four generic, one green, tap: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. | |
Pollenbright Druid | One generic, one green creature – Elf Druid – 1/1 – Common When Pollenbright Druid enters the battlefield, choose one –
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Quick Sliver | One generic, one gree, creature – Sliver – 1/1 Common Flash Any player may cast Sliver spells as though they had flash. | |
Ram Through | One generic, one green instant – Common Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. | |
Rampaging Brontodon | Five generic, two green creature – Dinosaur – 7/7 – Uncommon Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. | |
Rampant Growth | One generic, one green mana sorcery – Common Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
Realmwalker | Two generic one green creature – Shapeshifter – 2/3 – Rare Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. | |
Regal Behemoth | Four generic, two green creature – dinosaur – 5/5 – Rare Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you’re the monarch, add an additional one mana of any color. | |
Rishkar, Peema Renegade | Two generic, one green mana legendary creature – Elf Druid – 2/2 – Uncommon When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "Tap: Add one green mana." | |
Rot Shambler | One generic, one green creature – Fungus – 1/1 – Common Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. | |
Sakiko, Mother of Summer | Four generic, two green legendary creature – Snake Shaman – 3/3 – Rare Whenever a creature you control deals combat damage to a player, add that much green. Until end of turn, you don’t lose this mana as steps and phases end. | |
Sanctum Weaver | One generic, one green enchantment creature – Dryad – 0/2 – Rare Tap: Add X mana of any one color, where X is the number of enchantments you control. | |
Sandwurm Convergence | Six generic, two green enchantment – Rare Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token. | |
Selvala, Heart Of The Wilds | One generic, two green legendary creature – Elf Scout – 2/3 – Mythic Rare Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. One green mana, tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control. | |
Setessan Champion | Two generic, one green creature – Human Warrior – 1/3 – Rare Constellation – Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. | |
Skyshroud Claim | Three generic, one green mana sorcery – Common Search your library for up to two Forest cards, put them onto the battlefield, then shuffle. | |
Skysnare Spider | Four generic, two green creature – Spider – 6/6 – Common Vigilance, reach. | |
Snakeskin Veil | One green instant – Common Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | |
Song of the Dryads | Two generic, one green enchantment – Aura – Rare Enchant permanent Enchanted permanent is a colorless Forest land. | |
Stonehoof Chieftain | Seven generic, one green mana creature – Centaur Warrior – 8/8 – Rare Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. | |
Surrak, the Hunt Call | Two generic, two green legendary creature – Human Warrior – 5/4 – Uncommon Formidable – At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. | |
The Binding of the Titans | One generic, one green enchantment – Saga – Uncommon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)
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The Great Henge | Seven generic, two green mana legendary artifact – Mythic Rare This spell costs X generic mana less to cast, where X is the greatest power among creatures you control. Tap: Add two green mana. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. | |
The Mending of Dominaria | Three generic, two green enchantment – Saga – Rare (As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)
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Three Visits | One generic, one green mana sorcery – Uncommon Search your library for a Forest card, put it onto the battlefield, then shuffle. | |
Tooth and Nail | Five generic, two green sorcery – Rare Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine two generic (Choose both if you pay the entwine cost.) | |
Tuskguard Captain | Two generic, one green creature – Human Warrior – 2/3 – Common Outlast: one green mana (One green mana, tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. | |
Venom Sliver | One generic, one green creature – Sliver – 1/1 – Uncommon Sliver creatures you control have deathtouch. | |
Verdant Confluence | Four generic, two green mana sorcery – Rare Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
Verdeloth the Ancient | Four generic, two green legendary creature – Treefolk – 4/7 – Uncommon Kicker: X generic (You may pay an additional X generic as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. | |
Verduran Enchantress | One generic, two green creature – Human Druid – 0/2 – Rare Whenever you cast an enchantment spell, you may draw a card. | |
Wayward Swordtooth | Two generic, one gree creature – dinosaur – 5/5 – Rare Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can’t attack or block unless you have the city’s blessing. | |
Wildwood Scourge | X generic, one green creature – Hydra – 0/0 Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. | |
Yisan, the Wanderer Bard | Two generic, one green mana legendary creature – Human Rogue Bard – 3/3 – Rare One green, tap, put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle. |
Multicolored
Here is every multicolored card revealed for Commander Masters, in WUBRG order.
