One of the hardest parts about Dungeons & Dragons isn't even the gameplay — it's organizing the group with a time and place that works for everyone. Even if you can figure out a time, figuring out where the campaign will be hosted can be difficult, given that you probably don't want to intrude on other people's spaces and that Dungeons & Dragons campaigns can get pretty loud.

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It's worthwhile to throw a few ideas out to your group or ask around your community because sometimes there are dedicated spaces for board games and Dungeons & Dragons, and other times you'll have to make your own space.

7 At Your House

Drow Avoids Chair Swung By Tiefling during a tavern brawl
Brawl At The Yawning Portal Tavern by Scott Murphy

One of the easiest (and most obvious) places to host a session is at your house (or at another member's house). Generally, you can be as loud as you want, the Dungeon Master can put on background music, and everybody can enjoy snacks or feast to their heart's content during the session.

If you're going to someone else's house, it's generally common courtesy to bring some snacks to share and to try and clean up afterward (if a mess was made). If the campaign is held at your house, make sure you clean before and that anybody else who will be home knows what's going on and is okay with having guests over for a few hours.

6 Your Friendly Local Game Store

treasure chest by Dan Scott three adventurers, a rogue, fighter, and cleric, open a treasure chest in a dungeon
Treasure Chest by Dan Scott

If there's a board game store or game cafe near you, it might be worth calling them to see if they would be willing to let your group use a table to play for a little bit. It's possible they might charge you a small fee, though if everybody took turns to cover it or pitched in, it shouldn't be too much of a problem.

It's more than likely that they'll have a few rules that need to be followed if you want to keep playing, such as keeping the volume to a reasonable level or not making a huge mess if you're eating. If you want to organize something at your local game shop, make sure you check in with your party first and see if they'd be interested in playing at your location of choice.

5 Study Rooms

Arguing Councilors by Zoltan Boros three people sitting around a table, with one holding a knife and the other two holding parchment
Arguing Councilors via Zoltan Boros

If you or someone else in your group attends school or college, it's possible that they may be able to book or reserve a room. While they may be marked studying, assuming that they're isolated enough from the other rooms and you can't really hear anything outside of them, you should be good to go.

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Still, you shouldn't put their soundproofing to the test, and you should be mindful of any time limit you have on the room. Generally, you can book them for an hour or two at a time, but if anybody has them booked after you, make sure that you've cleaned up in time for a smooth transition over.

Although it's not uncommon for a Dungeons & Dragons campaign to run for well over four hours, you'll have to keep things pretty short and succinct here unless you can jump over to another place to keep the game rolling. As such, trying some of the most challenging campaigns that Dungeons & Dragons 5e offers may not be the best idea.

4 The Library

Numerous adventurers are at a river bank pointing in different directions during a heated discussion
You Come To A River by Viko Menezes

Chances are there's a public library within a reasonable distance from you and the rest of your group. Although traditionally, you'd think of libraries as a very quiet place, there's a chance that they either have outdoor seating or rooms you can book for things like Dungeons & Dragons or board games with your friends.

It's worth dropping by or calling to see what they have available and if booking a room or playing outside would be alright. Don't just set up between the stacks of books or in the middle of the library and start your session.

Be upfront with the staff about what you'll be playing, and if you can play in your local library, they'll let you know about any rules you need to be aware of or precautions you need to take.

3 The Park

A group of adventurers battle on a stormy sea as tentacles attack a ship in the background
Ghost of Saltmarsh by Greg Rutkowski

Your local park is always a great option because chances are they have a covered area with tables that you can easily set up at; you generally won't have to follow many rules, and cleaning up is exceedingly easy. The only downside to this option is that the park depends heavily on the weather.

It may not be viable or enjoyable if it's too hot, too cold, raining, or super windy, but with some luck, those days will be far and few between.

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If you want to get funny, though, you play an Arctic campaign in the middle of winter for total immersion (just make sure you bundle up warmly). You can generally be loud and bombastic in a park, set up music, and spread out as much as you want without much concern about space or making the experience less enjoyable for other people.

2 Your Local Community Center

The Sundering Lineup by Tyler Jacobson featuring many different characters from dungeons & dragons like Drizzt Do'Urden, fighters, a sorcerer, a tiefling mage, and many adventurers
The Sundering Lineup by Tyler Jacobson

If you can, try giving your local community center a call or a visit to see if playing there or in the surrounding area is possible. If there really isn't anywhere that you can play in the Community Center or they would rather you didn't play there, it's possible that the people who work there will give you some other options.

Chances are they know the area very well and could give suggestions you didn't know about or wouldn't have thought about. It's worth the effort to reach out, especially if it saves you from searching for a suitable place for an extended period.

1 Roll20 And Discord

Volo, Guide to Monsters holding up a finger with a tankard of ale and a book on his leg by Zoltan Boros
Volo, Guide to Monsters by Zoltan Boros

If all else fails, try online platforms where you and your group can play Dungeons & Dragons; there are free options, like Roll20, or you can get really creative with Discord and a camera. Admittedly this doesn't fulfill the need for human contact and isn't the same as playing in person, thanks to the lag that often comes with playing online, but it'll still scratch that Dungeons & Dragons itch just enough.

When party members live far away, this also might be your only option. But, at the very least, it is an option that you can pick, and the world of online play and communities in Dungeons & Dragons is big and welcoming.

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