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The Ranger of Baldur's Gate 3 is a unique class built for niche players. With a playstyle that encompasses the worlds of magic and weapons, you'll be able to adapt to any circumstance. And above that, you'll be able to do it in style with one of Dungeons & Dragons' edgiest classes.

RELATED: Baldur's Gate 3: Complete Guide To BardsWith subclass options allowing to have beastly companions or specialize in ruining the day of one creature in particular, the Ranger certainly gets points for style. Although they lag behind a little in raw combat potential, you certainly will never be bored playing a Ranger, and combat is only half the battle in Baldur's Gate.

Ranger Overview

Ranger In Scale Mail Beside Level Up Ranger Preview

"Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch."

The Ranger class is a strange combination of melee and magic. Although their feats make them specialists against certain enemies, they're a jack-of-all-trades when it comes to standard combat without being particularly good at any one thing.

As a result, while Rangers are rich with opportunities for roleplaying and unique problem-solving, they are lackluster compared to other classes on a combat level. The best summary for a Ranger is to be a melee-oriented Druid with far fewer spell-slots and evenly distributed stats.

In exchange for falling behind a little in combat potential, the Ranger is given a horde of feats to collect. This allows for even greater customization and building your backgrounds as well as opening the door for unique interactions with certain creatures.

Level

Proficiency Bonus

Feats

Spells Known

Spells Slots per Spell Level

1

2

3

4

5

6

7

8

9

1

2

Favored Enemy, Natural Explorer

-

-

-

-

-

-

-

-

-

-

2

2

Fighting Style, Spellcasting

2

2

-

-

-

-

-

-

-

-

3

2

Ranger Conclave (Subclass)

3

3

-

-

-

-

-

-

-

-

4

2

Ability Score Improvement or Choice of Feat

3

3

-

-

-

-

-

-

-

-

5

3

Extra Attack, 2nd Level Spellcasting

4

4

2

-

-

-

-

-

-

-

The Ranger's 3rd Level feat, "Primeval Awareness," appears to not be included in Baldur's Gate 3. In Dungeons & Dragons, you could use this feat to expend a spell-slot in exchange for sensing what creatures were around you.

Skills, Proficiencies, And Starting Equipment

Ranger On Nautiloid Looks At Starting Equipment Menu

Rangers are typically a physically-built class first and a spellcasting class second. For this reason, their Saving Throws and overall build are first dedicated to those physical stats.

They are allowed a d10 + their Constitution modifier at the first level. Then, gain 6HP + their Constitution modifier for every level above first.

  • Saving Throws: Strength and Dexterity
  • Skills: Choose three from Athletics, Animal Handling, Insight, Investigation, Nature, Perception, Stealth, and Survival
  • Proficiencies: Light armor, Medium armor, Shields; Simple and martial weapons
  • Starting Equipment: Shortbow, Shortsword, Arrow of Ice, and Leather Armor

As Ranger is primarily a roleplaying rich class above a combat-savvy one, their skills lean more towards those you'd practically make in any standard encounter. Being aware of the world around them is a major trait for any Ranger.

Beyond their traits, the Ranger gets to begin with a fairly average equipment load to start with the unique addition of a single Arrow of Ice.

Feats

Ranger Fires Crossbow Bolt At Bugbear At Druid's Grove Camp Front Gate

The Ranger's feats have been overhauled from their original form in the Player's Handbook of Dungeons & Dragons. Arguably, they've been made better and more reliable for your standard adventure and overall combat - especially in the option to gain damage type resistances.

Each feat comes with a list of choices, making them one of the most customizable classes in the entire game. You can take a Ranger one way in a playthrough and entirely new way in another. No two Rangers are exactly the same.

As far as action-economy goes, most Ranger skills are also passive, meaning their skills have amazing synergy without overlapping or costing you valuable actions on your turn.

Feat Level

Feat

Effect(s)

1

Favored Enemy

You have experience tracking, fighting, studying, and speaking with a particular creature. Choose one and the bonuses received as a result:

  • Bounty Hunter - Gain Investigation proficiency. When hitting with Ensnaring Strike, targets have disadvantage.
  • Keeper of the Veil - Gain Arcana proficiency. Learn Protection from Good and Evil spell.
  • Mage Breaker - Gain Arcana proficiency. Learn True Strike Cantrip.
  • Ranger Knight - Gain proficiency with History and Heavy Armor.
  • Sanctified Stalker - Gain Religion proficiency. Learn Sacred Flame cantrip.