Every Multicolored Card In Commander Masters | ||
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Image | Name | Description |
Hanna, Ship's Navigator | One generic, one white, one blue legendary creature – Human Artificer – 1/2 – Rare One generic, one white, one blue, tap: Return target artifact or enchantment card from your graveyard to your hand. | |
Oath of Teferi | Three generic, one white, one blue legendary enchantment – Rare When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner’s control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. | |
Raff Capashen, Ship's Mage | Two generic, one white, one blue legendary creature – Human Wizard – 3/3 – Uncommon Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) | |
Wall of Denial | One generic, one white, one blue creature – Wall – 0/8 – Uncommon Defender, flying Shroud (This creature can’t be the target of spells or abilities.) | |
Taigam, Sidisi's Hand | Three generic, one blue, one black legendary creature – Human Wizard – 3/4 – Uncommon Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. One black, tap, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. | |
The Scarab God | Three generic, one blue, one black mana legendary creature – God – 5/5 – Mythic Rare At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. Two generic, one blue, one black mana: Exile target creature card from a graveyard. Create a token that’s a copy of it, except it’s a 4/4 black Zombie. When The Scarab God dies, return it to its owner’s hand at the beginning of the next end step. | |
Yuriko, the Tiger's Shadow | One generic, one blue, one black mana legendary creature – Human Ninja – 1/3 – Rare Commander ninjutsu one blue, one black mana (One blue, one black mana, Return an unblocked attacker you control to your hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. | |
Judith, the Scourge Diva | One generic, one black, one red legendary creature – Human Shaman – 2/2 – Uncommon Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. | |
Xantcha, Sleeper Agent | One generic, one black, one red mana legendary creature – Phyrexian Minion – 5/5 – Rare Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls. Three generic mana: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability. | |
Zilortha, Strength Incarnate | Three generic, one red, one green mana legendary creature – Dinosaur – 7/3 – Rare Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. | |
Calix, Destiny's Hand | Two generic, one green, one white – legendary planeswalker – Calix – 4 Loyalty Counters – Mythic Rare +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don’t control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield. | |
Hamza, Guardian of Arashin | Four generic, one green, one white legendary creature – Elephant Warrior – 5/5 – Uncommon This spell costs one generic less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost one generic less to cast for each creature you control with a +1/+1 counter on it. | |
Jukai Naturalist | One green, one white mana enchantment creature – Human Monk – 2/2 – Uncommon Lifelink Enchantment spells you cast cost one generic mana less to cast. | |
Mirari's Wake | Three generic, one green, one white mana enchantment – Mythic Rare Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. | |
Mirri, Weatherlight Duelist | One generic, one white, one green legendary creature – Cat Warrior – 3/2 – Rare First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. | |
Satyr Enchanter | One generic, one green, one white creature – Satyr Druid – 2/2 – Uncommon Whenever you cast an enchantment spell, draw a card. | |
Sythis, Harvest's Hand | One green, one white legendary enchantment creature – Nymph – 1/2 – Rare Whenever you cast an enchantment spell, you gain 1 life and draw a card. | |
Aryel, Knight of Windgrace | Two generic, one white, one black legendary creature – Human Knight – 4/4 – Uncommon Vigilance Two generic, one white, tap: Create a 2/2 white Knight creature token with vigilance. | |
Teysa Karlov | Two generic, one white, one black legendary creature – Human Advisor – 2/4 – Rare If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creatures you control have vigilance and lifelink. | |
Melek, Izzet Paragon | Four generic, one blue, one red legendary creature – Weird Wizard – 2/4 – Rare Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. | |
Mizzix of the Izmagnus | 2 generic, one blue, one red legendary creature – Goblin Wizard – 2/2 – Rare Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost one generic less to cast for each experience counter you have. | |
Saheeli, Sublime Artificer | One generic, two red/blue hybrid legendary planeswalker – Saheeli – 5 Loyalty Counters – Uncommon Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it’s an artifact in addition to its other types. | |
Binding the Old Gods | Two generic, one black, one green – enchantment – Saga – Uncommon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn. | |
Culling Ritual | Two generic, one black, one green sorcery – Rare Destroy each nonland permanent with mana value 2 or less. Add one black mana or one green mana for each permanent destroyed this way. | |
Meren of Clan Nel Toth | Two generic, one green, one black legendary creature – Human Shaman – 3/4 – Rare Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card’s mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. | |
Nyx Weaver | One generic, one black, one green mana enchantment creature – Spider – 2/3 – Uncommon Reach At the beginning of your upkeep, mill two cards. One generic, one black, one green mana, Exile Nyx Weaver: Return target card from your graveyard to your hand. | |
Slimefoot, the Stowaway | One generic, one black, one green legendary creature – Fungus – 2/3 – Uncommon Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. Four generic: Create a 1/1 green Saproling creature token. | |
Akiri, Fearless Voyager | One generic, one red, one white legendary creature – Kor Warrior – 3/3 – Common Whenever you attack a player with one or more equipped creatures, draw a card. One white: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. | |
Gisela, Blade of Goldnight | Four generic, one red, two white legendary creature – Angel – 5/5 – Rare Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to your or a permanent you control, prevent half that damage, rounded up. | |
Nahiri, the Harbinger | Two generic, one red, one white legendary planeswalker – Nahiri – 4 Loyalty Counters – Mythic Rare +2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. −8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step. | |
Experiment Kraj | Two generic, two green, two blue legendary creature – Ooze Mutant – 4/6 – Rare Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. Tap: Put a +1/+1 counter on target creature. | |
Tatyova, Benthic Druid | Three generic, one green, one blue legendary creature – Merfolk Druid – 3/3 – Uncommon Landfall – Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. | |
Rafiq of the Many | One generic, one green, one white, one blue mana legendary creature – Human Knight – 3/3 – Rare Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. | |
Nekusar, the Mindrazer | Two generic, one blue, one black, one red legendary creature – Zombie Wizard – 2/4 – Rare At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. | |
Sek'Kuar, Deathkeeper | Two generic, one black, one red, one green legendary creature – Orc Shaman – 4/3 – Rare Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. | |
Zacama, Primal Calamity | Six generic, one red, one green, one white legendary creature – Elder Dinosaur – 9/9 – Mythic Rare Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. Two generic, one red: Zacama deals 3 damage to target creature. Two generic, one green: Destroy target artifact or enchantment. Two generic, one white: You gain 3 life. | |
Karador, Ghost Chieftain | Five generic, one white, one black, one green legendary creature – Centaur Spirit – 3/4 – Rare This spell costs one generic less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard. | |
Kykar, Wind's Fury | One generic, one blue, one red, one white legendary creature – Bird Wizard – 3/3 – Rare Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add one red mana. | |
Narset of the Ancient Way | One generic, one blue, one red, one white legendary planeswalker – Narset – 4 Loyalty Counters – Mythic Rare +1: You gain 2 life. Add one blue, one red, or one white mana. Spend this mana only to cast a noncreature spell. −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card’s mana value to target creature or planeswalker. −6: You get an emblem with “Whenever you cast a noncreature spell, this emblem deals 2 damage to any target.” | |
Narset, Enlightened Master | Three generic, one blue, one red, one white – legendary creature – Human Monk – 3/2 – Mythic First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. | |
Sidisi, Brood Tyrant | One generic, one black, one green, one blue mana legendary creature – Naga Shaman – 3/3 – Rare Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. | |
Queen Marchesa | One generic, one red, one white, one black legendary creature – Human Assassin – 3/3 – Rare Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. | |
Maelstrom Wanderer | Five generic, one green, one blue, one red legendary creature – Elemental – 7/5 – Rare Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) | |
The Ur-Dragon | Four generic, one white, one blue, one black, one red, one green legendary creature – Dragon Avatar – 10/10 – Mythic Rare Eminence – As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost one generic mana less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. |
Colorless
Here is every colorless card revealed for Commander Masters.
Every Colorless Card In Commander Masters | ||
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Image | Name | Description |
Assault Suit | Four generic artifact – Equipment – Uncommon Equipped creature gets +2/+2 and has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped crature until end of turn. If you do, utnap it. Equip: three generic. | |
All is Dust | Seven generic mana tribal sorcery – Eldrazi – Mythic Rare Each player sacrifices all permanents they control that are one or more colors. | |
Ancient Stone Idol | Ten generic mana artifact creature – Golem – 12/12 – Rare Flash This spell costs one generic mana less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. | |
Artisan of Kozilek | Nine generic mana creature – Eldrazi – 10/9 – Uncommon When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) | |
Ashnod's Altar | Three generic mana artifact – Uncommon Sacrifice a creature: Add two generic mana. | |
Arcane Signet | Two generic mana artifact – Uncommon Tap: Add one mana of any color in your commander's color identity. | |
Bane of Bala Ged | Seven generic mana creature – Eldrazi – 7/5 – Uncommon Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control. | |
Bonder's Ornament | Three generic artifact – Common Tap: Add one mana of any color. Four generic, tap: Each player who controls a permanent named Bonder's Ornament draws a card. | |
Boompile | Four generic mana artifact – Rare Tap: Flip a coin. If you win the flip, destroy all nonland permanents. | |
Brass Knuckles | Four generic artifact – Equipment – Common When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip: one generic (One generic mana: Attach to target creature you control. Equip only as a sorcery.) | |
Burnished Hart | Three generic mana artifact creature – Elk – 2/2 – Uncommon Three generic mana, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | |
Campfire | One generic artifact – Common One generic, tap: You gain 2 life. Two generic, tap, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. | |
Champion's Helm | Three generic artifact – Equipment – Rare Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.) Equip: one generic mana. | |
Chromatic Lantern | 3 generic artifact – Rare Lands you control have "Tap: Add one mana of any color." Tap: Add one mana of any color. | |
Commander's Sphere | Three generic artifact – Common Tap: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. | |
Crashing Drawbridge | Two generic mana artifact creature – Wall – 0/4 – Common Defender Tap: Creatures you control gain haste until end of turn. | |
Darksteel Ingot | Three generic artifact – Common Indestructible (Effects that say "destroy" don't destroy this artifact.) Tap: add one mana of any color. | |
Dreamstone Hedron | Six generic mana artifact – Uncommon Tap: Add three colorless mana. Three generic mana, Tap, Sacrifice Dreamstone Hedron: Draw three cards. | |
Duplicant | Six generic mana artifact creature – Shapeshifter – 2/4 – Rare Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It’s still a Shapeshifter. | |
Emerald Medallion | Two generic artifact – Rare Blue spells you cast cost one generic less to cast. | |
Endbringer | Five generic, one colorless mana creature – Eldrazi – 5/5 – Rare Untap Endbringer during each other player’s untap step. Tap: Endbringer deals 1 damage to any target. One colorless mana, Tap: Target creature can’t attack or block this turn. Two colorless mana, Tap: Draw a card. | |
Endless One | X generic mana creature – Eldrazi – 0/0 – Rare Endless One enters the battlefield with X +1/+1 counters on it. | |
Everflowing Chalice | Zero mana artifact – Uncommon Multikicker two generic mana (You may pay an additional two generic mana any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. Tap: Add one colorless mana for each charge counter on Everflowing Chalice. | |
Extraplanar Lens | Three generic artifact – Mythic Rare Imprint – When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. | |
Fellwar Stone | Two generic mana artifact – Uncommon Tap: Add one mana of any color that a land an opponent controls could produce. | |
Firemind Vessel | Four generic artifact – Common Firemind Vessel enters the battlefield tapped. Tap: Add two mana of different colors. | |
Fireshrieker | Three generic mana artifact – Equipment – Uncommon Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip two generic mana (Two generic mana: Attach to target creature you control. Equip only as a sorcery.) | |
Forebear's Blade | Three generic artifact – Equipment – Uncommon Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip: three generic. | |
Forsaken Monument | Five generic mana legendary artifact – Mythic Rare Colorless creatures you control get +2/+2. Whenever you tap a permanent for one colorless mana, add an additional one colorless mana. Whenever you cast a colorless spell, you gain 2 life. | |
Foundry Inspector | Three generic artifact creature – Construct – 3/2 – Common Artifact spells you cast cost one generic less to cast. | |
Geode Golem | Five generic mana artifact creature – Golem – 5/3 – Uncommon Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) | |
Gilded Lotus | Five generic artifact – Rare Tap: Add three mana of any one color. | |
Hammer of Nazahn | Four generic mana legendary artifact – Equipment – Rare Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip four generic mana | |
Hangarback Walker | X generic mana, X generic mana artifact creature – Construct – 0/0 – Rare Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. One generic mana, Tap: Put a +1/+1 counter on Hangarback Walker. | |
Haunted Cloak | Three generic artifact – Equipment – Common Equipped creature has vigilance, trample, and haste. | |
Heart-Piercer Bow | Two generic artifact – Equipment – Common Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip: one generic. (One generic: Attach to target creature you control. Equip only as a sorcery.) | |
Hedron Archive | Four generic mana artifact – Uncommon Tap: Add two colorless mana. Two generic mana, Tap, Sacrifice Hedron Archive: Draw two cards. | |
Herald's Horn | Three generic artifact – Uncommon As Herald’s Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand. | |
Hero's Blade | Two generic artifact – Equipment – Uncommon Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip: four generic. | |
Icon of Ancestry | Three generic artifact – Rare As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Three generic, tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