1

Natural Explorer

You are particularly familiar with one kind of environment. Choose one terrain. Gain one of the specific benefits below as a result:

  • Beast Tamer (Forest) - Can cast the Find Familiar spell.
  • Urban Tracker (City) - Gain Sleight of Hand proficiency.
  • Wasteland Wanderer: Cold - Gain resistance to Cold damage.
  • Wasteland Wanderer: Fire - Gain resistance to Fire damage.
  • Wasteland Wanderer: Poison - Gain resistance to Poison damage.

2

Fighting Style

Choose a fighting style:

  • Archery - Gain +2 to hit when using a ranged weapon.
  • Defense - Gain +1 to your Armor Class when wearing armor.
  • Dueling - Deal +2 more damage when wielding a melee weapon in one hand and no weapon in the other.
  • Two-Weapon Fighting Style - Add your ability modifier to your off-hand weapon's attack.

5

Extra Attack

The Ranger can make two attacks on one turn.

Illithid Feats

Spells

Ranger Looks At Ensnaring Strike Spell On Level Up To Third Level

Rangers choose a limited amount of spells from the Druid spellcasting class. As a Ranger, this means your spellcasting ability is Wisdom. Therefore:

  • Spell Save DC = 8 + Proficiency bonus + Wisdom modifier
  • Spell Attack Modifier = Proficiency bonus + Wisdom modifier

Unless given by a feat or another similar method, Rangers do not have access to Cantrips.

Ranger spells, like Druid spells, are regained after a Long Rest.

Full Spells List

Subclass: Beast Master

Beastmaster Ranger Player Summons Lupus The Wolf Companion

The Beast Master class is very straightforward: you get a companion beast that you control. You can summon it at the 3rd Level, and at the 5th Level, you gain the feat "Companion Bond" that adds your Proficiency Bonus to its Armor Class and damage rolls (giving it far more usability than its Player's Handbook counterpart).

Of the beasts you can control, you can summon one of the following at a time as a full action in or during combat:

Animal

HP

AC

Speed

Actions

Bear

19

11

12m

  • Dash
  • Hide
  • Jump/Disengage
  • Bear Claws - +2 to hit, 1d8 + 2 Slashing damage
  • Goading Roar - Goad enemies into attacking you

Boar

11

11

12m

  • Dash
  • Hide
  • Jump/Disengage
  • Tusk Attack - +1 to hit, 1d6 + 1 Slashing damage
  • Boar Charge - Charge forward 9m and attack all hostile creatures in the way for 1d6 + 1 Slashing damage. On a failed Strength save, struck creatures are knocked prone.

Raven

13

12

12m

  • Dash
  • Hide
  • Fly
  • Beak Attack - +2 to hit, 1d6 + 2 Piercing damage
  • Rend Vision - +2 to hit, attack the target's eyes. Deal 1d6 + 2 Piercing damage and blind the enemy for one round.

Spider

10

14

12m

  • Dash
  • Hide
  • Arachnid Jump
  • Poisonous Bite - +4 to hit, 1d8 + 3 Piercing damage. On a failed Constitution save (DC 13), the target is poisoned for one round.

Wolf

11

13

12m

  • Dash
  • Hide
  • Jump/Disengage
  • Bite - +2 to hit, 2d4 + 2 Piercing damage
  • Lunging Bite - +2 to hit, 2d4 + 2 Piercing damage. On a failed Strength save, the target is knocked Prone.

Subclass: Hunter

Ranger Hunter Player Takes Out Knife Against Assailant In Guardian's Third Dream

The Hunter subclass is a specialized class that, like the rest of the overarching class of Ranger, will ask you to choose between several feats to further customize your character. It's a more combat-focused, weapon-using type of Ranger.

Compared to the other classes, the Hunter is a more one-size-fits-all sort of subclass, and if you're not interested in the Ranger's more niche subclasses, the Hunter is the best way to go.

For "Hunter's Prey," you get to choose one of the following features when you become a Hunter:

Colossus Slayer

Your weapon deals an extra 1d8 damage if the target's health is not at maximum. This can only be used once per turn.

Giant Killer

If attacked by a Large or bigger creature, use your Reaction to make an attack.

Horde Breaker

Target two creatures near each other and attack both with one attack.

Subclass: Gloom Stalker

Elevator From Hideout Descends Into The Underdark With Full Party

The Gloom Stalker Ranger is a truly unique, niche subclass that specializes in all things dark - a class perfect for the Underdark they're associated with. They get access to more magic as well as interesting ambush-style feat mechanics.

This subclass is confirmed for the official release of Baldur's Gate 3 but is not available for play in the Early Access. More information will come upon the game's official release.

NEXT: Baldur's Gate 3: Complete Guide To Fighters