Investigator's Journal | Two generic mana artifact – Clue – Rare Investigator’s Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. Two generic mana, Tap, Remove a suspect counter from Investigator’s Journal: Draw a card. Two generic mana, Sacrifice Investigator’s Journal: Draw a card. | |
It That Betrays | Twelve generic mana creature – Eldrazi – 11/11 – Rare Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. | |
Idol of Oblivion | Two generic artifact – Rare Tap: Draw a card. Activate only if you created a token this turn. Eight generic, tap, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. | |
Inspiring Statuary | Three generic mana artifact – Rare Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you’re done activating mana abilities pays for one generic mana.) | |
Jet Medallion | Two generic artifact – Rare Blue spells you cast cost one generic less to cast. | |
Jeweled Lotus | Zero mana artifact – Mythic Rare Tap, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. | |
Kaldra Compleat | Seven generic mana legendary artifact – Equipment – Mythic Rare Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and “Whenever this creature deals combat damage to a creature, exile that creature.” Equip seven generic mana. | |
Kozilek, the Great Distortion | Eight generic, two colorless legendary creature – Eldrazi – 12/12 – Mythic Rare When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. | |
Letter of Acceptance | Three generic artifact – Common Tap: Add one mana of any color. Two generic, tap, Sacrifice Letter of Acceptance: Draw a card. | |
Lightning Greaves | Two generic mana artifact – Equipment – Uncommon Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.) Equip: Zero | |
Matter Reshaper | Two generic, one colorless mana creature – Eldrazi – 3/2 – Rare When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it’s a permanent card with mana value 3 or less. Otherwise, put that card into your hand. | |
Mazemind Tome | Two generic mana artifact – Rare Tap, Put a page counter on Mazemind Tome: Scry 1. Two generic mana, Tap, Put a page counter on Mazemind Tome: Draw a card. When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. | |
Metalwork Colossus | Eleven generic mana artifact creature – Construct – 10/10 – Rare This spell costs X generic mana less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. | |
Meteor Golem | Seven generic mana artifact creature – Golem – 3/3 – Uncommon When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. | |
Mind Stone | Two generic mana artifact – Common Tap: Add one colorless mana. One generic mana, Tap, Sacrifice Mind Stone: Draw a card. | |
Mirage Mirror | Three generic artifact – Rare Two generic: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. | |
Morophon, the Boundless | Seven generic mana legendary creature – Shapeshifter – 6/6 – Mythic Rare Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost one white, one blue, one black, one red, one green mana less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. | |
Myriad Construct | Four generic artifact creature – Construct – 4/4 – Rare Kicker: three generic mana. If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. | |
Myr Sire | Two generic artifact creature – Phyrexian Myr – 1/1 – Common When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. | |
Mystic Forge | Four generic artifact – Rare You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. Tap, Pay 1 life: Exile the top card of your library. | |
Not Of This World | Seven generic tribal instant – Eldrazi – Uncommon Counter target spell or ability that targets a permanent you control. Not of This World costs seven generic less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. | |
Oblivion Sower | Creature – Eldrazi – 5/8 – Mythic Rare When you cast Oblivion Sower, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. | |
Ornithopter of Paradise | Two generic artifact creature – Thopter – 0/2 –Common Flying Tap: Add one mana of any color. | |
Palladium Myr | Three generic artifact creature – Myr – 2/2 – Uncommon Tap: Add two colorless mana. | |
Perilous Vault | Four generic artifact – Mythic Rare Five generic, Tap, Exile Perilous Vault: Exile all nonland permanents. | |
Pilgrim's Eye | Three generic artifact creature – Thopter – 1/1 – Common Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | |
Phyrexian Triniform | Nine generic artifact creature – Phyrexian Golem – 9/9 – Mythic Rare When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore: 12 generic mana. (12 generic, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | |
Pillar of Origins | Two generic artifact – Uncommon As Pillar of Origins enters the battlefield, choose a creature type. Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. | |
Pearl Medallion | Two generic mana artifact – Rare White spells you cast cost one generic mana less to cast. | |
Prismatic Lens | Two generic artifact – Common Tap: Add one colorless mana. One generic, tap: Add one mana of any color. | |
Prophetic Prism | Two generic artifact – Common When Prophetic Prism enters the battlefield, draw a card. One generic, tap: Add one mana of any color. | |
Ruby Medallion | Two generic artifact – Rare Blue spells you cast cost one generic less to cast. | |
Ruins of Oran-Rief | Land – Rare Ruins of Oran-Rief enters the battlefield tapped. Tap: Add one colorless mana to your mana pool. Tap: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. | |
Sandstone Oracle | Seven generic artifact creature – Sphinx – 4/4 – Uncommon Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. | |
Sapphire Medallion | Two generic artifact – Rare Blue spells you cast cost one generic less to cast. | |
Scytheclaw | Five generic artifact – Equipment – Rare Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Whenever an equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip: three generic. | |
Scaretiller | Four generic artifact creature – Scarecrow – 1/4 – Common Whenever Scaretiller becomes tapped, choose one –
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Scavenger Grounds | Land – Desert – Rare Tap: Add one colorless mana. Two generic, Tap, Sacrifice a Desert: Exile all cards from all graveyards. | |
Sea Gate Wreckage | Land – Rare Tap: Add one colorless mana to your mana pool. Two generic, one colorless, Tap: Draw a card. Activate this ability only if you have no cards in hand. | |
Shimmer Myr | Three generic artifact creature – Myr – 2/2 – Uncommon Flash You may cast artifact spells as though they had flash. | |
Shrine of the Forsaken Gods | Land – Rare Tap: Add one colorless mana. Tap: Add two colorless mana. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. | |
Silent Arbiter | Four generic artifact creature – Construct – 1/5 – Rare No more than one creature can attack each combat. No more than one creature can block each combat | |
Sol Ring | One generic mana artifact – Uncommon Tap: Add two colorless mana. | |
Solemn Simulacrum | Four generic artifact creature – Golem – 2/2 – Rare When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. | |
Soul of New Phyrexia | Six generic artifact creature – Phyrexian Avatar – 6/6 – Mythic Rare Trample Five generic: Permanents you control gain indestructible until end of turn. Five generic, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. | |
Spectral Searchlight | Three generic artifact – Uncommon Tap: Choose a player. That player adds one mana of any color they choose. | |
Suspicious Bookcase | Two generic artifact creature – Wall – 0/4 – Uncommon Defender Three generic, Tap: Target creature can't be blocked this turn. | |
Spatial Contortion | One generic, one colorless instant – Uncommon Target creature gets +3/-3 until end of turn. | |
Staunch Thronguard | Five generic artifact creature – Construct – 2/5 – Common Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. | |
Steel Hellkite | Six generic artifact creature – Dragon – 5/5 – Rare Flying Two generic: Steel Hellkite gets +1/+0 until end of turn. X: Destroy each nonland permanent with mana value X whose control was dealt damage by Steel Hellkite this turn. Activate only one each turn. | |
Stonecoil Serpent | X generic artifact creature – Snake – 0/0 – Rare Reach, trample, protection from multicolored. Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. | |
Sword of the Animist | Two generic mana legendary artifact – Equipment – Rare Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip: two generic mana. | |
The Prismatic Piper | Five generic mana legendary creature – Shapeshifter – 3/3 – Common If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) | |
The Immortal Sun | Six generic mana legendary artifact – Mythic Rare Players can’t activate planeswalkers’ loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost one generic mana less to cast. Creatures you control get +1/+1. | |
Thought Vessel | Two generic artifact – Uncommon You have no maximum hand size. Tap: Add one colorless mana. | |
Thran Dynamo | Four generic mana artifact – Uncommon Tap: Add three colorless mana. | |
Titan's Presence | Three generic instant – Uncommon As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power. | |
Tomb Of The Spirit Dragon | Land – Uncommon Tap: Add one mana to your mana pool. Two generic, Tap: You gain 1 life for each colorless creature you control. | |
Transmogrifying Wand | Three generic artifact – Rare Transmogrifying Wand enters the battlefield with three charge counters on it. One generic, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only as a sorcery. | |
Tyrite Sanctum | Land – Rare Tap: Add one colorless mana. Two generic, Tap: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. Four generic, Tap, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. | |
Ugin, the Ineffable | Six generic mana legendary planeswalker – Ugin – Four Starting Loyalty – Rare Colorless spells you cast cost two generic less to cast.
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Ulamog's Crusher | Eight generic mana creature – Eldrazi – 8/8 – Common Annihilator two (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able. | |
Ulamog, the Ceaseless Hunger | Ten generic mana legendary creature – Eldrazi – 10/10 – Mythic Rare When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. | |
Unstable Obelisk | Three generic artifact – Uncommon Tap: Add one colorless mana. Seven generic, Tap, Sacrifice Unstable Obelisk: Destroy target permanent. | |
Vanquisher's Banner | Five generic mana artifact – Rare As Vanquisher’s Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. | |
Vial of Dragonfire | Two generic artifact – Common Two generic, tap, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature. | |
Vulshok Battlegear | Three generic artifact – Equipment – Common Equipped creature gets +3/+3. Equip: Three generic (Three generic: Attach to target creature you control. Equip only as a sorcery.) | |
Warping Wail | One generic, one colorless instant – Uncommon Choose one –
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Worn Powerstone | Three generic artifact – Uncommon Worn Powerstone enters the battlefield tapped. Tap: Add two colorless. | |
Lands | ||
Arch of Orazca | Land – Rare Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) Tap: Add one colorless mana. Five generic mana, Tap: Draw a card. Activate only if you have the city’s blessing. | |
Ash Barrens | Land – Common Tap: add one colorless mana. Basic landcycling one generic mana (One generic mana, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | |
Blast Zone | Land – Rare Blast Zone enters the battlefield with a charge counter on it. Tap: Add one colorless mana. X generic mana, X generic mana, Tap: Put X charge counters on Blast Zone. Three generic mana, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. | |
Bonders' Enclave | Land – Rare Tap: Add one colorless mana. Three generic mana, Tap: Draw a card. Activate only if you control a creature with power 4 or greater. | |
Canopy Vista | Land – Forest Plains – Rare (Tap: Add one green mana or one white mana.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. | |
Cascade Bluffs | Land – Rare Tap: Add one colorless. One red/blue hybrid, tap: Add two blue, one blue and one red, or two red mana. | |
Cinder Glade | Land – Mountain Forest – Rare (Tap: Add one red mana or one green mana.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. | |
Command Tower | Land – Common Tap: Add one mana of any color in your commander's color identity. | |
Eldrazi Temple | Land – Uncommon Tap: Add one colorless mana. Tap: Add two colorless mana. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. | |
Exotic Orchard | Land – Rare Tap: Add one mana of any color that a land an opponent controls could produce. | |
Flood Plain | Land – Uncommon Flood Plain enters the battlefield tapped. Tap, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. | |
Forge of Heroes | Land – Common Tap: Add one colorless mana. Tap: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. | |
Fortified Village | Land – Rare As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped. Tap: Add one green or one white. | |
Frontier Bivouac | Land – Uncommon Frontier Bivouac enters the battlefield tapped. Tap: Add one green mana, one blue mana, or one red mana. | |
Frostboil Snarl | Land – Rare As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don’t, Frostboil Snarl enters the battlefield tapped. Tap: Add one blue or one red mana. | |
Furycalm Snarl | Land – Rare As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don’t, Furycalm Snarl enters the battlefield tapped. Tap: add one red or one white mana. | |
Geier Reach Sanitarium | Legendary land – Rare Tap: Add one colorless mana. Two generic mana, Tap: Each player draws a card, then discards a card. | |
Golgari Rot Farm | Land – Common Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand. Tap: Add one black, one green mana. | |
Grasslands | Land – Uncommon Grasslands enters the battlefield tapped. Tap, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. | |
Guildless Commons | Land – Uncommon Guildless Commons enters the battlefield tapped. When Guildless Commons enters the battlefield, return a land you control to its owner’s hand. Tap: add two colorless mana. | |
Interplanar Beacon | Land – Uncommon Whenever you cast a planeswalker spell, you gain 1 life. Tap: Add one colorless mana. One generic, tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells. | |
Irrigated Farmland | Land – Plains Island – Rare (Tap: Add one white mana or one blue mana.) Irrigated Farmland enters the battlefield tapped. Cycling two generic mana (Two generic mana, Discard this card: Draw a card.) | |
Jungle Shrine | Land – Uncommon Jungle Shrine enters the battlefield tapped. Tap: Add one red mana, one green mana, or one white mana. | |
Karn's Bastion | Land – Rare Tap: Add one colorless mana. Four generic, tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
Krosan Verge | Land – Uncommon Krosan Verge enters the battlefield tapped. Tap: Add one colorless mana. Two generic mana, Tap, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. | |
Mage-Ring Network | Land – Uncommon Tap: Add one colorless mana. One generic mana, Tap: Put a storage counter on Mage-Ring Network. Tap, Remove any number of storage counters from Mage-Ring Network: Add one colorless mana for each storage counter removed this way. | |
Mirrorpool | Land – Mythic Rare Mirrorpool enters the battlefield tapped. Tap: Add one colorless mana to your mana pool. Two generic, one colorless, Tap, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Four generic, one colorless, Tap, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control. | |
Mobilized District | Land – Rare Tap: Add one colorless. Four generic: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It’s still a land. This ability costs one generic mana less to activate for each legendary creature and planeswalker you control. | |
Mountain Valley | Land – Uncommon Mountain Valley enters the battlefield tapped. Tap, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. | |
Myriad Landscape | Land – Uncommon Myriad Landscape enters the battlefield tapped. Tap: Add one colorless mana. Two generic, tap, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. | |
Mystic Gate | Land – Rare Tap: Add one colorless mana. One White/Blue hybrid, tap: Add two white, one white and one blue, or two blue mana. | |
Mystic Monastery | Land – Uncommon Mystic Monastery enters the battlefield tapped. Tap: Add one blue mana, one red mana, or one white mana. | |
Necroblossom Snarl | Land – Rare As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don’t, Necroblossom Snarl enters the battlefield tapped. Tap: Add one black mana or one green mana. | |
Nomad Outpost | Land – Uncommon Nomad Outpost enters the battlefield tapped. Tap: Add one red mana, one white mana, or one black mana. | |
Orzhov Basilica | Land – Uncommon Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner’s hand. Tap: Add one white, one black mana. | |
Opulent Palace | Land – Uncommon Opulent Palace enters the battlefield tapped. Tap: Add one black mana, one green mana, or one blue mana. | |
Path of Ancestry | Land – Common Path of Ancestry enters the battlefield tapped. Tap: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry one. | |
Port Town | Land – Rare As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. Tap: Add one white or one blue. | |
Prairie Stream | Land – Plains Island – Rare (Tap: Add one white mana or one blue mana.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. | |
Rejuvenating Springs | Land – Rare Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. Tap: Add one green or one blue. | |
Reliquary Tower | Land – Uncommon You have no maximum hand size. Tap: Add one colorless mana. | |
Rocky Tar Pit | Rocky Tar Pit enters the battlefield tapped. Tap, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. | |
Rogue's Passage | Land – Uncommon Tap: Add one colorless mana. Four generic mana, Tap: Target creature can't be blocked this turn. | |
Sandsteppe Citadel | Land – Uncommon Sandsteppe Citadel enters the battlefield tapped. Tap: Add one white mana, one black mana, or one green mana. | |
Savage Lands | Land – Uncommon Savage Lands enters the battlefield tapped. Tap: Add one black mana, one red mana, or one green mana. | |
Scattered Groves | Land – Forest Plains – Rare (Tap: Add one green mana or one white mana.) Scattered Groves enters the battlefield tapped. Cycling two generic mana (Two generic mana, Discard this card: Draw a card.) | |
Seaside Citadel | Land – Uncommon Seaside Citadel enters the battlefield tapped. Tap: Add one green mana, one white mana, or one blue mana. | |
Secluded Courtyard | Land – Uncommon As Secluded Courtyard enters the battlefield, choose a creature type. Tap: Add one generic mana. Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. | |
Selesnya Sanctuary | Land – Uncommon Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. Tap: Add one green and one white mana. | |
Sheltered Thicket | Land – Mountain Forest – Rare Tap: Add one red mana or one green mana.) Sheltered Thicket enters the battlefield tapped. Cycling two generic mana (Two generic mana, Discard this card: Draw a card.) | |
Shineshadow Snarl | Land – Rare As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. Tap: Add one white or one black. | |
Skycloud Expanse | Land – Rare One generic, tap: Add one white and one blue. | |
Smoldering Marsh | Land – Swamp Mountain – Rare (Tap: Add one black mana or one red mana.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. | |
Spectator Seating | Land – Rare Spectator Seating enters the battlefield tapped unless you have two or more opponents. Tap: Add one red or one white. | |
Sungrass Prairie | Land – Rare One generic, tap: Add one green and one white. | |
Sunken Hollow | Land – Island Swamp – Rare (Tap: Add one blue mana or one black mana.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. | |
Tainted Field | Land – Uncommon Tap: Add one colorless mana. Tap: Add one white or one black. Activate only if you control a swamp. | |
Tainted Wood | Land – Uncommon Tap: Add one colorless mana. Tap: Add one green or one black. Activate only if you control a swamp. | |
Temple of Enlightenment | Land – Rare Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. | |
Temple of Epiphany | Land – Rare Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. | |
Temple of Malady | Land – Rare Temple of Malady enters tapped. When Temple of Malady enters the battlefield, scry 1. Tap: Add one black or one green mana. | |
Temple of Plenty | Land – Rare Temple of Plenty enters tapped. When Temple of Plenty enters the battlefield, scry 1. Tap: Add one white or one green mana. | |
Temple of Silence | Land – Rare Temple of Silence enters tapped. When Temple of Silence enters the battlefield, scry 1. Tap: Add one white or one black mana. | |
Temple of Triumph | Land – Rare Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. | |
Temple of the False God | Land – Uncommon Tap: Add two colorless mana. Activate only if you control five or more lands. | |
Terramorphic Expanse | Land Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
Thriving Bluff | Land – Common Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. Tap: Add one red or one mana of the chosen color. | |
Thriving Grove | Land – Common Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. Tap: Add one green or one mana of the chosen color. | |
Thriving Heath | Land – Common Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than red. Tap: Add one white or one mana of the chosen color. | |
Thriving Isle | Land – Common Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than red. Tap: Add one blue or one mana of the chosen color. | |
Thriving Moor | Land – Common Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than red. Tap: Add one black or one mana of the chosen color. | |
Training Center | Land – Rare Training Center enters the battlefield tapped unless you have two or more opponents. Tap: Add one blue or one red. | |
Unclaimed Territory | Land – Uncommon As Unclaimed Territory enters the battlefield, choose a creature type. Tap: Add one generic mana. Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. | |
Undergrowth Stadium | Land – Rare Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. Tap: Add one black or one green. | |
Vault of Champions | Land – Rare Vault of Champions enters the battlefield tapped unless you have two or more opponents. Tap: Add one white or one black. |
Commander Decks
Alongside the booster set itself, Commander Masters features four preconstructed Commander decks. However, unlike the rest of the set which is reprints-only, these decks include brand new cards debuting for the first time.
Eldrazi Unbound
The first-ever colourless Commander precon brings back some of the biggest baddies of the Magic multiverse, the Eldrazi. This deck rewards you for hard casting those big, colourless spells by getting up to two more spells for free thanks to the double cascade. Expect this deck to be full of not just Eldrazi, but all manner of colourless cards anyone could play in any deck.
Every New Card In Commander Masters' Eldrazi Unbound Deck | ||
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Image | Name | Description |
Zhulodok, Void Gorger | Five generic, one colorless legendary creature – Eldrazi – 7/4 – Mythic Rare Colorless spells you cast from your hand with mana value seven or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) | |
Omarthis, Ghostfire Initiate | XX legendary creature – Spirit Naga – 0/0 – Mythic Rare Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. | |
Abstruse Archaic | Four generic creature – Avatar 3/4 – Rare Vigilance One generic, tap: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. | |
Calamity of the Titans | Four generic, two colorless sorcery – Rare As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value. | |
Desecrate Reality | Seven generic instant – Rare For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant – If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. | |
Darksteel Monolith | Eight generic artifact – Rare Indestructible Once each turn, you may pay zero rather than pay the mana cost for a colorless spell you cast from your hand. | |
Flayer of Loyalties | Eight colorless, two generic creature – Eldrazi – 10/10 – Rare When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample | |
Rise of the Eldrazi | Nine generic, three colorless sorcery – Rare This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi | |
Skittering Cicada | Three generic, creature – Insect – 2/2 – Rare Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. | |
Ugin's Mastery | Four generic enchantment – Rare Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its maa cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. | |
Urza's Mine | Land – Urza's Mine – Common Tap: Add one colorless mana. If you control an Urza's Power-Plant and an Urza's Tower, add two colorless instead. | |
Urza's Power Plant | Land – Urza's Power-Plant – Common Tap: Add one colorless mana. If you control an Urza's Mine and an Urza's Tower, add two colorless instead. | |
Urza's Tower | Land – Urza's Tower – Common Tap: Add one colorless mana. If you control an Urza's Mine and an Urza's Power-Plant, add two colorless instead. | |
War Room | Land – Rare Tap: Add one colorless mana. Three generic, Tap, Pay life equal tot he number of colors in your commanders' color identity: Draw a card. |
Enduring Enchantments
Theros is back in the Enduring Enchantments deck, but with a twist. This deck's commander, Anikthea, Hand of Erebos, lets you take your non-Aura enchantments and turn them into zombie creatures, while maintaining their usual effects. Considering how many tax effects and stax pieces there are in white, black, and green, having hordes of token copies of them on the board could prove devastating.
Backing up Anikthea we have Narci, Fable Singer. This is a more traditional Enchantress-style effect, drawing you cards, but also rewards you for completing expensive Sagas by draining your opponents' life whenever you clear the final chapter. We've had a lot of Saga-friendly commanders in the last two years, with Tom Bombadil in the last set being the latest, so it'll be interesting to see if Narci ever really shines as her own commander, or whether she's consigned to be one of the 99 forever.
Every New Card In Commander Masters' Enduring Enchantments Commander Deck | ||
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Image | Name | Description |
Anikthea, Hand of Erebos | Two generic, one white, one black, one green legendary enchantment creature – Demigod – 4/4 – Mythic Rare Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. | |
Narci, Fable Singer | One generic, one white, one black, one green legendary creature – Human Bard – 3/3 – Mythic Rare Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value. | |
Battle at the Helvault | Four generic, two white enchantment – Saga – Rare Chapter 1 & 2: For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. Chapter 3: Create Avacyn, a legendary 8/8 creature token with flying, vigilance, and indestructible. | |
Boon of the Spirit Realm | Three generic, two white enchantment – Rare Constellation – Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm. | |
Ondu Spiritdancer | Four generic, one white creature – Kor Cleric – 3/3 – Rare Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn. | |
Cacophony Unleashed | Five generic, two black enchantment – Rare When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. | |
Demon of Fate's Design | Four generic, two black enchantment creature – Demon – 6/6 – Rare Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. Two generic, one black, sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. | |
Ghoulish Impetus | Two generic, one black enchantment – Aura – Rare Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield a that beginning of the next end step. | |
Composer of Spring | One generic, one green creature – Satyr Bard – 1/3 – Rare Constellation – Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield. | |
Nyxborn Behemoth | Ten generic, two green enchantment creature – Beast – 10/10 – Rare This spell costs X less to cast, where X is the total mana value of noncreature enchantments you control. Trample One generic, one green, sacrifice another enchantment: Nyxborne Behemoth gains trample until end of turn. |
Planeswalker Party
Talk about a deep cut. Commodore Guff is a long-dead character in Magic, who once stopped a Phyrexian invasion by merely writing the invasion out of existence in his magic book. Having him come back here as a planeswalker-focused commander is a slam-dunk for the flavour of Commander Masters. Here, he primarily serves as ramp for casting planeswalkers, while giving you a nice pay-off for having lots of them in play with big damage and card draw.
Alongside Commodore Guff, we've got Leori, Sparktouched, a creature who we last saw as Lukka's animal partner in Ikoria. Here, she serves as an ability doubler for planeswalker loyalty abilities, which could be hugely powerful when combined with planeswalkers like The Wandering Emperor, The Eternal Wanderer, or any of the various wildly powerful Teferi cards out there.
Every New Card In Commander Masters' Planeswalker Party Commander Deck | ||
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Image | Name | Description |
Commodore Guff | One generic, one blue, one red, one white legendary planeswalker – Guff – 5 starting loyalty – Mythic Rare At the beginning of your end step, put a loyalty counter on another target planeswalker you control. 1+: Create a 1/1 red Wizard creature token with "Tap: Add one red mana. Spend this mana only to cast a planeswalker spell." -3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. | |
Leori, Sparktouched Hunter | One blue, one red, one white legendary creature – Elemental Cat – 3/3 – Mythic Rare Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies. | |
Gatewatch Beacon | Two generic, one white artifact – Rare Gatewatch Beacon enters the battlefield with three loyalty counters on it. Tap: Add one white. Whenever a planeswalker you control enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker. | |
Onakke Oathkeeper | One generic, one white creature – Ogre Spirit – 0/4 – Rare Creatures can't attack Planeswalkers you control unless their controller pays one generic for each creature they control that's attacking a planeswalker you control Four generic, two white, exile Onakke Oathkeeper from your graveyard" Return target planeswalker card from your graveyard to the battlefield. | |
Teyo, Geometric Tactician | Two generic, one white legendary planeswalker – Teyo – 3 Loyalty Counters – Rare When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. +1: You and target opponent each draw a card. -2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and Planeswalkers controlled by that opponent. | |
Sparkshaper Visionary | Two generic, one blue creature – Human Wizard – 0/5 – Rare At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) | |
Vronos, Masked Inquisitor | Three generic, two blue legendary planeswalker – Vronos – 5 Loyalty Counters – Rare +1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. -2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. -7: Targe artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." | |
Chanda, Legacy of Fire | Four generic, one red legendary planeswalker – Chandra – 3 Loyalty Counters – Rare At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of Planeswalkers you control. +1: Add one red for each planeswalker you control +0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn. | |
Guff Rewites History | Two generic, one red instant – Rare For each player, chose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles card from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. | |
Jaya's Phoenix | Four generic, one red creature – Phoenix – 3/3 – Rare Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield. |
Sliver Swarm
Slivers are one of Magic's most iconic creature types. Designed to synergise heavily with each other, the more of them you play, the more powerful the entire horde gets. However, Sliver Swarm offers up a different take on the archetype, with copies of Slivers – something that rarely matters – being made from your graveyard using the Swarm Gravemother's encore-granting ability.
As the secondary commander, we have Rukarumel, Biologist. The wording on this card can be slightly confusing, but in effect it's a catch-all typal commander that ensures all your nontoken creatures are the same creature type. The Sliver bit is a nice added bonus, but the ability to ensure every single creature in your deck is one type will open up the Okapi decks we've always dreamed of.
Every New Card In Commander Masters' Sliver Swarm Commander Deck | ||
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Image | Name | Description |
Sliver Gravemother | One white, one blue, one black, one red, one green legendary creature – Sliver – 6/6 – Mythic Rare The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore X, where X is its mana value. Encore: five generic mana (Five generic mana, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | |
Rukarumel, Biologist | One white, one blue, one black, one red, one green legendary creature – Human Wizard – 3/3 – Mythic Rare As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creature you control are the chose type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Three generic, tap: Create a 1/1 colorless Sliver creature token. | |
Regal Sliver | Three generic, one white creature – Sliver – 3/3 – Rare Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." | |
Taunting Sliver | Three generic, one blue creature – Sliver – 3/3 – Rare Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." | |
Titan of Littjara | Four generic, two blue creature – Illusion – 6/6 – Rare As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. | |
Lazotep Sliver | Three generic, one black creature – Zombie Sliver – 4/4 – Rare Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control does, amass Slivers 2. (Put two +1/+1 counter on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) | |
Capricious Sliver | Three generic, one red creature – Sliver – 3/3 – Rare Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." | |
Descendants' Fury | Three generic, one red – enchantment – Rare Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | |
For the Ancestors | Two generic, one green instant – Rare Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback three generic, one green. | |
Hatchery Sliver | One generic, one green creature – Sliver – 2/2 – Rare Replicate one generic, one green (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.) |